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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/ac/cd_audio.h"
#include "ags/engine/platform/base/ags_platform_driver.h"
#include "ags/globals.h"
namespace AGS3 {
int init_cd_player() {
_G(use_cdplayer) = 0;
return _G(platform)->InitializeCDPlayer();
}
int cd_manager(int cmdd, int datt) {
if (!_G(triedToUseCdAudioCommand)) {
_G(triedToUseCdAudioCommand) = true;
init_cd_player();
}
if (cmdd == 0) return _G(use_cdplayer);
if (_G(use_cdplayer) == 0) return 0; // ignore other commands
return _G(platform)->CDPlayerCommand(cmdd, datt);
}
} // namespace AGS3
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