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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/ac/dynobj/cc_character.h"
#include "ags/engine/ac/dynobj/dynobj_manager.h"
#include "ags/shared/ac/character_info.h"
#include "ags/engine/ac/global_character.h"
#include "ags/shared/ac/game_setup_struct.h"
#include "ags/shared/script/cc_common.h" // cc_error
#include "ags/shared/util/stream.h"
#include "ags/globals.h"
namespace AGS3 {
using namespace AGS::Shared;
// return the type name of the object
const char *CCCharacter::GetType() {
return "Character";
}
// serialize the object into BUFFER (which is BUFSIZE bytes)
// return number of bytes used
size_t CCCharacter::CalcSerializeSize(const void * /*address*/) {
return sizeof(int32_t);
}
// serialize the object into BUFFER (which is BUFSIZE bytes)
// return number of bytes used
void CCCharacter::Serialize(const void *address, Stream *out) {
const CharacterInfo *chaa = static_cast<const CharacterInfo *>(address);
out->WriteInt32(chaa->index_id);
}
void CCCharacter::Unserialize(int index, Stream *in, size_t data_sz) {
int num = in->ReadInt32();
ccRegisterUnserializedObject(index, &_GP(game).chars[num], this);
}
uint8_t CCCharacter::ReadInt8(void *address, intptr_t offset) {
const CharacterInfo *ci = static_cast<CharacterInfo *>(address);
const int on_offset = 28 * sizeof(int32_t) /* first var group */
+ 301 * sizeof(int16_t) /* inventory */ + sizeof(int16_t) * 2 /* two shorts */ + 40 /* name */ + 20 /* scrname */;
if (offset == on_offset)
return ci->on;
cc_error("ScriptCharacter: unsupported 'char' variable offset %d", offset);
return 0;
}
void CCCharacter::WriteInt8(void *address, intptr_t offset, uint8_t val) {
CharacterInfo *ci = static_cast<CharacterInfo *>(address);
const int on_offset = 28 * sizeof(int32_t) /* first var group */
+ 301 * sizeof(int16_t) /* inventory */ + sizeof(int16_t) * 2 /* two shorts */ + 40 /* name */ + 20 /* scrname */;
if (offset == on_offset)
ci->on = val;
else
cc_error("ScriptCharacter: unsupported 'char' variable offset %d", offset);
}
int16_t CCCharacter::ReadInt16(void *address, intptr_t offset) {
const CharacterInfo *ci = static_cast<CharacterInfo *>(address);
// Handle inventory fields
const int invoffset = 112;
if (offset >= invoffset && offset < (uint)(invoffset + MAX_INV * sizeof(short))) {
return ci->inv[(offset - invoffset) / sizeof(short)];
}
switch (offset) {
// +9 int32 = 36
case 36:
return ci->following;
case 38:
return ci->followinfo;
// 40 +1 int32 = 44
case 44:
return ci->idletime;
case 46:
return ci->idleleft;
case 48:
return ci->transparency;
case 50:
return ci->baseline;
// 52 +3 int32 = 64
case 64:
return ci->blinkview;
case 66:
return ci->blinkinterval;
case 68:
return ci->blinktimer;
case 70:
return ci->blinkframe;
case 72:
return ci->walkspeed_y;
case 74:
return ci->pic_yoffs;
// 76 +2 int32 = 84
case 84:
return ci->speech_anim_speed;
case 86:
return ci->idle_anim_speed;
case 88:
return ci->blocking_width;
case 90:
return ci->blocking_height;
// 92 +1 int32 = 96
case 96:
return ci->pic_xoffs;
case 98:
return ci->walkwaitcounter;
case 100:
return ci->loop;
case 102:
return ci->frame;
case 104:
return ci->walking;
case 106:
return ci->animating;
case 108:
return ci->walkspeed;
case 110:
return ci->animspeed;
// 112 +301 int16 = 714 (skip inventory)
case 714:
return ci->actx;
case 716:
return ci->acty;
default:
cc_error("ScriptCharacter: unsupported 'short' variable offset %d", offset);
return 0;
}
}
void CCCharacter::WriteInt16(void *address, intptr_t offset, int16_t val) {
CharacterInfo *ci = static_cast<CharacterInfo *>(address);
// Detect when a game directly modifies the inventory, which causes the displayed
// and actual inventory to diverge since 2.70. Force an update of the displayed
// inventory for older games that rely on this behaviour.
const int invoffset = 112;
if (offset >= invoffset && offset < (uint)(invoffset + MAX_INV * sizeof(short))) {
ci->inv[(offset - invoffset) / sizeof(short)] = val;
update_invorder();
return;
}
// TODO: for safety, find out which of the following fields
// must be readonly, and add assertions for them, i.e.:
// cc_error("ScriptCharacter: attempt to write readonly 'short' variable at offset %d", offset);
switch (offset) {
// +9 int32 = 36
case 36:
ci->following = val;
break;
case 38:
ci->followinfo = val;
break;
// 40 +1 int32 = 44
case 44:
ci->idletime = val;
break;
case 46:
ci->idleleft = val;
break;
case 48:
ci->transparency = val;
break;
case 50:
ci->baseline = val;
break;
// 52 +3 int32 = 64
case 64:
ci->blinkview = val;
break;
case 66:
ci->blinkinterval = val;
break;
case 68:
ci->blinktimer = val;
break;
case 70:
ci->blinkframe = val;
break;
case 72:
ci->walkspeed_y = val;
break;
case 74:
ci->pic_yoffs = val;
break;
// 76 +2 int32 = 84
case 84:
ci->speech_anim_speed = val;
break;
case 86:
ci->idle_anim_speed = val;
break;
case 88:
ci->blocking_width = val;
break;
case 90:
ci->blocking_height = val;
break;
// 92 +1 int32 = 96
case 96:
ci->pic_xoffs = val;
break;
case 98:
ci->walkwaitcounter = val;
break;
case 100:
ci->loop = val;
break;
case 102:
ci->frame = val;
break;
case 104:
ci->walking = val;
break;
case 106:
ci->animating = val;
break;
case 108:
ci->walkspeed = val;
break;
case 110:
ci->animspeed = val;
break;
// 112 +301 int16 = 714 (skip inventory)
case 714:
ci->actx = val;
break;
case 716:
ci->acty = val;
break;
default:
cc_error("ScriptCharacter: unsupported 'short' variable offset %d", offset);
break;
}
}
int32_t CCCharacter::ReadInt32(void *address, intptr_t offset) {
const CharacterInfo *ci = static_cast<CharacterInfo *>(address);
switch (offset) {
case 0:
return ci->defview;
case 4:
return ci->talkview;
case 8:
return ci->view;
case 12:
return ci->room;
case 16:
return ci->prevroom;
case 20:
return ci->x;
case 24:
return ci->y;
case 28:
return ci->wait;
case 32:
return ci->flags;
// 36 +2 int16 = 40
case 40:
return ci->idleview;
// 44 +4 int16 = 52
case 52:
return ci->activeinv;
case 56:
return ci->talkcolor;
case 60:
return ci->thinkview;
// 64 +6 int16 = 76
case 76:
return ci->z;
case 80:
return ci->walkwait;
// 84 +4 int16 = 100
case 92:
return ci->index_id;
default:
cc_error("ScriptCharacter: unsupported 'int' variable offset %d", offset);
return 0;
}
}
void CCCharacter::WriteInt32(void *address, intptr_t offset, int32_t val) {
CharacterInfo *ci = static_cast<CharacterInfo *>(address);
// TODO: for safety, find out which of the following fields
// must be readonly, and add assertions for them, i.e.:
// cc_error("ScriptCharacter: attempt to write readonly 'int' variable at offset %d", offset);
switch (offset) {
case 0:
ci->defview = val;
break;
case 4:
ci->talkview = val;
break;
case 8:
ci->view = val;
break;
case 12:
ci->room = val;
break;
case 16:
ci->prevroom = val;
break;
case 20:
ci->x = val;
break;
case 24:
ci->y = val;
break;
case 28:
ci->wait = val;
break;
case 32:
ci->flags = val;
break;
// 36 +2 int16 = 40
case 40:
ci->idleview = val;
break;
// 44 +4 int16 = 52
case 52:
ci->activeinv = val;
break;
case 56:
ci->talkcolor = val;
break;
case 60:
ci->thinkview = val;
break;
// 64 +6 int16 = 76
case 76:
ci->z = val;
break;
case 80:
ci->walkwait = val;
break;
// 84 +4 int16 = 100
case 92:
ci->index_id = val;
break;
default:
cc_error("ScriptCharacter: unsupported 'int' variable offset %d", offset);
break;
}
}
} // namespace AGS3
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