1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/ac/dynobj/cc_gui_object.h"
#include "ags/engine/ac/dynobj/script_gui.h"
#include "ags/engine/ac/dynobj/dynobj_manager.h"
#include "ags/shared/gui/gui_main.h"
#include "ags/shared/gui/gui_object.h"
#include "ags/shared/util/stream.h"
#include "ags/globals.h"
namespace AGS3 {
using namespace AGS::Shared;
// return the type name of the object
const char *CCGUIObject::GetType() {
return "GUIObject";
}
size_t CCGUIObject::CalcSerializeSize(const void * /*address*/) {
return sizeof(int32_t) * 2;
}
// serialize the object into BUFFER (which is BUFSIZE bytes)
// return number of bytes used
void CCGUIObject::Serialize(const void *address, Stream *out) {
const GUIObject *guio = static_cast<const GUIObject *>(address);
out->WriteInt32(guio->ParentId);
out->WriteInt32(guio->Id);
}
void CCGUIObject::Unserialize(int index, Stream *in, size_t data_sz) {
int guinum = in->ReadInt32();
int objnum = in->ReadInt32();
ccRegisterUnserializedObject(index, _GP(guis)[guinum].GetControl(objnum), this);
}
} // namespace AGS3
|