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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//=============================================================================
//
// Dynamic object management utilities.
// TODO: frankly, many of these functions could be factored out by a direct
// use of ManagedPool class.
//
//=============================================================================
#ifndef AGS_ENGINE_AC_DYNOBJ_MANAGER_H
#define AGS_ENGINE_AC_DYNOBJ_MANAGER_H
#include "ags/shared/core/types.h"
#include "ags/engine/script/runtime_script_value.h"
#include "ags/engine/ac/dynobj/cc_script_object.h"
namespace AGS3 {
// Forward declaration
namespace AGS {
namespace Shared {
class Stream;
} // namespace Shared
} // namespace AGS
using namespace AGS; // FIXME later
// register a memory handle for the object and allow script
// pointers to point to it
extern int32_t ccRegisterManagedObject(void *object, IScriptObject *, ScriptValueType obj_type = kScValScriptObject);
// register a de-serialized object
extern int32_t ccRegisterUnserializedObject(int index, void *object, IScriptObject *, ScriptValueType obj_type = kScValScriptObject);
// unregister a particular object
extern int ccUnRegisterManagedObject(void *object);
// remove all registered objects
extern void ccUnregisterAllObjects();
// serialize all objects to disk
extern void ccSerializeAllObjects(Shared::Stream *out);
// un-serialise all objects (will remove all currently registered ones)
extern int ccUnserializeAllObjects(Shared::Stream *in, ICCObjectCollectionReader *callback);
// dispose the object if RefCount==0
extern void ccAttemptDisposeObject(int32_t handle);
// translate between object handles and memory addresses
extern int32_t ccGetObjectHandleFromAddress(void *address);
extern void *ccGetObjectAddressFromHandle(int32_t handle);
extern ScriptValueType ccGetObjectAddressAndManagerFromHandle(int32_t handle, void *&object, IScriptObject *&manager);
extern int ccAddObjectReference(int32_t handle);
extern int ccReleaseObjectReference(int32_t handle);
} // namespace AGS3
#endif
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