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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_DYNOBJ__SCRIPTFILE_H
#define AGS_ENGINE_DYNOBJ__SCRIPTFILE_H
#include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h"
#include "ags/shared/util/file.h"
namespace AGS3 {
using namespace AGS; // FIXME later
#define scFileRead 1
#define scFileWrite 2
#define scFileAppend 3
struct sc_File final : CCBasicObject {
int32_t handle;
static const Shared::FileOpenMode fopenModes[];
static const Shared::FileWorkMode fworkModes[];
int Dispose(void *address, bool force) override;
const char *GetType() override;
int Serialize(void *address, uint8_t *buffer, int bufsize) override;
int OpenFile(const char *filename, int mode);
void Close();
sc_File();
};
} // namespace AGS3
#endif
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