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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//=============================================================================
//
// Wrapper around script "Mouse" struct, managing access to its variables.
//
//=============================================================================
#ifndef AGS_ENGINE_DYNOBJ__SCRIPTMOUSE_H
#define AGS_ENGINE_DYNOBJ__SCRIPTMOUSE_H
#include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h"
namespace AGS3 {
struct ScriptMouse : public AGSCCStaticObject {
int x;
int y;
int32_t ReadInt32(void *address, intptr_t offset) override;
void WriteInt32(void *address, intptr_t offset, int32_t val) override;
};
} // namespace AGS3
#endif
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