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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/ac/dynobj/script_overlay.h"
#include "ags/engine/ac/dynobj/dynobj_manager.h"
#include "ags/shared/ac/common.h"
#include "ags/shared/util/stream.h"
#include "ags/engine/ac/overlay.h"
#include "ags/engine/ac/runtime_defines.h"
#include "ags/engine/ac/screen_overlay.h"
#include "ags/engine/debugging/debug_log.h"
#include "ags/globals.h"
namespace AGS3 {
using namespace AGS::Shared;
int ScriptOverlay::Dispose(void * /*address*/, bool force) {
// since the managed object is being deleted, remove the
// reference so it doesn't try and dispose something else
// with that handle later
if (overlayId >= 0) {
auto *over = get_overlay(overlayId);
if (over) {
over->associatedOverlayHandle = 0;
}
}
// if this is being removed voluntarily (ie. pointer out of
// scope) then remove the associateed overlay
// Otherwise, it's a Restore Game or something so don't
if ((!force) && (Overlay_GetValid(this))) {
Remove();
}
delete this;
return 1;
}
const char *ScriptOverlay::GetType() {
return "Overlay";
}
size_t ScriptOverlay::CalcSerializeSize(const void * /*address*/) {
return sizeof(int32_t) * 4;
}
void ScriptOverlay::Serialize(const void * /*address*/, Stream *out) {
out->WriteInt32(overlayId);
out->WriteInt32(0); // unused (was text window x padding)
out->WriteInt32(0); // unused (was text window y padding)
out->WriteInt32(0); // unused (was internal ref flag)
}
void ScriptOverlay::Unserialize(int index, Stream *in, size_t data_sz) {
overlayId = in->ReadInt32();
in->ReadInt32(); // unused (was text window x padding)
in->ReadInt32(); // unused (was text window y padding)
in->ReadInt32(); // unused (was internal ref flag)
ccRegisterUnserializedObject(index, this, this);
}
void ScriptOverlay::Remove() {
if (overlayId < 0) {
debug_script_warn("Overlay.Remove: overlay is invalid, could have been removed earlier.");
return;
}
remove_screen_overlay(overlayId);
overlayId = -1;
}
} // namespace AGS3
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