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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/debugging/debug_log.h"
#include "ags/engine/ac/dynobj/script_system.h"
#include "ags/shared/script/cc_common.h" // cc_error
namespace AGS3 {
int32_t ScriptSystem::ReadInt32(void *address, intptr_t offset) {
const int index = offset / sizeof(int32_t);
switch (index) {
case 0:
return width;
case 1:
return height;
case 2:
return coldepth;
case 3:
return os;
case 4:
return windowed;
case 5:
return vsync;
case 6:
return viewport_width;
case 7:
return viewport_height;
default:
cc_error("ScriptSystem: unsupported variable offset %d", offset);
return 0;
}
}
void ScriptSystem::WriteInt32(void *address, intptr_t offset, int32_t val) {
const int index = offset / sizeof(int32_t);
switch (index) {
case 0:
case 1:
case 2:
case 3:
case 4:
case 6:
case 7:
debug_script_warn("ScriptSystem: attempt to write in readonly variable at offset %d, value %d", offset, val);
break;
case 5:
vsync = val;
break;
default:
cc_error("ScriptSystem: unsupported variable offset %d", offset);
break;
}
}
} // namespace AGS3
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