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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//=============================================================================
//
// ScriptUserObject is a dynamic (managed) struct manager.
//
//=============================================================================
#ifndef AGS_ENGINE_DYNOBJ__SCRIPTUSERSTRUCT_H
#define AGS_ENGINE_DYNOBJ__SCRIPTUSERSTRUCT_H
#include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h"
#include "ags/shared/util/stream.h"
namespace AGS3 {
struct ScriptUserObject final : AGSCCDynamicObject {
public:
static const char *TypeName;
struct Header {
uint32_t Size = 0u;
// NOTE: we use signed int for Size at the moment, because the managed
// object interface's Serialize() function requires the object to return
// negative value of size in case the provided buffer was not large
// enough. Since this interface is also a part of Plugin API, we would
// need more significant change to program before we could use different
// approach.
};
ScriptUserObject() = default;
~ScriptUserObject() = default;
inline static const Header &GetHeader(const void *address) {
return reinterpret_cast<const Header &>(*(static_cast<const uint8_t *>(address) - MemHeaderSz));
}
// Create managed struct object and return a pointer to the beginning of a buffer
static DynObjectRef Create(size_t size);
// return the type name of the object
const char *GetType() override;
int Dispose(void *address, bool force) override;
void Unserialize(int index, AGS::Shared::Stream *in, size_t data_sz) override;
private:
// The size of the array's header in memory, prepended to the element data
static const size_t MemHeaderSz = sizeof(Header);
// The size of the serialized header
static const size_t FileHeaderSz = sizeof(uint32_t) * 0; // no header serialized
// Savegame serialization
// Calculate and return required space for serialization, in bytes
size_t CalcSerializeSize(const void *address) override;
// Write object data into the provided stream
void Serialize(const void *address, AGS::Shared::Stream *out) override;
};
// Helper functions for setting up custom managed structs based on ScriptUserObject.
namespace ScriptStructHelpers {
// Creates a managed Point object, represented as a pair of X and Y coordinates.
ScriptUserObject *CreatePoint(int x, int y);
} // namespace ScriptStructHelpers
} // namespace AGS3
#endif
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