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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//=============================================================================
//
// Script File API implementation.
//
//=============================================================================
#ifndef AGS_ENGINE_AC_FILE_H
#define AGS_ENGINE_AC_FILE_H
#include "common/std/memory.h"
#include "ags/engine/ac/dynobj/script_file.h"
#include "ags/engine/ac/runtime_defines.h"
namespace AGS3 {
using AGS::Shared::Stream;
int File_Exists(const char *fnmm);
int File_Delete(const char *fnmm);
void *sc_OpenFile(const char *fnmm, int mode);
const char *File_ResolvePath(const char *fnmm);
void File_Close(sc_File *fil);
void File_WriteString(sc_File *fil, const char *towrite);
void File_WriteInt(sc_File *fil, int towrite);
void File_WriteRawChar(sc_File *fil, int towrite);
void File_WriteRawInt(sc_File *fil, int towrite);
void File_WriteRawLine(sc_File *fil, const char *towrite);
void File_ReadRawLine(sc_File *fil, char *buffer);
const char *File_ReadRawLineBack(sc_File *fil);
void File_ReadString(sc_File *fil, char *toread);
const char *File_ReadStringBack(sc_File *fil);
int File_ReadInt(sc_File *fil);
int File_ReadRawChar(sc_File *fil);
int File_ReadRawInt(sc_File *fil);
int File_Seek(sc_File *fil, int offset, int origin);
int File_GetEOF(sc_File *fil);
int File_GetError(sc_File *fil);
int File_GetPosition(sc_File *fil);
struct ScriptFileHandle {
std::unique_ptr<Stream> stream;
int32_t handle = 0;
};
ScriptFileHandle *check_valid_file_handle_ptr(Stream *stream_ptr, const char *operation_name);
ScriptFileHandle *check_valid_file_handle_int32(int32_t handle, const char *operation_name);
Stream *get_valid_file_stream_from_handle(int32_t handle, const char *operation_name);
} // namespace AGS3
#endif
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