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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/ac/game_setup.h"
namespace AGS3 {
GameSetup::GameSetup() {
local_user_conf = false;
audio_enabled = true;
no_speech_pack = false;
textheight = 0;
enable_antialiasing = false;
disable_exception_handling = false;
mouse_auto_lock = false;
override_script_os = -1;
override_multitasking = -1;
override_upscale = false;
mouse_speed = 1.f;
mouse_ctrl_when = kMouseCtrl_Fullscreen;
mouse_ctrl_enabled = true;
mouse_speed_def = kMouseSpeed_CurrentDisplay;
RenderAtScreenRes = false;
clear_cache_on_room_change = false;
load_latest_save = false;
rotation = kScreenRotation_Unlocked;
show_fps = false;
Screen.Params.RefreshRate = 0;
Screen.Params.VSync = false;
Screen.Windowed = false;
Screen.FsGameFrame = kFrame_Proportional;
Screen.WinGameFrame = kFrame_Round;
}
} // namespace AGS3
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