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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//include <time.h>
#include "ags/engine/ac/global_date_time.h"
#include "ags/engine/ac/date_time.h"
#include "ags/shared/ac/common.h"
#include "common/system.h"
namespace AGS3 {
int sc_GetTime(int whatti) {
ScriptDateTime *sdt = DateTime_Now_Core();
int returnVal = 0;
if (whatti == 1) returnVal = sdt->hour;
else if (whatti == 2) returnVal = sdt->minute;
else if (whatti == 3) returnVal = sdt->second;
else if (whatti == 4) returnVal = sdt->day;
else if (whatti == 5) returnVal = sdt->month;
else if (whatti == 6) returnVal = sdt->year;
else quit("!GetTime: invalid parameter passed");
delete sdt;
return returnVal;
}
int GetRawTime() {
return g_system->getMillis();
}
} // namespace AGS3
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