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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_GLOBAL_DRAWING_SURFACE_H
#define AGS_ENGINE_AC_GLOBAL_DRAWING_SURFACE_H
namespace AGS3 {
void RawSaveScreen();
// RawRestoreScreen: copy backup bitmap back to screen; we
// deliberately don't free the Shared::Bitmap *cos they can multiple restore
// and it gets freed on room exit anyway
void RawRestoreScreen();
// Restores the backup bitmap, but tints it to the specified level
void RawRestoreScreenTinted(int red, int green, int blue, int opacity);
void RawDrawFrameTransparent(int frame, int translev);
void RawClear(int clr);
void RawSetColor(int clr);
void RawSetColorRGB(int red, int grn, int blu);
void RawPrint(int xx, int yy, const char *text);
void RawPrintMessageWrapped(int xx, int yy, int wid, int font, int msgm);
void RawDrawImageCore(int xx, int yy, int slot, int alpha = 0xFF);
void RawDrawImage(int xx, int yy, int slot);
void RawDrawImageOffset(int xx, int yy, int slot);
void RawDrawImageTransparent(int xx, int yy, int slot, int opacity);
void RawDrawImageResized(int xx, int yy, int gotSlot, int width, int height);
void RawDrawLine(int fromx, int fromy, int tox, int toy);
void RawDrawCircle(int xx, int yy, int rad);
void RawDrawRectangle(int x1, int y1, int x2, int y2);
void RawDrawTriangle(int x1, int y1, int x2, int y2, int x3, int y3);
} // namespace AGS3
#endif
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