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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_GLOBALFILE_H
#define AGS_ENGINE_AC_GLOBALFILE_H
#include "ags/shared/util/file.h"
namespace AGS3 {
namespace AGS {
namespace Shared {
class Stream;
} // namespace Shared
} // namespace AGS
using namespace AGS; // FIXME later
int32_t FileOpen(const char *fnmm, Shared::FileOpenMode open_mode, Shared::FileWorkMode work_mode);
// NOTE: FileOpenCMode is a backwards-compatible replacement for old-style global script function FileOpen
int32_t FileOpenCMode(const char *fnmm, const char *cmode);
void FileClose(int32_t handle);
void FileWrite(int32_t handle, const char *towrite);
void FileWriteRawLine(int32_t handle, const char *towrite);
void FileRead(int32_t handle, char *toread);
int FileIsEOF(int32_t handle);
int FileIsError(int32_t handle);
void FileWriteInt(int32_t handle, int into);
int FileReadInt(int32_t handle);
int8 FileReadRawChar(int32_t handle);
int FileReadRawInt(int32_t handle);
void FileWriteRawChar(int32_t handle, int chartoWrite);
} // namespace AGS3
#endif
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