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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/ac/global_hotspot.h"
#include "ags/shared/ac/common.h"
#include "ags/shared/ac/common_defines.h"
#include "ags/shared/ac/character_info.h"
#include "ags/engine/ac/draw.h"
#include "ags/engine/ac/event.h"
#include "ags/shared/ac/game_setup_struct.h"
#include "ags/engine/ac/game_state.h"
#include "ags/engine/ac/global_character.h"
#include "ags/engine/ac/global_translation.h"
#include "ags/engine/ac/hotspot.h"
#include "ags/engine/ac/properties.h"
#include "ags/engine/ac/room_status.h"
#include "ags/engine/ac/string.h"
#include "ags/engine/ac/dynobj/cc_hotspot.h"
#include "ags/engine/debugging/debug_log.h"
#include "ags/shared/game/room_struct.h"
#include "ags/engine/script/script.h"
#include "ags/globals.h"
namespace AGS3 {
using namespace AGS::Shared;
void DisableHotspot(int hsnum) {
if ((hsnum < 1) | (hsnum >= MAX_ROOM_HOTSPOTS))
quit("!DisableHotspot: invalid hotspot specified");
_G(croom)->hotspot[hsnum].Enabled = false;
debug_script_log("Hotspot %d disabled", hsnum);
}
void EnableHotspot(int hsnum) {
if ((hsnum < 1) | (hsnum >= MAX_ROOM_HOTSPOTS))
quit("!EnableHotspot: invalid hotspot specified");
_G(croom)->hotspot[hsnum].Enabled = true;
debug_script_log("Hotspot %d re-enabled", hsnum);
}
int GetHotspotPointX(int hotspot) {
if ((hotspot < 0) || (hotspot >= MAX_ROOM_HOTSPOTS))
quit("!GetHotspotPointX: invalid hotspot");
if (_GP(thisroom).Hotspots[hotspot].WalkTo.X < 1)
return -1;
return _GP(thisroom).Hotspots[hotspot].WalkTo.X;
}
int GetHotspotPointY(int hotspot) {
if ((hotspot < 0) || (hotspot >= MAX_ROOM_HOTSPOTS))
quit("!GetHotspotPointY: invalid hotspot");
if (_GP(thisroom).Hotspots[hotspot].WalkTo.X < 1) // TODO: there was "x" here, why?
return -1;
return _GP(thisroom).Hotspots[hotspot].WalkTo.Y;
}
int GetHotspotIDAtScreen(int scrx, int scry) {
VpPoint vpt = _GP(play).ScreenToRoomDivDown(scrx, scry);
if (vpt.second < 0) return 0;
return get_hotspot_at(vpt.first.X, vpt.first.Y);
}
void GetHotspotName(int hotspot, char *buffer) {
VALIDATE_STRING(buffer);
if ((hotspot < 0) || (hotspot >= MAX_ROOM_HOTSPOTS))
quit("!GetHotspotName: invalid hotspot number");
snprintf(buffer, MAX_MAXSTRLEN, "%s", get_translation(_G(croom)->hotspot[hotspot].Name.GetCStr()));
}
void RunHotspotInteraction(int hotspothere, int mood) {
// convert cursor mode to event index (in hotspot event table)
// TODO: probably move this conversion table elsewhere? should be a global info
// TODO: find out what is hotspot event with index 6 (5 is any-click)
int evnt;
switch (mood) {
case MODE_WALK: evnt = 0; break;
case MODE_LOOK: evnt = 1; break;
case MODE_HAND: evnt = 2; break;
case MODE_TALK: evnt = 4; break;
case MODE_USE: evnt = 3; break;
case MODE_PICKUP: evnt = 7; break;
case MODE_CUSTOM1: evnt = 8; break;
case MODE_CUSTOM2: evnt = 9; break;
default: evnt = -1; break;
}
const int anyclick_evt = 5; // TODO: make global constant (hotspot any-click evt)
// For USE verb: remember active inventory
if (mood == MODE_USE) {
_GP(play).usedinv = _G(playerchar)->activeinv;
}
if ((_GP(game).options[OPT_WALKONLOOK] == 0) & (mood == MODE_LOOK));
else if (_GP(play).auto_use_walkto_points == 0);
else if ((mood != MODE_WALK) && (_GP(play).check_interaction_only == 0))
MoveCharacterToHotspot(_GP(game).playercharacter, hotspothere);
const auto obj_evt = ObjectEvent("hotspot%d", hotspothere,
RuntimeScriptValue().SetScriptObject(&_G(scrHotspot)[hotspothere], &_GP(ccDynamicHotspot)), mood);
if (_G(loaded_game_file_version) > kGameVersion_272) {
if ((evnt >= 0) &&
run_interaction_script(obj_evt, _GP(thisroom).Hotspots[hotspothere].EventHandlers.get(), evnt, anyclick_evt) < 0)
return; // game state changed, don't do "any click"
run_interaction_script(obj_evt, _GP(thisroom).Hotspots[hotspothere].EventHandlers.get(), anyclick_evt); // any click on hotspot
} else {
if ((evnt >= 0) &&
run_interaction_event(obj_evt, &_G(croom)->intrHotspot[hotspothere], evnt, anyclick_evt, (mood == MODE_USE)) < 0)
return; // game state changed, don't do "any click"
run_interaction_event(obj_evt, &_G(croom)->intrHotspot[hotspothere], anyclick_evt); // any click on hotspot
}
}
int GetHotspotProperty(int hss, const char *property) {
if (!AssertHotspot("GetHotspotProperty", hss))
return 0;
return get_int_property(_GP(thisroom).Hotspots[hss].Properties, _G(croom)->hsProps[hss], property);
}
void GetHotspotPropertyText(int item, const char *property, char *bufer) {
if (!AssertHotspot("GetHotspotPropertyText", item))
return;
get_text_property(_GP(thisroom).Hotspots[item].Properties, _G(croom)->hsProps[item], property, bufer);
}
} // namespace AGS3
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