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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/ac/global_label.h"
#include "ags/shared/ac/common.h"
#include "ags/shared/ac/game_setup_struct.h"
#include "ags/engine/ac/label.h"
#include "ags/engine/ac/string.h"
#include "ags/shared/gui/gui_main.h"
namespace AGS3 {
using namespace AGS::Shared;
void SetLabelColor(int guin, int objn, int colr) {
if ((guin < 0) | (guin >= _GP(game).numgui))
quit("!SetLabelColor: invalid GUI number");
if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount()))
quit("!SetLabelColor: invalid object number");
if (_GP(guis)[guin].GetControlType(objn) != kGUILabel)
quit("!SetLabelColor: specified control is not a label");
GUILabel *guil = (GUILabel *)_GP(guis)[guin].GetControl(objn);
Label_SetColor(guil, colr);
}
void SetLabelText(int guin, int objn, const char *newtx) {
VALIDATE_STRING(newtx);
if ((guin < 0) | (guin >= _GP(game).numgui)) quit("!SetLabelText: invalid GUI number");
if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount())) quit("!SetLabelTexT: invalid object number");
if (_GP(guis)[guin].GetControlType(objn) != kGUILabel)
quit("!SetLabelText: specified control is not a label");
GUILabel *guil = (GUILabel *)_GP(guis)[guin].GetControl(objn);
Label_SetText(guil, newtx);
}
void SetLabelFont(int guin, int objn, int fontnum) {
if ((guin < 0) | (guin >= _GP(game).numgui)) quit("!SetLabelFont: invalid GUI number");
if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount())) quit("!SetLabelFont: invalid object number");
if (_GP(guis)[guin].GetControlType(objn) != kGUILabel)
quit("!SetLabelFont: specified control is not a label");
GUILabel *guil = (GUILabel *)_GP(guis)[guin].GetControl(objn);
Label_SetFont(guil, fontnum);
}
} // namespace AGS3
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