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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/ac/global_listbox.h"
#include "ags/shared/ac/common.h"
#include "ags/engine/ac/listbox.h"
#include "ags/engine/ac/string.h"
namespace AGS3 {
void ListBoxClear(int guin, int objn) {
GUIListBox *guisl = is_valid_listbox(guin, objn);
ListBox_Clear(guisl);
}
void ListBoxAdd(int guin, int objn, const char *newitem) {
GUIListBox *guisl = is_valid_listbox(guin, objn);
ListBox_AddItem(guisl, newitem);
}
void ListBoxRemove(int guin, int objn, int itemIndex) {
GUIListBox *guisl = is_valid_listbox(guin, objn);
ListBox_RemoveItem(guisl, itemIndex);
}
int ListBoxGetSelected(int guin, int objn) {
GUIListBox *guisl = is_valid_listbox(guin, objn);
return ListBox_GetSelectedIndex(guisl);
}
int ListBoxGetNumItems(int guin, int objn) {
GUIListBox *guisl = is_valid_listbox(guin, objn);
return ListBox_GetItemCount(guisl);
}
char *ListBoxGetItemText(int guin, int objn, int item, char *buffer) {
VALIDATE_STRING(buffer);
GUIListBox *guisl = is_valid_listbox(guin, objn);
return ListBox_GetItemText(guisl, item, buffer);
}
void ListBoxSetSelected(int guin, int objn, int newsel) {
GUIListBox *guisl = is_valid_listbox(guin, objn);
ListBox_SetSelectedIndex(guisl, newsel);
}
void ListBoxSetTopItem(int guin, int objn, int item) {
GUIListBox *guisl = is_valid_listbox(guin, objn);
ListBox_SetTopItem(guisl, item);
}
int ListBoxSaveGameList(int guin, int objn) {
GUIListBox *guisl = is_valid_listbox(guin, objn);
return ListBox_FillSaveGameList(guisl);
}
void ListBoxDirList(int guin, int objn, const char *filemask) {
GUIListBox *guisl = is_valid_listbox(guin, objn);
ListBox_FillDirList(guisl, filemask);
}
} // namespace AGS3
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