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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/ac/global_overlay.h"
#include "ags/shared/ac/common.h"
#include "ags/engine/ac/draw.h"
#include "ags/engine/ac/overlay.h"
#include "ags/engine/ac/runtime_defines.h"
#include "ags/globals.h"
namespace AGS3 {
using namespace Shared;
using namespace Engine;
void RemoveOverlay(int ovrid) {
if (!get_overlay(ovrid))
quit("!RemoveOverlay: invalid overlay id passed");
remove_screen_overlay(ovrid);
}
int CreateGraphicOverlay(int x, int y, int slott, int trans) {
auto *over = Overlay_CreateGraphicCore(false, x, y, slott, trans != 0, true); // always clone
return over ? over->type : 0;
}
int CreateTextOverlay(int xx, int yy, int wii, int fontid, int text_color, const char *text, int disp_type) {
int allowShrink = 0;
if (xx != OVR_AUTOPLACE) {
data_to_game_coords(&xx, &yy);
// NOTE: this is ugly, but OVR_AUTOPLACE here suggests that width is already in game coords
wii = data_to_game_coord(wii);
} else // allow DisplaySpeechBackground to be shrunk
allowShrink = 1;
auto *over = Overlay_CreateTextCore(false, xx, yy, wii, fontid, text_color, text, disp_type, allowShrink);
return over ? over->type : 0;
}
void SetTextOverlay(int ovrid, int xx, int yy, int wii, int fontid, int text_color, const char *text) {
RemoveOverlay(ovrid);
const int disp_type = ovrid;
int new_ovrid = CreateTextOverlay(xx, yy, wii, fontid, text_color, text, disp_type);
if (new_ovrid != ovrid)
quit("SetTextOverlay internal error: inconsistent type ids");
}
void MoveOverlay(int ovrid, int newx, int newy) {
data_to_game_coords(&newx, &newy);
auto *over = get_overlay(ovrid);
if (!over)
quit("!MoveOverlay: invalid overlay ID specified");
over->x = newx;
over->y = newy;
}
int IsOverlayValid(int ovrid) {
return (get_overlay(ovrid) != nullptr) ? 1 : 0;
}
} // namespace AGS3
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