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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_GLOBAL_REGION_H
#define AGS_ENGINE_AC_GLOBAL_REGION_H
namespace AGS3 {
// Gets region ID at the given room coordinates;
// if region is disabled or non-existing, returns 0 (no area)
int GetRegionIDAtRoom(int xxx, int yyy);
void SetAreaLightLevel(int area, int brightness);
void SetRegionTint(int area, int red, int green, int blue, int amount, int luminance = 100);
void DisableRegion(int hsnum);
void EnableRegion(int hsnum);
void DisableGroundLevelAreas(int alsoEffects);
void EnableGroundLevelAreas();
void RunRegionInteraction(int regnum, int mood);
} // namespace AGS3
#endif
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