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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_GLOBAL_ROOM_H
#define AGS_ENGINE_AC_GLOBAL_ROOM_H
namespace AGS3 {
void SetAmbientTint(int red, int green, int blue, int opacity, int luminance);
void SetAmbientLightLevel(int light_level);
void NewRoom(int nrnum);
void NewRoomEx(int nrnum, int newx, int newy);
void NewRoomNPC(int charid, int nrnum, int newx, int newy);
void ResetRoom(int nrnum);
int HasPlayerBeenInRoom(int roomnum);
void CallRoomScript(int value);
int HasBeenToRoom(int roomnum);
void GetRoomPropertyText(const char *property, char *bufer);
void SetBackgroundFrame(int frnum);
int GetBackgroundFrame();
} // namespace AGS3
#endif
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