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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/shared/ac/common.h"
#include "ags/engine/ac/display.h"
#include "ags/engine/ac/game_state.h"
#include "ags/engine/ac/global_translation.h"
#include "ags/engine/ac/string.h"
#include "ags/engine/ac/translation.h"
#include "ags/engine/platform/base/ags_platform_driver.h"
#include "ags/plugins/ags_plugin_evts.h"
#include "ags/plugins/plugin_engine.h"
#include "ags/shared/util/memory.h"
#include "ags/engine/ac/string.h"
#include "ags/globals.h"
namespace AGS3 {
using namespace AGS::Shared::Memory;
const char *get_translation(const char *text) {
if (text == nullptr)
quit("!Null string supplied to CheckForTranslations");
_G(source_text_length) = GetTextDisplayLength(text);
#if AGS_PLATFORM_64BIT
// check if a plugin wants to translate it - if so, return that
// TODO: plugin API is currently strictly 32-bit, so this may break on 64-bit systems
char *plResult = Int32ToPtr<char>(pl_run_plugin_hooks(AGSE_TRANSLATETEXT, PtrToInt32(text)));
if (plResult) {
return plResult;
}
#endif
const auto &transtree = get_translation_tree();
const auto it = transtree.find(String::Wrapper(text));
if (it != transtree.end())
return it->_value.GetCStr();
// return the original text
return text;
}
int IsTranslationAvailable() {
if (get_translation_tree().size() > 0)
return 1;
return 0;
}
int GetTranslationName(char *buffer) {
VALIDATE_STRING(buffer);
snprintf(buffer, MAX_MAXSTRLEN, "%s", get_translation_name().GetCStr());
return IsTranslationAvailable();
}
} // namespace AGS3
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