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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/ac/global_walk_behind.h"
#include "ags/shared/ac/common.h"
#include "ags/shared/ac/common_defines.h"
#include "ags/engine/ac/draw.h"
#include "ags/engine/ac/room_status.h"
#include "ags/engine/ac/walk_behind.h"
#include "ags/engine/debugging/debug_log.h"
#include "ags/globals.h"
namespace AGS3 {
void SetWalkBehindBase(int wa, int bl) {
if ((wa < 1) || (wa >= MAX_WALK_BEHINDS))
quit("!SetWalkBehindBase: invalid walk-behind area specified");
if (bl != _G(croom)->walkbehind_base[wa]) {
_G(walk_behind_baselines_changed) = 1;
_G(croom)->walkbehind_base[wa] = bl;
debug_script_log("Walk-behind %d baseline changed to %d", wa, bl);
}
}
} // namespace AGS3
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