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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_GUICONTROL_H
#define AGS_ENGINE_AC_GUICONTROL_H
#include "ags/shared/gui/gui_object.h"
#include "ags/shared/gui/gui_button.h"
#include "ags/shared/gui/gui_inv.h"
#include "ags/shared/gui/gui_label.h"
#include "ags/shared/gui/gui_listbox.h"
#include "ags/shared/gui/gui_slider.h"
#include "ags/shared/gui/gui_textbox.h"
#include "ags/engine/ac/dynobj/script_gui.h"
namespace AGS3 {
using AGS::Shared::GUIObject;
using AGS::Shared::GUIButton;
using AGS::Shared::GUIInvWindow;
using AGS::Shared::GUILabel;
using AGS::Shared::GUIListBox;
using AGS::Shared::GUISlider;
using AGS::Shared::GUITextBox;
GUIObject *GetGUIControlAtLocation(int xx, int yy);
int GUIControl_GetVisible(GUIObject *guio);
void GUIControl_SetVisible(GUIObject *guio, int visible);
int GUIControl_GetClickable(GUIObject *guio);
void GUIControl_SetClickable(GUIObject *guio, int enabled);
int GUIControl_GetEnabled(GUIObject *guio);
void GUIControl_SetEnabled(GUIObject *guio, int enabled);
int GUIControl_GetID(GUIObject *guio);
ScriptGUI *GUIControl_GetOwningGUI(GUIObject *guio);
GUIButton *GUIControl_GetAsButton(GUIObject *guio);
GUIInvWindow *GUIControl_GetAsInvWindow(GUIObject *guio);
GUILabel *GUIControl_GetAsLabel(GUIObject *guio);
GUIListBox *GUIControl_GetAsListBox(GUIObject *guio);
GUISlider *GUIControl_GetAsSlider(GUIObject *guio);
GUITextBox *GUIControl_GetAsTextBox(GUIObject *guio);
int GUIControl_GetX(GUIObject *guio);
void GUIControl_SetX(GUIObject *guio, int xx);
int GUIControl_GetY(GUIObject *guio);
void GUIControl_SetY(GUIObject *guio, int yy);
int GUIControl_GetZOrder(GUIObject *guio);
void GUIControl_SetZOrder(GUIObject *guio, int zorder);
void GUIControl_SetPosition(GUIObject *guio, int xx, int yy);
int GUIControl_GetWidth(GUIObject *guio);
void GUIControl_SetWidth(GUIObject *guio, int newwid);
int GUIControl_GetHeight(GUIObject *guio);
void GUIControl_SetHeight(GUIObject *guio, int newhit);
void GUIControl_SetSize(GUIObject *guio, int newwid, int newhit);
void GUIControl_SendToBack(GUIObject *guio);
void GUIControl_BringToFront(GUIObject *guio);
} // namespace AGS3
#endif
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