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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_INVWINDOW_H
#define AGS_ENGINE_AC_INVWINDOW_H
#include "ags/shared/ac/character_info.h"
#include "ags/engine/ac/dynobj/script_inv_item.h"
#include "ags/shared/gui/gui_inv.h"
namespace AGS3 {
using AGS::Shared::GUIInvWindow;
void InvWindow_SetCharacterToUse(GUIInvWindow *guii, CharacterInfo *chaa);
CharacterInfo *InvWindow_GetCharacterToUse(GUIInvWindow *guii);
void InvWindow_SetItemWidth(GUIInvWindow *guii, int newwidth);
int InvWindow_GetItemWidth(GUIInvWindow *guii);
void InvWindow_SetItemHeight(GUIInvWindow *guii, int newhit);
int InvWindow_GetItemHeight(GUIInvWindow *guii);
void InvWindow_SetTopItem(GUIInvWindow *guii, int topitem);
int InvWindow_GetTopItem(GUIInvWindow *guii);
int InvWindow_GetItemsPerRow(GUIInvWindow *guii);
int InvWindow_GetItemCount(GUIInvWindow *guii);
int InvWindow_GetRowCount(GUIInvWindow *guii);
void InvWindow_ScrollDown(GUIInvWindow *guii);
void InvWindow_ScrollUp(GUIInvWindow *guii);
ScriptInvItem *InvWindow_GetItemAtIndex(GUIInvWindow *guii, int index);
//=============================================================================
int offset_over_inv(GUIInvWindow *inv);
// NOTE: This function is valid for AGS 2.72 and lower
int invscreen();
} // namespace AGS3
#endif
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