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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_LISTBOX_H
#define AGS_ENGINE_AC_LISTBOX_H
#include "ags/shared/gui/gui_listbox.h"
namespace AGS3 {
using AGS::Shared::GUIListBox;
int ListBox_AddItem(GUIListBox *lbb, const char *text);
int ListBox_InsertItemAt(GUIListBox *lbb, int index, const char *text);
void ListBox_Clear(GUIListBox *listbox);
void ListBox_FillDirList(GUIListBox *listbox, const char *filemask);
int ListBox_GetSaveGameSlots(GUIListBox *listbox, int index);
int ListBox_FillSaveGameList(GUIListBox *listbox);
int ListBox_GetItemAtLocation(GUIListBox *listbox, int x, int y);
char *ListBox_GetItemText(GUIListBox *listbox, int index, char *buffer);
const char *ListBox_GetItems(GUIListBox *listbox, int index);
void ListBox_SetItemText(GUIListBox *listbox, int index, const char *newtext);
void ListBox_RemoveItem(GUIListBox *listbox, int itemIndex);
int ListBox_GetItemCount(GUIListBox *listbox);
int ListBox_GetFont(GUIListBox *listbox);
void ListBox_SetFont(GUIListBox *listbox, int newfont);
int ListBox_GetHideBorder(GUIListBox *listbox);
void ListBox_SetHideBorder(GUIListBox *listbox, int newValue);
int ListBox_GetHideScrollArrows(GUIListBox *listbox);
void ListBox_SetHideScrollArrows(GUIListBox *listbox, int newValue);
int ListBox_GetSelectedIndex(GUIListBox *listbox);
void ListBox_SetSelectedIndex(GUIListBox *guisl, int newsel);
int ListBox_GetTopItem(GUIListBox *listbox);
void ListBox_SetTopItem(GUIListBox *guisl, int item);
int ListBox_GetRowCount(GUIListBox *listbox);
void ListBox_ScrollDown(GUIListBox *listbox);
void ListBox_ScrollUp(GUIListBox *listbox);
GUIListBox *is_valid_listbox(int guin, int objn);
} // namespace AGS3
#endif
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