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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/ac/object.h"
#include "ags/shared/ac/common.h"
#include "ags/shared/ac/game_setup_struct.h"
#include "ags/engine/ac/draw.h"
#include "ags/engine/ac/character.h"
#include "ags/engine/ac/game.h"
#include "ags/engine/ac/game_state.h"
#include "ags/engine/ac/global_object.h"
#include "ags/engine/ac/global_translation.h"
#include "ags/engine/ac/properties.h"
#include "ags/engine/ac/room.h"
#include "ags/engine/ac/room_status.h"
#include "ags/engine/ac/runtime_defines.h"
#include "ags/engine/ac/string.h"
#include "ags/engine/ac/system.h"
#include "ags/engine/ac/walkable_area.h"
#include "ags/engine/debugging/debug_log.h"
#include "ags/engine/main/game_run.h"
#include "ags/engine/ac/route_finder.h"
#include "ags/engine/gfx/graphics_driver.h"
#include "ags/shared/ac/view.h"
#include "ags/engine/ac/view_frame.h"
#include "ags/shared/gfx/bitmap.h"
#include "ags/shared/gfx/gfx_def.h"
#include "ags/shared/gui/gui_main.h"
#include "ags/engine/script/runtime_script_value.h"
#include "ags/engine/ac/dynobj/cc_object.h"
#include "ags/engine/ac/move_list.h"
#include "ags/shared/debugging/out.h"
#include "ags/engine/script/script_api.h"
#include "ags/engine/script/script_runtime.h"
#include "ags/engine/ac/dynobj/script_string.h"
#include "ags/globals.h"
namespace AGS3 {
using namespace AGS::Shared;
bool is_valid_object(int obj_id) {
return (obj_id >= 0) && (static_cast<uint32_t>(obj_id) < _G(croom)->numobj);
}
bool AssertObject(const char *apiname, int obj_id) {
if ((obj_id >= 0) && (static_cast<uint32_t>(obj_id) < _G(croom)->numobj))
return true;
debug_script_warn("%s: invalid object id %d (range is 0..%d)", apiname, obj_id, _G(croom)->numobj - 1);
return false;
}
int Object_IsCollidingWithObject(ScriptObject *objj, ScriptObject *obj2) {
return AreObjectsColliding(objj->id, obj2->id);
}
ScriptObject *GetObjectAtScreen(int xx, int yy) {
int hsnum = GetObjectIDAtScreen(xx, yy);
if (hsnum < 0)
return nullptr;
return &_G(scrObj)[hsnum];
}
ScriptObject *GetObjectAtRoom(int x, int y) {
int hsnum = GetObjectIDAtRoom(x, y);
if (hsnum < 0)
return nullptr;
return &_G(scrObj)[hsnum];
}
void Object_Tint(ScriptObject *objj, int red, int green, int blue, int saturation, int luminance) {
SetObjectTint(objj->id, red, green, blue, saturation, luminance);
}
void Object_RemoveTint(ScriptObject *objj) {
RemoveObjectTint(objj->id);
}
void Object_SetView(ScriptObject *objj, int view, int loop, int frame) {
SetObjectFrameSimple(objj->id, view, loop, frame);
}
void Object_SetTransparency(ScriptObject *objj, int trans) {
SetObjectTransparency(objj->id, trans);
}
int Object_GetTransparency(ScriptObject *objj) {
if (!is_valid_object(objj->id))
quit("!Object.Transparent: invalid object number specified");
return GfxDef::LegacyTrans255ToTrans100(_G(objs)[objj->id].transparent);
}
int Object_GetAnimationVolume(ScriptObject *objj) {
return _G(objs)[objj->id].anim_volume;
}
void Object_SetAnimationVolume(ScriptObject *objj, int newval) {
_G(objs)[objj->id].anim_volume = Math::Clamp(newval, 0, 100);
}
void Object_SetBaseline(ScriptObject *objj, int basel) {
SetObjectBaseline(objj->id, basel);
}
int Object_GetBaseline(ScriptObject *objj) {
return GetObjectBaseline(objj->id);
}
void Object_Animate(ScriptObject *objj, int loop, int delay, int repeat, int blocking, int direction, int sframe, int volume) {
AnimateObjectImpl(objj->id, loop, delay, repeat, direction, blocking, sframe, volume);
}
void Object_Animate5(ScriptObject *objj, int loop, int delay, int repeat, int blocking, int direction) {
Object_Animate(objj, loop, delay, repeat, blocking, direction, 0 /* frame */, 100 /* full volume */);
}
void Object_Animate6(ScriptObject *objj, int loop, int delay, int repeat, int blocking, int direction, int sframe) {
Object_Animate(objj, loop, delay, repeat, blocking, direction, sframe, 100 /* full volume */);
}
void Object_StopAnimating(ScriptObject *objj) {
if (!is_valid_object(objj->id))
quit("!Object.StopAnimating: invalid object number");
if (_G(objs)[objj->id].cycling) {
_G(objs)[objj->id].cycling = 0;
_G(objs)[objj->id].wait = 0;
}
}
void Object_MergeIntoBackground(ScriptObject *objj) {
MergeObject(objj->id);
}
void Object_StopMoving(ScriptObject *objj) {
StopObjectMoving(objj->id);
}
void Object_SetVisible(ScriptObject *objj, int onoroff) {
if (onoroff)
ObjectOn(objj->id);
else
ObjectOff(objj->id);
}
int Object_GetView(ScriptObject *objj) {
if (_G(objs)[objj->id].view == RoomObject::NoView)
return 0;
return _G(objs)[objj->id].view + 1;
}
int Object_GetLoop(ScriptObject *objj) {
if (_G(objs)[objj->id].view == RoomObject::NoView)
return 0;
return _G(objs)[objj->id].loop;
}
int Object_GetFrame(ScriptObject *objj) {
if (_G(objs)[objj->id].view == RoomObject::NoView)
return 0;
return _G(objs)[objj->id].frame;
}
int Object_GetVisible(ScriptObject *objj) {
return IsObjectOn(objj->id);
}
void Object_SetGraphic(ScriptObject *objj, int slott) {
SetObjectGraphic(objj->id, slott);
}
int Object_GetGraphic(ScriptObject *objj) {
return GetObjectGraphic(objj->id);
}
int GetObjectX(int objj) {
if (!is_valid_object(objj)) quit("!GetObjectX: invalid object number");
return _G(objs)[objj].x;
}
int Object_GetX(ScriptObject *objj) {
return GetObjectX(objj->id);
}
int Object_GetY(ScriptObject *objj) {
return GetObjectY(objj->id);
}
int Object_GetAnimating(ScriptObject *objj) {
return IsObjectAnimating(objj->id);
}
int Object_GetMoving(ScriptObject *objj) {
return IsObjectMoving(objj->id);
}
bool Object_HasExplicitLight(ScriptObject *obj) {
return _G(objs)[obj->id].has_explicit_light();
}
bool Object_HasExplicitTint(ScriptObject *obj) {
return _G(objs)[obj->id].has_explicit_tint();
}
int Object_GetLightLevel(ScriptObject *obj) {
return _G(objs)[obj->id].has_explicit_light() ? _G(objs)[obj->id].tint_light : 0;
}
void Object_SetLightLevel(ScriptObject *objj, int light_level) {
int obj = objj->id;
if (!is_valid_object(obj))
quit("!SetObjectTint: invalid object number specified");
_G(objs)[obj].tint_light = light_level;
_G(objs)[obj].flags &= ~OBJF_HASTINT;
_G(objs)[obj].flags |= OBJF_HASLIGHT;
}
int Object_GetTintRed(ScriptObject *obj) {
return _G(objs)[obj->id].has_explicit_tint() ? _G(objs)[obj->id].tint_r : 0;
}
int Object_GetTintGreen(ScriptObject *obj) {
return _G(objs)[obj->id].has_explicit_tint() ? _G(objs)[obj->id].tint_g : 0;
}
int Object_GetTintBlue(ScriptObject *obj) {
return _G(objs)[obj->id].has_explicit_tint() ? _G(objs)[obj->id].tint_b : 0;
}
int Object_GetTintSaturation(ScriptObject *obj) {
return _G(objs)[obj->id].has_explicit_tint() ? _G(objs)[obj->id].tint_level : 0;
}
int Object_GetTintLuminance(ScriptObject *obj) {
return _G(objs)[obj->id].has_explicit_tint() ? ((_G(objs)[obj->id].tint_light * 10) / 25) : 0;
}
void Object_SetPosition(ScriptObject *objj, int xx, int yy) {
SetObjectPosition(objj->id, xx, yy);
}
void Object_SetX(ScriptObject *objj, int xx) {
SetObjectPosition(objj->id, xx, _G(objs)[objj->id].y);
}
void Object_SetY(ScriptObject *objj, int yy) {
SetObjectPosition(objj->id, _G(objs)[objj->id].x, yy);
}
void Object_GetName(ScriptObject *objj, char *buffer) {
GetObjectName(objj->id, buffer);
}
const char *Object_GetName_New(ScriptObject *objj) {
if (!is_valid_object(objj->id))
quit("!Object.Name: invalid object number");
return CreateNewScriptString(get_translation(_G(croom)->obj[objj->id].name.GetCStr()));
}
void Object_SetName(ScriptObject *objj, const char *newName) {
if (!is_valid_object(objj->id))
quit("!Object.Name: invalid object number");
_G(croom)->obj[objj->id].name = newName;
GUI::MarkSpecialLabelsForUpdate(kLabelMacro_Overhotspot);
}
bool Object_IsInteractionAvailable(ScriptObject *oobj, int mood) {
_GP(play).check_interaction_only = 1;
RunObjectInteraction(oobj->id, mood);
int ciwas = _GP(play).check_interaction_only;
_GP(play).check_interaction_only = 0;
return (ciwas == 2);
}
void Object_Move(ScriptObject *objj, int x, int y, int speed, int blocking, int direct) {
if ((direct == ANYWHERE) || (direct == 1))
direct = 1;
else if ((direct == WALKABLE_AREAS) || (direct == 0))
direct = 0;
else
quit("Object.Move: invalid DIRECT parameter");
move_object(objj->id, x, y, speed, direct);
if ((blocking == BLOCKING) || (blocking == 1))
GameLoopUntilNotMoving(&_G(objs)[objj->id].moving);
else if ((blocking != IN_BACKGROUND) && (blocking != 0))
quit("Object.Move: invalid BLOCKING parameter");
}
void Object_SetClickable(ScriptObject *objj, int clik) {
SetObjectClickable(objj->id, clik);
}
int Object_GetClickable(ScriptObject *objj) {
if (!is_valid_object(objj->id))
quit("!Object.Clickable: Invalid object specified");
if (_G(objs)[objj->id].flags & OBJF_NOINTERACT)
return 0;
return 1;
}
void Object_SetManualScaling(ScriptObject *objj, bool on) {
if (on) _G(objs)[objj->id].flags &= ~OBJF_USEROOMSCALING;
else _G(objs)[objj->id].flags |= OBJF_USEROOMSCALING;
// clear the cache
mark_object_changed(objj->id);
}
void Object_SetIgnoreScaling(ScriptObject *objj, int newval) {
if (!is_valid_object(objj->id))
quit("!Object.IgnoreScaling: Invalid object specified");
if (newval)
_G(objs)[objj->id].zoom = 100; // compatibility, for before manual scaling existed
Object_SetManualScaling(objj, newval != 0);
}
int Object_GetIgnoreScaling(ScriptObject *objj) {
if (!is_valid_object(objj->id))
quit("!Object.IgnoreScaling: Invalid object specified");
if (_G(objs)[objj->id].flags & OBJF_USEROOMSCALING)
return 0;
return 1;
}
int Object_GetScaling(ScriptObject *objj) {
return _G(objs)[objj->id].zoom;
}
void Object_SetScaling(ScriptObject *objj, int zoomlevel) {
if ((_G(objs)[objj->id].flags & OBJF_USEROOMSCALING) != 0) {
debug_script_warn("Object.Scaling: cannot set property unless ManualScaling is enabled");
return;
}
int zoom_fixed = Math::Clamp(zoomlevel, 1, (int)(INT16_MAX)); // RoomObject.zoom is int16
if (zoomlevel != zoom_fixed)
debug_script_warn("Object.Scaling: scaling level must be between 1 and %d%%, asked for: %d",
(int)(INT16_MAX), zoomlevel);
_G(objs)[objj->id].zoom = zoom_fixed;
}
void Object_SetSolid(ScriptObject *objj, int solid) {
_G(objs)[objj->id].flags &= ~OBJF_SOLID;
if (solid)
_G(objs)[objj->id].flags |= OBJF_SOLID;
}
int Object_GetSolid(ScriptObject *objj) {
if (_G(objs)[objj->id].flags & OBJF_SOLID)
return 1;
return 0;
}
void Object_SetBlockingWidth(ScriptObject *objj, int bwid) {
_G(objs)[objj->id].blocking_width = bwid;
}
int Object_GetBlockingWidth(ScriptObject *objj) {
return _G(objs)[objj->id].blocking_width;
}
void Object_SetBlockingHeight(ScriptObject *objj, int bhit) {
_G(objs)[objj->id].blocking_height = bhit;
}
int Object_GetBlockingHeight(ScriptObject *objj) {
return _G(objs)[objj->id].blocking_height;
}
int Object_GetID(ScriptObject *objj) {
return objj->id;
}
const char *Object_GetScriptName(ScriptObject *objj) {
return CreateNewScriptString(_GP(thisroom).Objects[objj->id].ScriptName);
}
void Object_SetIgnoreWalkbehinds(ScriptObject *chaa, int clik) {
SetObjectIgnoreWalkbehinds(chaa->id, clik);
}
int Object_GetIgnoreWalkbehinds(ScriptObject *chaa) {
if (!is_valid_object(chaa->id))
quit("!Object.IgnoreWalkbehinds: Invalid object specified");
if (_G(objs)[chaa->id].flags & OBJF_NOWALKBEHINDS)
return 1;
return 0;
}
void move_object(int objj, int tox, int toy, int spee, int ignwal) {
if (!is_valid_object(objj))
quit("!MoveObject: invalid object number");
// AGS <= 2.61 uses MoveObject with spp=-1 internally instead of SetObjectPosition
if ((_G(loaded_game_file_version) <= kGameVersion_261) && (spee == -1)) {
_G(objs)[objj].x = tox;
_G(objs)[objj].y = toy;
return;
}
debug_script_log("Object %d start move to %d,%d", objj, tox, toy);
// Convert src and dest coords to the mask resolution, for pathfinder
const int src_x = room_to_mask_coord(_G(objs)[objj].x);
const int src_y = room_to_mask_coord(_G(objs)[objj].y);
const int dst_x = room_to_mask_coord(tox);
const int dst_y = room_to_mask_coord(toy);
int mslot = find_route(src_x, src_y, dst_x, dst_y, spee, spee, prepare_walkable_areas(-1), objj + 1, 1, ignwal);
if (mslot > 0) {
_G(objs)[objj].moving = mslot;
_GP(mls)[mslot].direct = ignwal;
convert_move_path_to_room_resolution(&_GP(mls)[mslot]);
}
}
void Object_RunInteraction(ScriptObject *objj, int mode) {
RunObjectInteraction(objj->id, mode);
}
int Object_GetProperty(ScriptObject *objj, const char *property) {
return GetObjectProperty(objj->id, property);
}
void Object_GetPropertyText(ScriptObject *objj, const char *property, char *bufer) {
GetObjectPropertyText(objj->id, property, bufer);
}
const char *Object_GetTextProperty(ScriptObject *objj, const char *property) {
if (!AssertObject("Object.GetTextProperty", objj->id))
return nullptr;
return get_text_property_dynamic_string(_GP(thisroom).Objects[objj->id].Properties, _G(croom)->objProps[objj->id], property);
}
bool Object_SetProperty(ScriptObject *objj, const char *property, int value) {
if (!AssertObject("Object.SetProperty", objj->id))
return false;
return set_int_property(_G(croom)->objProps[objj->id], property, value);
}
bool Object_SetTextProperty(ScriptObject *objj, const char *property, const char *value) {
if (!AssertObject("Object.SetTextProperty", objj->id))
return false;
return set_text_property(_G(croom)->objProps[objj->id], property, value);
}
void update_object_scale(int &res_zoom, int &res_width, int &res_height,
int objx, int objy, int sprnum, int own_zoom, bool use_region_scaling) {
int zoom = own_zoom;
if (use_region_scaling) {
// Only apply area zoom if we're on a a valid area:
// * either area is > 0, or
// * area 0 has valid scaling property (<> 0)
int onarea = get_walkable_area_at_location(objx, objy);
if ((onarea > 0) || (_GP(thisroom).WalkAreas[0].ScalingFar != 0)) {
zoom = get_area_scaling(onarea, objx, objy);
}
}
if (zoom == 0)
zoom = 100; // safety fix
int sprwidth = _GP(game).SpriteInfos[sprnum].Width;
int sprheight = _GP(game).SpriteInfos[sprnum].Height;
if (zoom != 100) {
scale_sprite_size(sprnum, zoom, &sprwidth, &sprheight);
}
res_zoom = zoom;
res_width = sprwidth;
res_height = sprheight;
}
void update_object_scale(int objid) {
RoomObject &obj = _G(objs)[objid];
if (obj.on == 0)
return; // not enabled
int zoom, scale_width, scale_height;
update_object_scale(zoom, scale_width, scale_height,
obj.x, obj.y, obj.num, obj.zoom, (obj.flags & OBJF_USEROOMSCALING) != 0);
obj.zoom = zoom;
obj.last_width = scale_width;
obj.last_height = scale_height;
}
void get_object_blocking_rect(int objid, int *x1, int *y1, int *width, int *y2) {
RoomObject *tehobj = &_G(objs)[objid];
int cwidth, fromx;
if (tehobj->blocking_width < 1)
cwidth = game_to_data_coord(tehobj->last_width) - 4;
else
cwidth = tehobj->blocking_width;
fromx = tehobj->x + (game_to_data_coord(tehobj->last_width) / 2) - cwidth / 2;
if (fromx < 0) {
cwidth += fromx;
fromx = 0;
}
if (fromx + cwidth >= mask_to_room_coord(_G(walkable_areas_temp)->GetWidth()))
cwidth = mask_to_room_coord(_G(walkable_areas_temp)->GetWidth()) - fromx;
if (x1)
*x1 = fromx;
if (width)
*width = cwidth;
if (y1) {
if (tehobj->blocking_height > 0)
*y1 = tehobj->y - tehobj->blocking_height / 2;
else
*y1 = tehobj->y - 2;
}
if (y2) {
if (tehobj->blocking_height > 0)
*y2 = tehobj->y + tehobj->blocking_height / 2;
else
*y2 = tehobj->y + 3;
}
}
int isposinbox(int mmx, int mmy, int lf, int tp, int rt, int bt) {
if ((mmx >= lf) & (mmx <= rt) & (mmy >= tp) & (mmy <= bt)) return TRUE;
else return FALSE;
}
// xx,yy is the position in room co-ordinates that we are checking
// arx,ary,spww,sphh are the sprite's bounding box
// bitmap_original tells whether bitmap is an original sprite, or transformed version
int is_pos_in_sprite(int xx, int yy, int arx, int ary, Bitmap *sprit, int spww, int sphh, int flipped, bool bitmap_original) {
if (spww == 0) spww = game_to_data_coord(sprit->GetWidth()) - 1;
if (sphh == 0) sphh = game_to_data_coord(sprit->GetHeight()) - 1;
if (isposinbox(xx, yy, arx, ary, arx + spww, ary + sphh) == FALSE)
return FALSE;
if (_GP(game).options[OPT_PIXPERFECT]) {
// if it's transparent, or off the edge of the sprite, ignore
int xpos = data_to_game_coord(xx - arx);
int ypos = data_to_game_coord(yy - ary);
if (bitmap_original) {
// Bitmap has original sprite's resolution,
// thus adjust our calculations to compensate
data_to_game_coords(&spww, &sphh);
if (spww != sprit->GetWidth())
xpos = (xpos * sprit->GetWidth()) / spww;
if (sphh != sprit->GetHeight())
ypos = (ypos * sprit->GetHeight()) / sphh;
}
if (flipped)
xpos = (sprit->GetWidth() - 1) - xpos;
int gpcol = my_getpixel(sprit, xpos, ypos);
if ((gpcol == sprit->GetMaskColor()) || (gpcol == -1))
return FALSE;
}
return TRUE;
}
// X and Y co-ordinates must be in native format (TODO: find out if this comment is still true)
int check_click_on_object(int roomx, int roomy, int mood) {
int aa = GetObjectIDAtRoom(roomx, roomy);
if (aa < 0) return 0;
RunObjectInteraction(aa, mood);
return 1;
}
void ValidateViewAnimParams(const char *apiname, int &repeat, int &blocking, int &direction) {
if (blocking == BLOCKING)
blocking = 1;
else if (blocking == IN_BACKGROUND)
blocking = 0;
if (direction == FORWARDS)
direction = 0;
else if (direction == BACKWARDS)
direction = 1;
if ((repeat < ANIM_ONCE) || (repeat > ANIM_ONCERESET)) {
debug_script_warn("%s: invalid repeat value %d, will treat as REPEAT (1).", apiname, repeat);
repeat = ANIM_REPEAT;
}
if ((blocking < 0) || (blocking > 1)) {
debug_script_warn("%s: invalid blocking value %d, will treat as BLOCKING (1)", apiname, blocking);
blocking = 1;
}
if ((direction < 0) || (direction > 1)) {
debug_script_warn("%s: invalid direction value %d, will treat as BACKWARDS (1)", apiname, direction);
direction = 1;
}
}
void ValidateViewAnimVLF(const char *apiname, int view, int loop, int &sframe) {
// NOTE: we assume that the view is already in an internal 0-based range.
// but when printing an error we will use (view + 1) for compliance with the script API.
AssertLoop(apiname, view, loop);
if (_GP(views)[view].loops[loop].numFrames < 1)
debug_script_warn("%s: view %d loop %d does not have any frames, will use a frame placeholder.",
apiname, view + 1, loop);
else if (sframe < 0 || sframe >= _GP(views)[view].loops[loop].numFrames)
debug_script_warn("%s: invalid starting frame number %d for view %d loop %d (range is 0..%d)",
apiname, sframe, view + 1, loop, _GP(views)[view].loops[loop].numFrames - 1);
// NOTE: there's always frame 0 allocated for safety
sframe = std::max(0, std::min(sframe, _GP(views)[view].loops[loop].numFrames - 1));
}
int SetFirstAnimFrame(int view, int loop, int sframe, int direction) {
if (_GP(views)[view].loops[loop].numFrames <= 1)
return 0;
// reverse animation starts at the *previous frame*
if (direction != 0) {
sframe--;
if (sframe < 0)
sframe = _GP(views)[view].loops[loop].numFrames - (-sframe);
}
return sframe;
}
// General view animation algorithm: find next loop and frame, depending on anim settings
bool CycleViewAnim(int view, uint16_t &o_loop, uint16_t &o_frame, bool forwards, int repeat) {
// Allow multi-loop repeat: idk why, but original engine behavior
// was to only check this for forward animation, not backward
const bool multi_loop_repeat = !forwards || (_GP(play).no_multiloop_repeat == 0);
ViewStruct *aview = &_GP(views)[view];
uint16_t loop = o_loop;
uint16_t frame = o_frame;
bool done = false;
if (forwards) {
if (frame + 1 >= aview->loops[loop].numFrames) { // Reached the last frame in the loop, find out what to do next
if (aview->loops[loop].RunNextLoop()) {
// go to next loop
loop++;
frame = 0;
} else {
// If either ANIM_REPEAT or ANIM_ONCERESET:
// reset to the beginning of a multiloop animation
if (repeat != ANIM_ONCE) {
frame = 0;
if (multi_loop_repeat)
while ((loop > 0) && (aview->loops[loop - 1].RunNextLoop()))
loop--;
} else { // if ANIM_ONCE, stop at the last frame
frame = aview->loops[loop].numFrames - 1;
}
if (repeat != ANIM_REPEAT) // either ANIM_ONCE or ANIM_ONCERESET
done = true; // finished animation
}
} else
frame++;
} else // backwards
{
if (frame == 0) { // Reached the first frame in the loop, find out what to do next
if ((loop > 0) && aview->loops[loop - 1].RunNextLoop()) {
// go to next loop
loop--;
frame = aview->loops[loop].numFrames - 1;
} else {
// If either ANIM_REPEAT or ANIM_ONCERESET:
// reset to the beginning of a multiloop animation
if (repeat != ANIM_ONCE) {
if (multi_loop_repeat)
while (aview->loops[loop].RunNextLoop())
loop++;
frame = aview->loops[loop].numFrames - 1;
} else { // if ANIM_ONCE, stop at the first frame
frame = 0;
}
if (repeat != ANIM_REPEAT) // either ANIM_ONCE or ANIM_ONCERESET
done = true; // finished animation
}
} else
frame--;
}
// Update object values
o_loop = loop;
o_frame = frame;
return !done; // have we finished animating?
}
//=============================================================================
//
// Script API Functions
//
//=============================================================================
ScriptObject *Object_GetByName(const char *name) {
return static_cast<ScriptObject *>(ccGetScriptObjectAddress(name, _GP(ccDynamicObject).GetType()));
}
RuntimeScriptValue Sc_Object_GetByName(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJ_POBJ(ScriptObject, _GP(ccDynamicObject), Object_GetByName, const char);
}
// void (ScriptObject *objj, int loop, int delay, int repeat, int blocking, int direction)
RuntimeScriptValue Sc_Object_Animate5(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT5(ScriptObject, Object_Animate5);
}
RuntimeScriptValue Sc_Object_Animate6(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT6(ScriptObject, Object_Animate6);
}
RuntimeScriptValue Sc_Object_Animate(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT7(ScriptObject, Object_Animate);
}
// int (ScriptObject *objj, ScriptObject *obj2)
RuntimeScriptValue Sc_Object_IsCollidingWithObject(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT_POBJ(ScriptObject, Object_IsCollidingWithObject, ScriptObject);
}
// void (ScriptObject *objj, char *buffer)
RuntimeScriptValue Sc_Object_GetName(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_POBJ(ScriptObject, Object_GetName, char);
}
// int (ScriptObject *objj, const char *property)
RuntimeScriptValue Sc_Object_GetProperty(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT_POBJ(ScriptObject, Object_GetProperty, const char);
}
// void (ScriptObject *objj, const char *property, char *bufer)
RuntimeScriptValue Sc_Object_GetPropertyText(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_POBJ2(ScriptObject, Object_GetPropertyText, const char, char);
}
//const char* (ScriptObject *objj, const char *property)
RuntimeScriptValue Sc_Object_GetTextProperty(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_OBJ_POBJ(ScriptObject, const char, _GP(myScriptStringImpl), Object_GetTextProperty, const char);
}
RuntimeScriptValue Sc_Object_SetProperty(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_BOOL_POBJ_PINT(ScriptObject, Object_SetProperty, const char);
}
RuntimeScriptValue Sc_Object_SetTextProperty(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_BOOL_POBJ2(ScriptObject, Object_SetTextProperty, const char, const char);
}
// void (ScriptObject *objj)
RuntimeScriptValue Sc_Object_MergeIntoBackground(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID(ScriptObject, Object_MergeIntoBackground);
}
RuntimeScriptValue Sc_Object_IsInteractionAvailable(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_BOOL_PINT(ScriptObject, Object_IsInteractionAvailable);
}
// void (ScriptObject *objj, int x, int y, int speed, int blocking, int direct)
RuntimeScriptValue Sc_Object_Move(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT5(ScriptObject, Object_Move);
}
// void (ScriptObject *objj)
RuntimeScriptValue Sc_Object_RemoveTint(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID(ScriptObject, Object_RemoveTint);
}
// void (ScriptObject *objj, int mode)
RuntimeScriptValue Sc_Object_RunInteraction(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptObject, Object_RunInteraction);
}
RuntimeScriptValue Sc_Object_HasExplicitLight(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_BOOL(ScriptObject, Object_HasExplicitLight);
}
RuntimeScriptValue Sc_Object_HasExplicitTint(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_BOOL(ScriptObject, Object_HasExplicitTint);
}
RuntimeScriptValue Sc_Object_GetLightLevel(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetLightLevel);
}
RuntimeScriptValue Sc_Object_SetLightLevel(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptObject, Object_SetLightLevel);
}
RuntimeScriptValue Sc_Object_GetTintBlue(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetTintBlue);
}
RuntimeScriptValue Sc_Object_GetTintGreen(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetTintGreen);
}
RuntimeScriptValue Sc_Object_GetTintRed(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetTintRed);
}
RuntimeScriptValue Sc_Object_GetTintSaturation(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetTintSaturation);
}
RuntimeScriptValue Sc_Object_GetTintLuminance(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetTintLuminance);
}
// void (ScriptObject *objj, int xx, int yy)
RuntimeScriptValue Sc_Object_SetPosition(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT2(ScriptObject, Object_SetPosition);
}
// void (ScriptObject *objj, int view, int loop, int frame)
RuntimeScriptValue Sc_Object_SetView(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT3(ScriptObject, Object_SetView);
}
// void (ScriptObject *objj)
RuntimeScriptValue Sc_Object_StopAnimating(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID(ScriptObject, Object_StopAnimating);
}
// void (ScriptObject *objj)
RuntimeScriptValue Sc_Object_StopMoving(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID(ScriptObject, Object_StopMoving);
}
// void (ScriptObject *objj, int red, int green, int blue, int saturation, int luminance)
RuntimeScriptValue Sc_Object_Tint(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT5(ScriptObject, Object_Tint);
}
RuntimeScriptValue Sc_GetObjectAtRoom(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJ_PINT2(ScriptObject, _GP(ccDynamicObject), GetObjectAtRoom);
}
// ScriptObject *(int xx, int yy)
RuntimeScriptValue Sc_GetObjectAtScreen(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJ_PINT2(ScriptObject, _GP(ccDynamicObject), GetObjectAtScreen);
}
// int (ScriptObject *objj)
RuntimeScriptValue Sc_Object_GetAnimating(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetAnimating);
}
RuntimeScriptValue Sc_Object_GetAnimationVolume(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetAnimationVolume);
}
RuntimeScriptValue Sc_Object_SetAnimationVolume(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptObject, Object_SetAnimationVolume);
}
// int (ScriptObject *objj)
RuntimeScriptValue Sc_Object_GetBaseline(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetBaseline);
}
// void (ScriptObject *objj, int basel)
RuntimeScriptValue Sc_Object_SetBaseline(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptObject, Object_SetBaseline);
}
// int (ScriptObject *objj)
RuntimeScriptValue Sc_Object_GetBlockingHeight(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetBlockingHeight);
}
// void (ScriptObject *objj, int bhit)
RuntimeScriptValue Sc_Object_SetBlockingHeight(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptObject, Object_SetBlockingHeight);
}
// int (ScriptObject *objj)
RuntimeScriptValue Sc_Object_GetBlockingWidth(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetBlockingWidth);
}
// void (ScriptObject *objj, int bwid)
RuntimeScriptValue Sc_Object_SetBlockingWidth(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptObject, Object_SetBlockingWidth);
}
// int (ScriptObject *objj)
RuntimeScriptValue Sc_Object_GetClickable(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetClickable);
}
// void (ScriptObject *objj, int clik)
RuntimeScriptValue Sc_Object_SetClickable(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptObject, Object_SetClickable);
}
// int (ScriptObject *objj)
RuntimeScriptValue Sc_Object_GetFrame(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetFrame);
}
// int (ScriptObject *objj)
RuntimeScriptValue Sc_Object_GetGraphic(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetGraphic);
}
// void (ScriptObject *objj, int slott)
RuntimeScriptValue Sc_Object_SetGraphic(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptObject, Object_SetGraphic);
}
// int (ScriptObject *objj)
RuntimeScriptValue Sc_Object_GetID(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetID);
}
RuntimeScriptValue Sc_Object_GetScriptName(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_OBJ(ScriptObject, const char, _GP(myScriptStringImpl), Object_GetScriptName);
}
// int (ScriptObject *objj)
RuntimeScriptValue Sc_Object_GetIgnoreScaling(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetIgnoreScaling);
}
// void (ScriptObject *objj, int newval)
RuntimeScriptValue Sc_Object_SetIgnoreScaling(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptObject, Object_SetIgnoreScaling);
}
// int (ScriptObject *chaa)
RuntimeScriptValue Sc_Object_GetIgnoreWalkbehinds(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetIgnoreWalkbehinds);
}
// void (ScriptObject *chaa, int clik)
RuntimeScriptValue Sc_Object_SetIgnoreWalkbehinds(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptObject, Object_SetIgnoreWalkbehinds);
}
// int (ScriptObject *objj)
RuntimeScriptValue Sc_Object_GetLoop(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetLoop);
}
RuntimeScriptValue Sc_Object_SetManualScaling(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PBOOL(ScriptObject, Object_SetManualScaling);
}
// int (ScriptObject *objj)
RuntimeScriptValue Sc_Object_GetMoving(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetMoving);
}
// const char* (ScriptObject *objj)
RuntimeScriptValue Sc_Object_GetName_New(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_OBJ(ScriptObject, const char, _GP(myScriptStringImpl), Object_GetName_New);
}
RuntimeScriptValue Sc_Object_SetName(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_POBJ(ScriptObject, Object_SetName, const char);
}
RuntimeScriptValue Sc_Object_GetScaling(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetScaling);
}
RuntimeScriptValue Sc_Object_SetScaling(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptObject, Object_SetScaling);
}
// int (ScriptObject *objj)
RuntimeScriptValue Sc_Object_GetSolid(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetSolid);
}
// void (ScriptObject *objj, int solid)
RuntimeScriptValue Sc_Object_SetSolid(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptObject, Object_SetSolid);
}
// int (ScriptObject *objj)
RuntimeScriptValue Sc_Object_GetTransparency(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetTransparency);
}
// void (ScriptObject *objj, int trans)
RuntimeScriptValue Sc_Object_SetTransparency(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptObject, Object_SetTransparency);
}
// int (ScriptObject *objj)
RuntimeScriptValue Sc_Object_GetView(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetView);
}
// int (ScriptObject *objj)
RuntimeScriptValue Sc_Object_GetVisible(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetVisible);
}
// void (ScriptObject *objj, int onoroff)
RuntimeScriptValue Sc_Object_SetVisible(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptObject, Object_SetVisible);
}
// int (ScriptObject *objj)
RuntimeScriptValue Sc_Object_GetX(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetX);
}
// void (ScriptObject *objj, int xx)
RuntimeScriptValue Sc_Object_SetX(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptObject, Object_SetX);
}
// int (ScriptObject *objj)
RuntimeScriptValue Sc_Object_GetY(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptObject, Object_GetY);
}
// void (ScriptObject *objj, int yy)
RuntimeScriptValue Sc_Object_SetY(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptObject, Object_SetY);
}
void RegisterObjectAPI() {
ScFnRegister object_api[] = {
{"Object::GetAtRoomXY^2", API_FN_PAIR(GetObjectAtRoom)},
{"Object::GetAtScreenXY^2", API_FN_PAIR(GetObjectAtScreen)},
{"Object::GetByName", API_FN_PAIR(Object_GetByName)},
{"Object::Animate^5", API_FN_PAIR(Object_Animate5)},
{"Object::Animate^6", API_FN_PAIR(Object_Animate6)},
{"Object::Animate^7", API_FN_PAIR(Object_Animate)},
{"Object::IsCollidingWithObject^1", API_FN_PAIR(Object_IsCollidingWithObject)},
{"Object::GetName^1", API_FN_PAIR(Object_GetName)},
{"Object::GetProperty^1", API_FN_PAIR(Object_GetProperty)},
{"Object::GetPropertyText^2", API_FN_PAIR(Object_GetPropertyText)},
{"Object::GetTextProperty^1", API_FN_PAIR(Object_GetTextProperty)},
{"Object::SetProperty^2", API_FN_PAIR(Object_SetProperty)},
{"Object::SetTextProperty^2", API_FN_PAIR(Object_SetTextProperty)},
{"Object::IsInteractionAvailable^1", API_FN_PAIR(Object_IsInteractionAvailable)},
{"Object::MergeIntoBackground^0", API_FN_PAIR(Object_MergeIntoBackground)},
{"Object::Move^5", API_FN_PAIR(Object_Move)},
{"Object::RemoveTint^0", API_FN_PAIR(Object_RemoveTint)},
{"Object::RunInteraction^1", API_FN_PAIR(Object_RunInteraction)},
{"Object::SetLightLevel^1", API_FN_PAIR(Object_SetLightLevel)},
{"Object::SetPosition^2", API_FN_PAIR(Object_SetPosition)},
{"Object::SetView^3", API_FN_PAIR(Object_SetView)},
{"Object::StopAnimating^0", API_FN_PAIR(Object_StopAnimating)},
{"Object::StopMoving^0", API_FN_PAIR(Object_StopMoving)},
{"Object::Tint^5", API_FN_PAIR(Object_Tint)},
{"Object::get_Animating", API_FN_PAIR(Object_GetAnimating)},
{"Object::get_AnimationVolume", API_FN_PAIR(Object_GetAnimationVolume)},
{"Object::set_AnimationVolume", API_FN_PAIR(Object_SetAnimationVolume)},
{"Object::get_Baseline", API_FN_PAIR(Object_GetBaseline)},
{"Object::set_Baseline", API_FN_PAIR(Object_SetBaseline)},
{"Object::get_BlockingHeight", API_FN_PAIR(Object_GetBlockingHeight)},
{"Object::set_BlockingHeight", API_FN_PAIR(Object_SetBlockingHeight)},
{"Object::get_BlockingWidth", API_FN_PAIR(Object_GetBlockingWidth)},
{"Object::set_BlockingWidth", API_FN_PAIR(Object_SetBlockingWidth)},
{"Object::get_Clickable", API_FN_PAIR(Object_GetClickable)},
{"Object::set_Clickable", API_FN_PAIR(Object_SetClickable)},
{"Object::get_Frame", API_FN_PAIR(Object_GetFrame)},
{"Object::get_Graphic", API_FN_PAIR(Object_GetGraphic)},
{"Object::set_Graphic", API_FN_PAIR(Object_SetGraphic)},
{"Object::get_ID", API_FN_PAIR(Object_GetID)},
{"Object::get_IgnoreScaling", API_FN_PAIR(Object_GetIgnoreScaling)},
{"Object::set_IgnoreScaling", API_FN_PAIR(Object_SetIgnoreScaling)},
{"Object::get_IgnoreWalkbehinds", API_FN_PAIR(Object_GetIgnoreWalkbehinds)},
{"Object::set_IgnoreWalkbehinds", API_FN_PAIR(Object_SetIgnoreWalkbehinds)},
{"Object::get_Loop", API_FN_PAIR(Object_GetLoop)},
{"Object::get_ManualScaling", API_FN_PAIR(Object_GetIgnoreScaling)},
{"Object::set_ManualScaling", API_FN_PAIR(Object_SetManualScaling)},
{"Object::get_Moving", API_FN_PAIR(Object_GetMoving)},
{"Object::get_Name", API_FN_PAIR(Object_GetName_New)},
{"Object::set_Name", API_FN_PAIR(Object_SetName)},
{"Object::get_Scaling", API_FN_PAIR(Object_GetScaling)},
{"Object::set_Scaling", API_FN_PAIR(Object_SetScaling)},
{"Object::get_ScriptName", API_FN_PAIR(Object_GetScriptName)},
{"Object::get_Solid", API_FN_PAIR(Object_GetSolid)},
{"Object::set_Solid", API_FN_PAIR(Object_SetSolid)},
{"Object::get_Transparency", API_FN_PAIR(Object_GetTransparency)},
{"Object::set_Transparency", API_FN_PAIR(Object_SetTransparency)},
{"Object::get_View", API_FN_PAIR(Object_GetView)},
{"Object::get_Visible", API_FN_PAIR(Object_GetVisible)},
{"Object::set_Visible", API_FN_PAIR(Object_SetVisible)},
{"Object::get_X", API_FN_PAIR(Object_GetX)},
{"Object::set_X", API_FN_PAIR(Object_SetX)},
{"Object::get_Y", API_FN_PAIR(Object_GetY)},
{"Object::set_Y", API_FN_PAIR(Object_SetY)},
{"Object::get_HasExplicitLight", API_FN_PAIR(Object_HasExplicitLight)},
{"Object::get_HasExplicitTint", API_FN_PAIR(Object_HasExplicitTint)},
{"Object::get_LightLevel", API_FN_PAIR(Object_GetLightLevel)},
{"Object::set_LightLevel", API_FN_PAIR(Object_SetLightLevel)},
{"Object::get_TintBlue", API_FN_PAIR(Object_GetTintBlue)},
{"Object::get_TintGreen", API_FN_PAIR(Object_GetTintGreen)},
{"Object::get_TintRed", API_FN_PAIR(Object_GetTintRed)},
{"Object::get_TintSaturation", API_FN_PAIR(Object_GetTintSaturation)},
{"Object::get_TintLuminance", API_FN_PAIR(Object_GetTintLuminance)},
};
ccAddExternalFunctions361(object_api);
}
} // namespace AGS3
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