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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/std/algorithm.h"
#include "ags/engine/ac/overlay.h"
#include "ags/shared/ac/common.h"
#include "ags/shared/ac/sprite_cache.h"
#include "ags/shared/ac/view.h"
#include "ags/engine/ac/character.h"
#include "ags/engine/ac/character_extras.h"
#include "ags/engine/ac/display.h"
#include "ags/engine/ac/draw.h"
#include "ags/shared/ac/game_setup_struct.h"
#include "ags/engine/ac/game_state.h"
#include "ags/engine/ac/global_overlay.h"
#include "ags/engine/ac/global_translation.h"
#include "ags/engine/ac/runtime_defines.h"
#include "ags/engine/ac/screen_overlay.h"
#include "ags/engine/ac/string.h"
#include "ags/engine/ac/dynobj/dynobj_manager.h"
#include "ags/engine/debugging/debug_log.h"
#include "ags/engine/gfx/graphics_driver.h"
#include "ags/shared/gfx/bitmap.h"
#include "ags/engine/script/runtime_script_value.h"
#include "ags/shared/debugging/out.h"
#include "ags/engine/script/script_api.h"
#include "ags/engine/script/script_runtime.h"
#include "ags/globals.h"
namespace AGS3 {
using namespace AGS::Shared;
using namespace AGS::Engine;
void Overlay_Remove(ScriptOverlay *sco) {
sco->Remove();
}
void Overlay_SetText(ScriptOverlay *scover, int width, int fontid, int text_color, const char *text) {
auto *over = get_overlay(scover->overlayId);
if (!over)
quit("!Overlay.SetText: invalid overlay ID specified");
const int x = over->x;
const int y = over->y;
// TODO: find a nice way to refactor and share these code pieces
// from CreateTextOverlay
width = data_to_game_coord(width);
// allow DisplaySpeechBackground to be shrunk
int allow_shrink = (x == OVR_AUTOPLACE) ? 1 : 0;
// from Overlay_CreateTextCore
if (width < 8) width = _GP(play).GetUIViewport().GetWidth() / 2;
if (text_color == 0) text_color = 16;
// Recreate overlay image
int dummy_x = x, dummy_y = y, adj_x = x, adj_y = y;
bool has_alpha = false;
// NOTE: we pass text_color negated to let optionally use textwindow (if applicable)
// this is a generic ugliness of _display_main args, need to refactor later.
Bitmap *image = create_textual_image(get_translation(text), -text_color, 0, dummy_x, dummy_y, adj_x, adj_y,
width, fontid, allow_shrink, has_alpha);
// Update overlay properties
over->SetImage(std::unique_ptr<Bitmap>(image), has_alpha, adj_x - dummy_x, adj_y - dummy_y);
}
int Overlay_GetX(ScriptOverlay *scover) {
auto *over = get_overlay(scover->overlayId);
if (!over)
quit("!invalid overlay ID specified");
Point pos = get_overlay_position(*over);
return game_to_data_coord(pos.X);
}
void Overlay_SetX(ScriptOverlay *scover, int newx) {
auto *over = get_overlay(scover->overlayId);
if (!over)
quit("!invalid overlay ID specified");
over->x = data_to_game_coord(newx);
}
int Overlay_GetY(ScriptOverlay *scover) {
auto *over = get_overlay(scover->overlayId);
if (!over)
quit("!invalid overlay ID specified");
Point pos = get_overlay_position(*over);
return game_to_data_coord(pos.Y);
}
void Overlay_SetY(ScriptOverlay *scover, int newy) {
auto *over = get_overlay(scover->overlayId);
if (!over)
quit("!invalid overlay ID specified");
over->y = data_to_game_coord(newy);
}
int Overlay_GetGraphic(ScriptOverlay *scover) {
auto *over = get_overlay(scover->overlayId);
if (!over)
quit("!invalid overlay ID specified");
return over->GetSpriteNum();
}
void Overlay_SetGraphic(ScriptOverlay *scover, int slot) {
if (!_GP(spriteset).DoesSpriteExist(slot)) {
debug_script_warn("Overlay.SetGraphic: sprite %d is invalid", slot);
slot = 0;
}
auto *over = get_overlay(scover->overlayId);
if (!over)
quit("!invalid overlay ID specified");
over->SetSpriteNum(slot);
}
bool Overlay_InRoom(ScriptOverlay *scover) {
auto *over = get_overlay(scover->overlayId);
if (!over)
quit("!invalid overlay ID specified");
return over->IsRoomLayer();
}
int Overlay_GetWidth(ScriptOverlay *scover) {
auto *over = get_overlay(scover->overlayId);
if (!over)
quit("!invalid overlay ID specified");
return game_to_data_coord(over->scaleWidth);
}
int Overlay_GetHeight(ScriptOverlay *scover) {
auto *over = get_overlay(scover->overlayId);
if (!over)
quit("!invalid overlay ID specified");
return game_to_data_coord(over->scaleHeight);
}
int Overlay_GetGraphicWidth(ScriptOverlay *scover) {
auto *over = get_overlay(scover->overlayId);
if (!over)
quit("!invalid overlay ID specified");
return game_to_data_coord(over->GetGraphicSize().Width);
}
int Overlay_GetGraphicHeight(ScriptOverlay *scover) {
auto *over = get_overlay(scover->overlayId);
if (!over)
quit("!invalid overlay ID specified");
return game_to_data_coord(over->GetGraphicSize().Height);
}
void Overlay_SetScaledSize(ScreenOverlay &over, int width, int height) {
data_to_game_coords(&width, &height);
if (width < 1 || height < 1) {
debug_script_warn("Overlay.SetSize: invalid dimensions: %d x %d", width, height);
return;
}
if ((width == over.scaleWidth) && (height == over.scaleHeight))
return; // no change
over.scaleWidth = width;
over.scaleHeight = height;
over.MarkChanged();
}
void Overlay_SetWidth(ScriptOverlay *scover, int width) {
auto *over = get_overlay(scover->overlayId);
if (!over)
quit("!invalid overlay ID specified");
Overlay_SetScaledSize(*over, width, game_to_data_coord(over->scaleHeight));
}
void Overlay_SetHeight(ScriptOverlay *scover, int height) {
auto *over = get_overlay(scover->overlayId);
if (!over)
quit("!invalid overlay ID specified");
Overlay_SetScaledSize(*over, game_to_data_coord(over->scaleWidth), height);
}
int Overlay_GetValid(ScriptOverlay *scover) {
if (scover->overlayId == -1)
return 0;
if (!IsOverlayValid(scover->overlayId)) {
scover->overlayId = -1;
return 0;
}
return 1;
}
ScreenOverlay *Overlay_CreateGraphicCore(bool room_layer, int x, int y, int slot, bool transparent, bool clone) {
if (!_GP(spriteset).DoesSpriteExist(slot)) {
debug_script_warn("Overlay.CreateGraphical: sprite %d is invalid", slot);
return nullptr;
}
data_to_game_coords(&x, &y);
size_t overid;
// We clone only dynamic sprites, because it makes no sense to clone normal ones
if (clone && (_GP(game).SpriteInfos[slot].Flags & SPF_DYNAMICALLOC) != 0) {
Bitmap *screeno = BitmapHelper::CreateTransparentBitmap(_GP(game).SpriteInfos[slot].Width, _GP(game).SpriteInfos[slot].Height, _GP(game).GetColorDepth());
screeno->Blit(_GP(spriteset)[slot], 0, 0, transparent ? kBitmap_Transparency : kBitmap_Copy);
overid = add_screen_overlay(room_layer, x, y, OVER_CUSTOM, screeno,
(_GP(game).SpriteInfos[slot].Flags & SPF_ALPHACHANNEL) != 0);
} else {
overid = add_screen_overlay(room_layer, x, y, OVER_CUSTOM, slot);
}
return overid < SIZE_MAX ? &_GP(screenover)[overid] : nullptr;
}
ScreenOverlay *Overlay_CreateTextCore(bool room_layer, int x, int y, int width, int font, int text_color,
const char *text, int disp_type, int allow_shrink) {
if (width < 8) width = _GP(play).GetUIViewport().GetWidth() / 2;
if (x < 0) x = _GP(play).GetUIViewport().GetWidth() / 2 - width / 2;
if (text_color == 0) text_color = 16;
return display_main(x, y, width, text, disp_type, font, -text_color, 0, allow_shrink, false, room_layer);
}
ScriptOverlay *Overlay_CreateGraphicalImpl(bool room_layer, int x, int y, int slot, bool transparent, bool clone) {
auto *over = Overlay_CreateGraphicCore(room_layer, x, y, slot, transparent, clone);
return over ? create_scriptoverlay(*over) : nullptr;
}
ScriptOverlay *Overlay_CreateGraphical4(int x, int y, int slot, bool transparent) {
return Overlay_CreateGraphical(x, y, slot, transparent, true /* clone */);
}
ScriptOverlay *Overlay_CreateGraphical(int x, int y, int slot, bool transparent, bool clone) {
return Overlay_CreateGraphicalImpl(false, x, y, slot, transparent, clone);
}
ScriptOverlay *Overlay_CreateRoomGraphical(int x, int y, int slot, bool transparent, bool clone) {
return Overlay_CreateGraphicalImpl(true, x, y, slot, transparent, clone);
}
ScriptOverlay *Overlay_CreateTextualImpl(bool room_layer, int x, int y, int width, int font, int colour, const char *text) {
data_to_game_coords(&x, &y);
width = data_to_game_coord(width);
auto *over = Overlay_CreateTextCore(room_layer, x, y, width, font, colour, text, DISPLAYTEXT_NORMALOVERLAY, 0);
return over ? create_scriptoverlay(*over) : nullptr;
}
ScriptOverlay *Overlay_CreateTextual(int x, int y, int width, int font, int colour, const char *text) {
return Overlay_CreateTextualImpl(false, x, y, width, font, colour, text);
}
ScriptOverlay *Overlay_CreateRoomTextual(int x, int y, int width, int font, int colour, const char *text) {
return Overlay_CreateTextualImpl(true, x, y, width, font, colour, text);
}
int Overlay_GetTransparency(ScriptOverlay *scover) {
auto *over = get_overlay(scover->overlayId);
if (!over)
quit("!invalid overlay ID specified");
return GfxDef::LegacyTrans255ToTrans100(over->transparency);
}
void Overlay_SetTransparency(ScriptOverlay *scover, int trans) {
auto *over = get_overlay(scover->overlayId);
if (!over)
quit("!invalid overlay ID specified");
if ((trans < 0) | (trans > 100))
quit("!SetTransparency: transparency value must be between 0 and 100");
over->transparency = GfxDef::Trans100ToLegacyTrans255(trans);
}
int Overlay_GetZOrder(ScriptOverlay *scover) {
auto *over = get_overlay(scover->overlayId);
if (!over)
quit("!invalid overlay ID specified");
return over->zorder;
}
void Overlay_SetZOrder(ScriptOverlay *scover, int zorder) {
auto *over = get_overlay(scover->overlayId);
if (!over)
quit("!invalid overlay ID specified");
over->zorder = zorder;
}
//=============================================================================
// Creates and registers a managed script object for existing overlay object
// optionally adds an internal engine reference to prevent object's disposal
ScriptOverlay *create_scriptoverlay(ScreenOverlay &over, bool internal_ref) {
ScriptOverlay *scover = new ScriptOverlay();
scover->overlayId = over.type;
int handl = ccRegisterManagedObject(scover, scover);
over.associatedOverlayHandle = handl; // save the handle for access
if (internal_ref) // requested additional ref
ccAddObjectReference(handl);
return scover;
}
// Invalidates existing script object to let user know that previous overlay is gone,
// and releases engine's internal reference (script object may exist while there are user refs)
static void invalidate_and_subref(ScreenOverlay &over) {
if (over.associatedOverlayHandle <= 0)
return; // invalid handle
ScriptOverlay *scover = const_cast<ScriptOverlay*>((const ScriptOverlay*)ccGetObjectAddressFromHandle(over.associatedOverlayHandle));
if (scover) {
scover->overlayId = -1; // invalidate script object
ccReleaseObjectReference(over.associatedOverlayHandle);
}
over.associatedOverlayHandle = 0; // reset internal handle
}
// Frees overlay resources and tell to dispose script object if there are no refs left
static void dispose_overlay(ScreenOverlay &over) {
over.SetImage(nullptr);
// invalidate script object and dispose it if there are no more refs
if (over.associatedOverlayHandle > 0) {
ScriptOverlay *scover = (ScriptOverlay *)ccGetObjectAddressFromHandle(over.associatedOverlayHandle);
if (scover) scover->overlayId = -1;
ccAttemptDisposeObject(over.associatedOverlayHandle);
}
}
void remove_screen_overlay(int type) {
if (type < 0 || static_cast<uint32_t>(type) >= _GP(screenover).size() || _GP(screenover)[type].type < 0)
return; // something is wrong
ScreenOverlay &over = _GP(screenover)[type];
// TODO: move these custom settings outside of this function
if (over.type == _GP(play).complete_overlay_on) {
_GP(play).complete_overlay_on = 0;
} else if (over.type == _GP(play).text_overlay_on) { // release internal ref for speech text
invalidate_and_subref(over);
_GP(play).speech_text_schandle = 0;
_GP(play).text_overlay_on = 0;
} else if (over.type == OVER_PICTURE) { // release internal ref for speech face
invalidate_and_subref(over);
_GP(play).speech_face_schandle = 0;
_G(face_talking) = -1;
} else if (over.bgSpeechForChar >= 0) { // release internal ref for bg speech
invalidate_and_subref(over);
}
dispose_overlay(over);
// Don't erase vector elements, instead set invalid and record free index
_GP(screenover)[type] = ScreenOverlay();
if (type >= OVER_FIRSTFREE)
_GP(over_free_ids).push(type);
reset_drawobj_for_overlay(type);
// If all overlays have been removed, reset creation index (helps vs overflows)
_GP(play).overlay_count--;
if (_GP(play).overlay_count == 0)
_GP(play).overlay_creation_id = 0;
}
void remove_all_overlays() {
for (auto &over : _GP(screenover))
remove_screen_overlay(over.type);
}
ScreenOverlay *get_overlay(int type) {
return (type >= 0 && static_cast<uint32_t>(type) < _GP(screenover).size() && _GP(screenover)[type].type >= 0) ? &_GP(screenover)[type] : nullptr;
}
size_t add_screen_overlay_impl(bool roomlayer, int x, int y, int type, int sprnum, Bitmap *piccy,
int pic_offx, int pic_offy, bool has_alpha) {
if (type == OVER_CUSTOM) {
// Find a free ID
if (_GP(over_free_ids).size() > 0) {
type = _GP(over_free_ids).front();
_GP(over_free_ids).pop();
} else {
type = std::max((uint)OVER_FIRSTFREE, _GP(screenover).size());
}
}
if (_GP(screenover).size() <= static_cast<uint32_t>(type))
_GP(screenover).resize(type + 1);
ScreenOverlay over;
over.type = type;
over.creation_id = _GP(play).overlay_creation_id++;
if (piccy) {
over.SetImage(std::unique_ptr<Bitmap>(piccy), has_alpha, pic_offx, pic_offy);
} else {
over.SetSpriteNum(sprnum, pic_offx, pic_offy);
}
over.x = x;
over.y = y;
// by default draw speech and portraits over GUI, and the rest under GUI
over.zorder = (roomlayer || type == OVER_TEXTMSG || type == OVER_PICTURE || type == OVER_TEXTSPEECH) ?
INT_MAX : INT_MIN;
over.timeout = 0;
over.bgSpeechForChar = -1;
over.associatedOverlayHandle = 0;
over.SetRoomLayer(roomlayer);
// TODO: move these custom settings outside of this function
if (type == OVER_COMPLETE) _GP(play).complete_overlay_on = type;
else if (type == OVER_TEXTMSG || type == OVER_TEXTSPEECH) {
_GP(play).text_overlay_on = type;
// only make script object for blocking speech now, because messagebox blocks all script
// and therefore cannot be accessed, so no practical reason for that atm
if (type == OVER_TEXTSPEECH) {
create_scriptoverlay(over, true);
_GP(play).speech_text_schandle = over.associatedOverlayHandle;
}
} else if (type == OVER_PICTURE) {
create_scriptoverlay(over, true);
_GP(play).speech_face_schandle = over.associatedOverlayHandle;
}
over.MarkChanged();
_GP(screenover)[type] = std::move(over);
_GP(play).overlay_count++;
return type;
}
size_t add_screen_overlay(bool roomlayer, int x, int y, int type, int sprnum) {
return add_screen_overlay_impl(roomlayer, x, y, type, sprnum, nullptr, 0, 0, false);
}
size_t add_screen_overlay(bool roomlayer, int x, int y, int type, Bitmap *piccy, bool has_alpha) {
return add_screen_overlay_impl(roomlayer, x, y, type, -1, piccy, 0, 0, has_alpha);
}
size_t add_screen_overlay(bool roomlayer, int x, int y, int type, Shared::Bitmap *piccy, int pic_offx, int pic_offy, bool has_alpha) {
return add_screen_overlay_impl(roomlayer, x, y, type, -1, piccy, pic_offx, pic_offy, has_alpha);
}
Point get_overlay_position(const ScreenOverlay &over) {
if (over.IsRoomLayer()) {
return Point(over.x + over.offsetX, over.y + over.offsetY);
}
if (over.x == OVR_AUTOPLACE) {
const Rect &ui_view = _GP(play).GetUIViewport();
// auto place on character
int charid = over.y;
auto view = FindNearestViewport(charid);
const int charpic = _GP(views)[_GP(game).chars[charid].view].loops[_GP(game).chars[charid].loop].frames[0].pic;
const int height = (_GP(charextra)[charid].height < 1) ? _GP(game).SpriteInfos[charpic].Height : _GP(charextra)[charid].height;
const Point screenpt = view->RoomToScreen(
data_to_game_coord(_GP(game).chars[charid].x),
data_to_game_coord(_GP(charextra)[charid].GetEffectiveY(&_GP(game).chars[charid])) - height).first;
const Size pic_size = over.GetGraphicSize();
int tdxp = std::max(0, screenpt.X - pic_size.Width / 2);
int tdyp = screenpt.Y - get_fixed_pixel_size(5);
tdyp -= pic_size.Height;
tdyp = std::max(5, tdyp);
if ((tdxp + pic_size.Width) >= ui_view.GetWidth())
tdxp = (ui_view.GetWidth() - pic_size.Width) - 1;
if (_GP(game).chars[charid].room != _G(displayed_room)) {
tdxp = ui_view.GetWidth() / 2 - pic_size.Width / 2;
tdyp = ui_view.GetHeight() / 2 - pic_size.Height / 2;
}
return Point(tdxp, tdyp);
} else {
// Note: the internal offset is only needed when x,y coordinates are specified
// and only in the case where the overlay is using a GUI. See issue #1098
int tdxp = over.x + over.offsetX;
int tdyp = over.y + over.offsetY;
if (over.IsRoomRelative())
return _GP(play).RoomToScreen(tdxp, tdyp);
return Point(tdxp, tdyp);
}
}
void restore_overlays() {
// Will have to readjust free ids records, as overlays may be restored in any random slots
while (!_GP(over_free_ids).empty()) {
_GP(over_free_ids).pop();
}
for (size_t i = 0; i < _GP(screenover).size(); ++i) {
auto &over = _GP(screenover)[i];
if (over.type >= 0) {
over.MarkChanged(); // force recreate texture on next draw
} else if (i >= OVER_FIRSTFREE) {
_GP(over_free_ids).push(i);
}
}
}
std::vector<ScreenOverlay> &get_overlays() {
return _GP(screenover);
}
//=============================================================================
//
// Script API Functions
//
//=============================================================================
// ScriptOverlay* (int x, int y, int slot, int transparent)
RuntimeScriptValue Sc_Overlay_CreateGraphical4(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJAUTO_PINT3_PBOOL(ScriptOverlay, Overlay_CreateGraphical4);
}
RuntimeScriptValue Sc_Overlay_CreateGraphical(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJAUTO_PINT3_PBOOL2(ScriptOverlay, Overlay_CreateGraphical);
}
RuntimeScriptValue Sc_Overlay_CreateRoomGraphical(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJAUTO_PINT3_PBOOL2(ScriptOverlay, Overlay_CreateRoomGraphical);
}
// ScriptOverlay* (int x, int y, int width, int font, int colour, const char* text, ...)
RuntimeScriptValue Sc_Overlay_CreateTextual(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_SCRIPT_SPRINTF(Overlay_CreateTextual, 6);
ScriptOverlay *overlay = Overlay_CreateTextual(params[0].IValue, params[1].IValue, params[2].IValue,
params[3].IValue, params[4].IValue, scsf_buffer);
return RuntimeScriptValue().SetScriptObject(overlay, overlay);
}
RuntimeScriptValue Sc_Overlay_CreateRoomTextual(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_SCRIPT_SPRINTF(Overlay_CreateRoomTextual, 6);
ScriptOverlay *overlay = Overlay_CreateRoomTextual(params[0].IValue, params[1].IValue, params[2].IValue,
params[3].IValue, params[4].IValue, scsf_buffer);
return RuntimeScriptValue().SetScriptObject(overlay, overlay);
}
// void (ScriptOverlay *scover, int wii, int fontid, int clr, char*texx, ...)
RuntimeScriptValue Sc_Overlay_SetText(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_SCRIPT_SPRINTF(Overlay_SetText, 4);
Overlay_SetText((ScriptOverlay *)self, params[0].IValue, params[1].IValue, params[2].IValue, scsf_buffer);
return RuntimeScriptValue((int32_t)0);
}
// void (ScriptOverlay *sco)
RuntimeScriptValue Sc_Overlay_Remove(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID(ScriptOverlay, Overlay_Remove);
}
// int (ScriptOverlay *scover)
RuntimeScriptValue Sc_Overlay_GetValid(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptOverlay, Overlay_GetValid);
}
// int (ScriptOverlay *scover)
RuntimeScriptValue Sc_Overlay_GetX(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptOverlay, Overlay_GetX);
}
// void (ScriptOverlay *scover, int newx)
RuntimeScriptValue Sc_Overlay_SetX(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptOverlay, Overlay_SetX);
}
// int (ScriptOverlay *scover)
RuntimeScriptValue Sc_Overlay_GetY(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptOverlay, Overlay_GetY);
}
// void (ScriptOverlay *scover, int newy)
RuntimeScriptValue Sc_Overlay_SetY(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptOverlay, Overlay_SetY);
}
RuntimeScriptValue Sc_Overlay_GetGraphic(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptOverlay, Overlay_GetGraphic);
}
RuntimeScriptValue Sc_Overlay_SetGraphic(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptOverlay, Overlay_SetGraphic);
}
RuntimeScriptValue Sc_Overlay_InRoom(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_BOOL(ScriptOverlay, Overlay_InRoom);
}
RuntimeScriptValue Sc_Overlay_GetWidth(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptOverlay, Overlay_GetWidth);
}
RuntimeScriptValue Sc_Overlay_SetWidth(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptOverlay, Overlay_SetWidth);
}
RuntimeScriptValue Sc_Overlay_GetHeight(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptOverlay, Overlay_GetHeight);
}
RuntimeScriptValue Sc_Overlay_SetHeight(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptOverlay, Overlay_SetHeight);
}
RuntimeScriptValue Sc_Overlay_GetGraphicWidth(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptOverlay, Overlay_GetGraphicWidth);
}
RuntimeScriptValue Sc_Overlay_GetGraphicHeight(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptOverlay, Overlay_GetGraphicHeight);
}
RuntimeScriptValue Sc_Overlay_GetTransparency(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptOverlay, Overlay_GetTransparency);
}
RuntimeScriptValue Sc_Overlay_SetTransparency(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptOverlay, Overlay_SetTransparency);
}
RuntimeScriptValue Sc_Overlay_GetZOrder(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptOverlay, Overlay_GetZOrder);
}
RuntimeScriptValue Sc_Overlay_SetZOrder(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptOverlay, Overlay_SetZOrder);
}
//=============================================================================
//
// Exclusive variadic API implementation for Plugins
//
//=============================================================================
ScriptOverlay *ScPl_Overlay_CreateRoomTextual(int x, int y, int width, int font, int colour, const char *text, ...) {
API_PLUGIN_SCRIPT_SPRINTF(text);
return Overlay_CreateRoomTextual(x, y, width, font, colour, scsf_buffer);
}
// void (ScriptOverlay *scover, int wii, int fontid, int clr, char*texx, ...)
void ScPl_Overlay_SetText(ScriptOverlay *scover, int wii, int fontid, int clr, char *texx, ...) {
API_PLUGIN_SCRIPT_SPRINTF(texx);
Overlay_SetText(scover, wii, fontid, clr, scsf_buffer);
}
void RegisterOverlayAPI() {
ScFnRegister overlay_api[] = {
{"Overlay::CreateGraphical^4", API_FN_PAIR(Overlay_CreateGraphical4)},
{"Overlay::CreateGraphical^5", API_FN_PAIR(Overlay_CreateGraphical)},
{"Overlay::CreateTextual^106", Sc_Overlay_CreateTextual},
{"Overlay::CreateRoomGraphical^5", API_FN_PAIR(Overlay_CreateRoomGraphical)},
{"Overlay::CreateRoomTextual^106", Sc_Overlay_CreateRoomTextual},
{"Overlay::SetText^104", Sc_Overlay_SetText},
{"Overlay::Remove^0", API_FN_PAIR(Overlay_Remove)},
{"Overlay::get_Valid", API_FN_PAIR(Overlay_GetValid)},
{"Overlay::get_X", API_FN_PAIR(Overlay_GetX)},
{"Overlay::set_X", API_FN_PAIR(Overlay_SetX)},
{"Overlay::get_Y", API_FN_PAIR(Overlay_GetY)},
{"Overlay::set_Y", API_FN_PAIR(Overlay_SetY)},
{"Overlay::get_Graphic", API_FN_PAIR(Overlay_GetGraphic)},
{"Overlay::set_Graphic", API_FN_PAIR(Overlay_SetGraphic)},
{"Overlay::get_InRoom", API_FN_PAIR(Overlay_InRoom)},
{"Overlay::get_Width", API_FN_PAIR(Overlay_GetWidth)},
{"Overlay::set_Width", API_FN_PAIR(Overlay_SetWidth)},
{"Overlay::get_Height", API_FN_PAIR(Overlay_GetHeight)},
{"Overlay::set_Height", API_FN_PAIR(Overlay_SetHeight)},
{"Overlay::get_GraphicWidth", API_FN_PAIR(Overlay_GetGraphicWidth)},
{"Overlay::get_GraphicHeight", API_FN_PAIR(Overlay_GetGraphicHeight)},
{"Overlay::get_Transparency", API_FN_PAIR(Overlay_GetTransparency)},
{"Overlay::set_Transparency", API_FN_PAIR(Overlay_SetTransparency)},
{"Overlay::get_ZOrder", API_FN_PAIR(Overlay_GetZOrder)},
{"Overlay::set_ZOrder", API_FN_PAIR(Overlay_SetZOrder)},
};
ccAddExternalFunctions361(overlay_api);
}
} // namespace AGS3
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