1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/shared/ac/common.h"
#include "ags/shared/ac/game_setup_struct.h"
#include "ags/engine/ac/game_state.h"
#include "ags/engine/ac/parser.h"
#include "ags/engine/ac/string.h"
#include "ags/shared/ac/words_dictionary.h"
#include "ags/engine/debugging/debug_log.h"
#include "ags/shared/util/string.h"
#include "ags/shared/util/string_compat.h"
#include "ags/shared/debugging/out.h"
#include "ags/engine/script/script_api.h"
#include "ags/engine/script/script_runtime.h"
#include "ags/engine/ac/dynobj/script_string.h"
#include "ags/globals.h"
namespace AGS3 {
using namespace AGS::Shared;
int Parser_FindWordID(const char *wordToFind) {
return find_word_in_dictionary(wordToFind);
}
const char *Parser_SaidUnknownWord() {
if (_GP(play).bad_parsed_word[0] == 0)
return nullptr;
return CreateNewScriptString(_GP(play).bad_parsed_word);
}
void ParseText(const char *text) {
parse_sentence(text, &_GP(play).num_parsed_words, _GP(play).parsed_words, nullptr, 0);
}
// Said: call with argument for example "get apple"; we then check
// word by word if it matches (using dictonary ID equivalence to match
// synonyms). Returns 1 if it does, 0 if not.
int Said(const char *checkwords) {
int numword = 0;
short words[MAX_PARSED_WORDS];
return parse_sentence(checkwords, &numword, &words[0], _GP(play).parsed_words, _GP(play).num_parsed_words);
}
//=============================================================================
int find_word_in_dictionary(const char *lookfor) {
int j;
if (_GP(game).dict == nullptr)
return -1;
for (j = 0; j < _GP(game).dict->num_words; j++) {
if (ags_stricmp(lookfor, _GP(game).dict->word[j]) == 0) {
return _GP(game).dict->wordnum[j];
}
}
if (lookfor[0] != 0) {
// If the word wasn't found, but it ends in 'S', see if there's
// a non-plural version
const char *ptat = &lookfor[strlen(lookfor) - 1];
char lastletter = *ptat;
if ((lastletter == 's') || (lastletter == 'S') || (lastletter == '\'')) {
String singular = lookfor;
singular.ClipRight(1);
return find_word_in_dictionary(singular.GetCStr());
}
}
return -1;
}
int is_valid_word_char(char theChar) {
if ((Common::isAlnum((unsigned char)theChar)) || (theChar == '\'') || (theChar == '-')) {
return 1;
}
return 0;
}
int FindMatchingMultiWordWord(char *thisword, const char **text) {
// see if there are any multi-word words
// that match -- if so, use them
const char *tempptr = *text;
char tempword[150] = "";
if (thisword != nullptr)
Common::strcpy_s(tempword, thisword);
int bestMatchFound = -1, word;
const char *tempptrAtBestMatch = tempptr;
do {
// extract and concat the next word
Common::strcat_s(tempword, " ");
while (tempptr[0] == ' ') tempptr++;
char chbuffer[2];
while (is_valid_word_char(tempptr[0])) {
snprintf(chbuffer, sizeof(chbuffer), "%c", tempptr[0]);
Common::strcat_s(tempword, chbuffer);
tempptr++;
}
// is this it?
word = find_word_in_dictionary(tempword);
// take the longest match we find
if (word >= 0) {
bestMatchFound = word;
tempptrAtBestMatch = tempptr;
}
} while (tempptr[0] == ' ');
word = bestMatchFound;
if (word >= 0) {
// yes, a word like "pick up" was found
*text = tempptrAtBestMatch;
if (thisword != nullptr)
Common::strcpy_s(thisword, 150, tempword);
}
return word;
}
// parse_sentence: pass compareto as NULL to parse the sentence, or
// compareto as non-null to check if it matches the passed sentence
int parse_sentence(const char *src_text, int *numwords, short *wordarray, short *compareto, int comparetonum) {
char thisword[150] = "\0";
int i = 0, comparing = 0;
int8 in_optional = 0, do_word_now = 0;
int optional_start = 0;
numwords[0] = 0;
if (compareto == nullptr)
_GP(play).bad_parsed_word[0] = 0;
String uniform_text = src_text;
uniform_text.MakeLower();
const char *text = uniform_text.GetCStr();
while (1) {
if ((compareto != nullptr) && (compareto[comparing] == RESTOFLINE))
return 1;
if ((text[0] == ']') && (compareto != nullptr)) {
if (!in_optional)
quitprintf("!Said: unexpected ']'\nText: %s", src_text);
do_word_now = 1;
}
if (is_valid_word_char(text[0])) {
// Part of a word, add it on
thisword[i] = text[0];
i++;
} else if ((text[0] == '[') && (compareto != nullptr)) {
if (in_optional)
quitprintf("!Said: nested optional words\nText: %s", src_text);
in_optional = 1;
optional_start = comparing;
} else if ((thisword[0] != 0) || ((text[0] == 0) && (i > 0)) || (do_word_now == 1)) {
// End of word, so process it
thisword[i] = 0;
i = 0;
int word = -1;
if (text[0] == ' ') {
word = FindMatchingMultiWordWord(thisword, &text);
}
if (word < 0) {
// just a normal word
word = find_word_in_dictionary(thisword);
}
// "look rol"
if (word == RESTOFLINE)
return 1;
if (compareto) {
// check string is longer than user input
if (comparing >= comparetonum) {
if (in_optional) {
// eg. "exit [door]" - there's no more user input
// but the optional word is still there
if (do_word_now) {
in_optional = 0;
do_word_now = 0;
}
thisword[0] = 0;
text++;
continue;
}
return 0;
}
if (word <= 0)
quitprintf("!Said: supplied word '%s' is not in dictionary or is an ignored word\nText: %s", thisword, src_text);
if (word == ANYWORD) {
} else if (word != compareto[comparing]) {
// words don't match - if a comma then a list of possibles,
// so allow retry
if (text[0] == ',')
comparing--;
else {
// words don't match
if (in_optional) {
// inside an optional clause, so skip it
while (text[0] != ']') {
if (text[0] == 0)
quitprintf("!Said: unterminated [optional]\nText: %s", src_text);
text++;
}
// -1 because it's about to be ++'d again
comparing = optional_start - 1;
}
// words don't match outside an optional clause, abort
else
return 0;
}
} else if (text[0] == ',') {
// this alternative matched, but there are more
// so skip the other alternatives
int continueSearching = 1;
while (continueSearching) {
const char *textStart = ++text; // begin with next char
// find where the next word ends
while ((text[0] == ',') || is_valid_word_char(text[0])) {
// shift beginning of potential multi-word each time we see a comma
if (text[0] == ',')
textStart = ++text;
else
text++;
}
continueSearching = 0;
if (text[0] == 0 || text[0] == ' ') {
Common::strcpy_s(thisword, textStart);
thisword[text - textStart] = 0;
// forward past any multi-word alternatives
if (FindMatchingMultiWordWord(thisword, &text) >= 0) {
if (text[0] == 0)
break;
continueSearching = 1;
}
}
}
if ((text[0] == ']') && (in_optional)) {
// [go,move] we just matched "go", so skip over "move"
in_optional = 0;
text++;
}
// go back cos it'll be ++'d in a minute
text--;
}
comparing++;
} else if (word != 0) {
// it's not an ignore word (it's a known word, or an unknown
// word, so save its index)
wordarray[numwords[0]] = word;
numwords[0]++;
if (numwords[0] >= MAX_PARSED_WORDS)
return 0;
// if it's an unknown word, store it for use in messages like
// "you can't use the word 'xxx' in this game"
if ((word < 0) && (_GP(play).bad_parsed_word[0] == 0))
Common::strcpy_s(_GP(play).bad_parsed_word, 100, thisword);
}
if (do_word_now) {
in_optional = 0;
do_word_now = 0;
}
thisword[0] = 0;
}
if (text[0] == 0)
break;
text++;
}
// If the user input is longer than the Said string, it's wrong
// eg Said("look door") and they type "look door jibble"
// rol should be used instead to enable this
if (comparing < comparetonum)
return 0;
return 1;
}
//=============================================================================
//
// Script API Functions
//
//=============================================================================
// int (const char *wordToFind)
RuntimeScriptValue Sc_Parser_FindWordID(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_POBJ(Parser_FindWordID, const char);
}
// void (char*text)
RuntimeScriptValue Sc_ParseText(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_POBJ(ParseText, /*const*/ char);
}
// const char* ()
RuntimeScriptValue Sc_Parser_SaidUnknownWord(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJ(const char, _GP(myScriptStringImpl), Parser_SaidUnknownWord);
}
// int (char*checkwords)
RuntimeScriptValue Sc_Said(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT_POBJ(Said, /*const*/ char);
}
void RegisterParserAPI() {
ScFnRegister parser_api[] = {
{"Parser::FindWordID^1", API_FN_PAIR(Parser_FindWordID)},
{"Parser::ParseText^1", API_FN_PAIR(ParseText)},
{"Parser::SaidUnknownWord^0", API_FN_PAIR(Parser_SaidUnknownWord)},
{"Parser::Said^1", API_FN_PAIR(Said)},
};
ccAddExternalFunctions361(parser_api);
}
} // namespace AGS3
|