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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_RICH_GAME_MEDIA_H
#define AGS_ENGINE_AC_RICH_GAME_MEDIA_H
#include "common/str.h"
namespace AGS3 {
// Windows Vista Rich Save Games, modified to be platform-agnostic
#define RM_MAXLENGTH 1024
#define RM_MAGICNUMBER MKTAG('H', 'M', 'G', 'R')
// Forward declaration
namespace AGS {
namespace Shared {
class Stream;
} // namespace Shared
} // namespace AGS
using namespace AGS; // FIXME later
#pragma pack(push)
#pragma pack(1)
typedef struct _RICH_GAME_MEDIA_HEADER {
private:
template<class SRC, class DEST>
static void uconvert(const SRC *src, DEST *dest, size_t maxSize) {
do {
*dest++ = *src;
} while (*src++ != 0 && --maxSize > 1);
*dest = '\0';
}
public:
int dwMagicNumber;
int dwHeaderVersion;
int dwHeaderSize;
int dwThumbnailOffsetLowerDword;
int dwThumbnailOffsetHigherDword;
int dwThumbnailSize;
unsigned char guidGameId[16];
unsigned short szGameName[RM_MAXLENGTH];
unsigned short szSaveName[RM_MAXLENGTH];
unsigned short szLevelName[RM_MAXLENGTH];
unsigned short szComments[RM_MAXLENGTH];
void ReadFromFile(Shared::Stream *in);
void WriteToFile(Shared::Stream *out);
void setSaveName(const Common::String &saveName);
Common::String getSaveName() const;
} RICH_GAME_MEDIA_HEADER;
#pragma pack(pop)
} // namespace AGS3
#endif
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