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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/shared/ac/common.h"
#include "ags/engine/ac/draw.h"
#include "ags/shared/ac/game_setup_struct.h"
#include "ags/engine/ac/sprite.h"
#include "ags/engine/ac/system.h"
#include "ags/engine/platform/base/ags_platform_driver.h"
#include "ags/plugins/ags_plugin_evts.h"
#include "ags/plugins/plugin_engine.h"
#include "ags/shared/gfx/bitmap.h"
#include "ags/engine/gfx/graphics_driver.h"
namespace AGS3 {
using namespace AGS::Shared;
using namespace AGS::Engine;
Size get_new_size_for_sprite(const Size &size, const uint32_t sprite_flags) {
if (!_GP(game).AllowRelativeRes() || ((sprite_flags & SPF_VAR_RESOLUTION) == 0))
return size;
Size newsz = size;
ctx_data_to_game_size(newsz.Width, newsz.Height, ((sprite_flags & SPF_HIRES) != 0));
return newsz;
}
// from is a 32-bit RGBA image, to is a 15/16/24-bit destination image
Bitmap *remove_alpha_channel(Bitmap *from) {
const int game_cd = _GP(game).GetColorDepth();
Bitmap *to = BitmapHelper::CreateBitmap(from->GetWidth(), from->GetHeight(), game_cd);
const int maskcol = to->GetMaskColor();
int y, x;
unsigned int c, b, g, r;
if (game_cd == 24) { // 32-to-24
for (y = 0; y < from->GetHeight(); y++) {
unsigned int *psrc = (unsigned int *)from->GetScanLine(y);
unsigned char *pdest = (unsigned char *)to->GetScanLine(y);
for (x = 0; x < from->GetWidth(); x++) {
c = psrc[x];
// less than 50% opaque, remove the pixel
if (((c >> 24) & 0x00ff) < 128)
c = maskcol;
// copy the RGB values across
memcpy(&pdest[x * 3], &c, 3);
}
}
} else if (game_cd > 8) { // 32 to 15 or 16
for (y = 0; y < from->GetHeight(); y++) {
unsigned int *psrc = (unsigned int *)from->GetScanLine(y);
unsigned short *pdest = (unsigned short *)to->GetScanLine(y);
for (x = 0; x < from->GetWidth(); x++) {
c = psrc[x];
// less than 50% opaque, remove the pixel
if (((c >> 24) & 0x00ff) < 128)
pdest[x] = maskcol;
else {
// otherwise, copy it across
r = (c >> 16) & 0x00ff;
g = (c >> 8) & 0x00ff;
b = c & 0x00ff;
pdest[x] = makecol_depth(game_cd, r, g, b);
}
}
}
} else { // 32 to 8-bit game
// TODO: consider similar to above approach if this becomes a wanted feature
to->Blit(from);
}
return to;
}
Bitmap *initialize_sprite(sprkey_t index, Bitmap *image, uint32_t &sprite_flags) {
int oldeip = get_our_eip();
set_our_eip(4300);
if (sprite_flags & SPF_HADALPHACHANNEL) {
// we stripped the alpha channel out last time, put
// it back so that we can remove it properly again
// CHECKME: find out what does this mean, and explain properly
sprite_flags |= SPF_ALPHACHANNEL;
}
// stretch sprites to correct resolution
Size newsz = get_new_size_for_sprite(image->GetSize(), sprite_flags);
_G(eip_guinum) = index;
_G(eip_guiobj) = newsz.Width;
Bitmap *use_bmp = image;
if (newsz != image->GetSize()) {
use_bmp = new Bitmap(newsz.Width, newsz.Height, image->GetColorDepth());
use_bmp->StretchBlt(image, RectWH(0, 0, use_bmp->GetWidth(), use_bmp->GetHeight()));
delete image;
}
use_bmp = PrepareSpriteForUse(use_bmp, (sprite_flags & SPF_ALPHACHANNEL) != 0);
if (_GP(game).GetColorDepth() < 32) {
sprite_flags &= ~SPF_ALPHACHANNEL;
// save the fact that it had one for the next time this is re-loaded from disk
// CHECKME: find out what does this mean, and explain properly
sprite_flags |= SPF_HADALPHACHANNEL;
}
set_our_eip(oldeip);
return use_bmp;
}
void post_init_sprite(sprkey_t index) {
pl_run_plugin_hooks(AGSE_SPRITELOAD, index);
}
} // namespace AGS3
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