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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_SPRITE_H
#define AGS_ENGINE_AC_SPRITE_H
#include "ags/shared/ac/sprite_cache.h"
#include "ags/shared/gfx/bitmap.h"
namespace AGS3 {
// Converts from 32-bit RGBA image, to a 15/16/24-bit destination image,
// replacing more than half-translucent alpha pixels with transparency mask pixels.
Shared::Bitmap *remove_alpha_channel(Shared::Bitmap *from);
Size get_new_size_for_sprite(const Size &size, const uint32_t sprite_flags);
// Initializes a loaded sprite for use in the game, adjusts the sprite flags.
// Returns a resulting bitmap, which may be a new or old bitmap; or null on failure.
// Original bitmap **gets deleted** if a new bitmap had to be created,
// or if failed to properly initialize one.
Shared::Bitmap *initialize_sprite(Shared::sprkey_t index, Shared::Bitmap *image, uint32_t &sprite_flags);
void post_init_sprite(Shared::sprkey_t index);
} // namespace AGS3
#endif
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