1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "ags/shared/ac/common.h"
#include "ags/engine/ac/draw.h"
#include "ags/engine/ac/dynobj/cc_audio_channel.h"
#include "ags/engine/ac/game_setup.h"
#include "ags/shared/ac/game_setup_struct.h"
#include "ags/engine/ac/game_state.h"
#include "ags/engine/ac/global_debug.h"
#include "ags/engine/ac/global_translation.h"
#include "ags/engine/ac/mouse.h"
#include "ags/engine/ac/string.h"
#include "ags/engine/ac/system.h"
#include "ags/engine/ac/dynobj/script_system.h"
#include "ags/engine/debugging/debug_log.h"
#include "ags/shared/debugging/out.h"
#include "ags/engine/gfx/graphics_driver.h"
#include "ags/engine/main/config.h"
#include "ags/engine/main/graphics_mode.h"
#include "ags/engine/main/engine.h"
#include "ags/engine/main/main.h"
#include "ags/engine/media/audio/audio_system.h"
#include "ags/shared/util/string_compat.h"
#include "ags/shared/debugging/out.h"
#include "ags/engine/script/script_api.h"
#include "ags/engine/script/script_runtime.h"
#include "ags/engine/ac/dynobj/script_string.h"
#include "ags/ags.h"
#include "ags/globals.h"
#include "ags/events.h"
namespace AGS3 {
using namespace AGS::Shared;
bool System_GetHasInputFocus() {
return !_G(switched_away);
}
int System_GetColorDepth() {
return _GP(scsystem).coldepth;
}
int System_GetOS() {
return _GP(scsystem).os;
}
// [IKM] 2014-09-21
// IMPORTANT NOTE on System.ScreenWidth and System.ScreenHeight:
// It appears that in AGS these properties were not defining actual window size
// in pixels, but rather game frame size, which could include black borders,
// in 'native' (unscaled) pixels. This was due the specifics of how graphics
// modes were implemented in previous versions.
//
// Quote from the old manual:
// "Returns the actual screen width that the game is running at. If a graphic
// filter is in use, the resolution returned will be that before any
// stretching by the filter has been applied. If widescreen side borders are
// enabled, the screen width reported will include the size of these borders."
//
// The key words are "the resolution returned will be that BEFORE any
// stretching by the filter has been applied".
//
// Since now the letterbox and pillarbox borders are handled by graphics
// renderer and are not part of the game anymore, these properties should
// return strictly native game size. This is required for backwards
// compatibility.
//
int System_GetScreenWidth() {
return _GP(game).GetGameRes().Width;
}
int System_GetScreenHeight() {
return _GP(game).GetGameRes().Height;
}
int System_GetViewportHeight() {
return game_to_data_coord(_GP(play).GetMainViewport().GetHeight());
}
int System_GetViewportWidth() {
return game_to_data_coord(_GP(play).GetMainViewport().GetWidth());
}
const char *System_GetVersion() {
return CreateNewScriptString(_G(EngineVersion).LongString.GetCStr());
}
int System_GetHardwareAcceleration() {
return _G(gfxDriver)->HasAcceleratedTransform() ? 1 : 0;
}
int System_GetNumLock() {
return (::AGS::g_events->getModifierFlags() & Common::KBD_NUM) ? 1 : 0;
}
int System_GetCapsLock() {
return (::AGS::g_events->getModifierFlags() & Common::KBD_CAPS) ? 1 : 0;
}
int System_GetScrollLock() {
return (::AGS::g_events->getModifierFlags() & Common::KBD_SCRL) ? 1 : 0;
}
int System_GetVsync() {
return _GP(scsystem).vsync;
}
void System_SetVsync(int newValue) {
if (_G(gfxDriver)->DoesSupportVsyncToggle()) {
System_SetVSyncInternal(newValue != 0);
}
}
void System_SetVSyncInternal(bool vsync) {
_GP(scsystem).vsync = vsync;
_GP(usetup).Screen.Params.VSync = vsync;
}
int System_GetWindowed() {
return _GP(scsystem).windowed;
}
void System_SetWindowed(int windowed) {
if (windowed != _GP(scsystem).windowed)
engine_try_switch_windowed_gfxmode();
}
int System_GetSupportsGammaControl() {
return _G(gfxDriver)->SupportsGammaControl();
}
int System_GetGamma() {
return _GP(play).gamma_adjustment;
}
void System_SetGamma(int newValue) {
if ((newValue < 0) || (newValue > 200))
quitprintf("!System.Gamma: value must be between 0-200 (not %d)", newValue);
if (_GP(play).gamma_adjustment != newValue) {
debug_script_log("Gamma control set to %d", newValue);
_GP(play).gamma_adjustment = newValue;
if (_G(gfxDriver)->SupportsGammaControl())
_G(gfxDriver)->SetGamma(newValue);
}
}
int System_GetAudioChannelCount() {
return _GP(game).numGameChannels;
}
ScriptAudioChannel *System_GetAudioChannels(int index) {
if ((index < 0) || (index >= _GP(game).numGameChannels))
quitprintf("!System.AudioChannels: invalid sound channel index %d, supported %d - %d",
index, 0, _GP(game).numGameChannels - 1);
return &_G(scrAudioChannel)[index];
}
int System_GetVolume() {
return _GP(play).digital_master_volume;
}
void System_SetVolume(int newvol) {
if ((newvol < 0) || (newvol > 100))
quit("!System.Volume: invalid volume - must be from 0-100");
if (newvol == _GP(play).digital_master_volume)
return;
_GP(play).digital_master_volume = newvol;
Audio::Mixer *mixer = ::AGS::g_vm->_mixer;
double percent = (double)newvol / 100.0;
int musicVol = static_cast<int>((double)ConfMan.getInt("music_volume") * percent);
int sfxVol = static_cast<int>((double)ConfMan.getInt("sfx_volume") * percent);
mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, musicVol);
mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, sfxVol);
}
const char *System_GetRuntimeInfo() {
String runtimeInfo = GetRuntimeInfo();
return CreateNewScriptString(runtimeInfo.GetCStr());
}
int System_GetRenderAtScreenResolution() {
return _GP(usetup).RenderAtScreenRes;
}
void System_SetRenderAtScreenResolution(int enable) {
_GP(usetup).RenderAtScreenRes = enable != 0;
}
//=============================================================================
//
// Script API Functions
//
//=============================================================================
RuntimeScriptValue Sc_System_GetAudioChannelCount(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(System_GetAudioChannelCount);
}
// ScriptAudioChannel* (int index)
RuntimeScriptValue Sc_System_GetAudioChannels(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJ_PINT(ScriptAudioChannel, _GP(ccDynamicAudio), System_GetAudioChannels);
}
// int ()
RuntimeScriptValue Sc_System_GetCapsLock(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(System_GetCapsLock);
}
// int ()
RuntimeScriptValue Sc_System_GetColorDepth(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(System_GetColorDepth);
}
// int ()
RuntimeScriptValue Sc_System_GetGamma(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(System_GetGamma);
}
// void (int newValue)
RuntimeScriptValue Sc_System_SetGamma(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(System_SetGamma);
}
// int ()
RuntimeScriptValue Sc_System_GetHardwareAcceleration(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(System_GetHardwareAcceleration);
}
RuntimeScriptValue Sc_System_GetHasInputFocus(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_BOOL(System_GetHasInputFocus);
}
// int ()
RuntimeScriptValue Sc_System_GetNumLock(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(System_GetNumLock);
}
// int ()
RuntimeScriptValue Sc_System_GetOS(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(System_GetOS);
}
// int ()
RuntimeScriptValue Sc_System_GetScreenHeight(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(System_GetScreenHeight);
}
// int ()
RuntimeScriptValue Sc_System_GetScreenWidth(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(System_GetScreenWidth);
}
// int ()
RuntimeScriptValue Sc_System_GetScrollLock(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(System_GetScrollLock);
}
// int ()
RuntimeScriptValue Sc_System_GetSupportsGammaControl(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(System_GetSupportsGammaControl);
}
// const char *()
RuntimeScriptValue Sc_System_GetVersion(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJ(const char, _GP(myScriptStringImpl), System_GetVersion);
}
// int ()
RuntimeScriptValue Sc_System_GetViewportHeight(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(System_GetViewportHeight);
}
// int ()
RuntimeScriptValue Sc_System_GetViewportWidth(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(System_GetViewportWidth);
}
// int ()
RuntimeScriptValue Sc_System_GetVolume(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(System_GetVolume);
}
// void (int newvol)
RuntimeScriptValue Sc_System_SetVolume(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(System_SetVolume);
}
// int ()
RuntimeScriptValue Sc_System_GetVsync(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(System_GetVsync);
}
// void (int newValue)
RuntimeScriptValue Sc_System_SetVsync(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(System_SetVsync);
}
RuntimeScriptValue Sc_System_GetWindowed(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(System_GetWindowed);
}
RuntimeScriptValue Sc_System_SetWindowed(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(System_SetWindowed);
}
// const char *()
RuntimeScriptValue Sc_System_GetRuntimeInfo(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJ(const char, _GP(myScriptStringImpl), System_GetRuntimeInfo);
}
RuntimeScriptValue Sc_System_GetRenderAtScreenResolution(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_INT(System_GetRenderAtScreenResolution);
}
RuntimeScriptValue Sc_System_SetRenderAtScreenResolution(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID_PINT(System_SetRenderAtScreenResolution);
}
RuntimeScriptValue Sc_System_SaveConfigToFile(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_VOID(save_config_file);
}
RuntimeScriptValue Sc_System_Log(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_SCRIPT_SPRINTF_PURE(Sc_System_Log, 2);
Debug::Printf(kDbgGroup_Script, (MessageType)params[0].IValue, "%s", scsf_buffer);
return RuntimeScriptValue((int32_t)0);
}
//=============================================================================
//
// Exclusive variadic API implementation for Plugins
//
//=============================================================================
void ScPl_System_Log(int message_type, const char *texx, ...) {
API_PLUGIN_SCRIPT_SPRINTF_PURE(texx);
Debug::Printf(kDbgGroup_Script, (MessageType)message_type, scsf_buffer);
}
void RegisterSystemAPI() {
ScFnRegister system_api[] = {
{"System::get_AudioChannelCount", API_FN_PAIR(System_GetAudioChannelCount)},
{"System::geti_AudioChannels", API_FN_PAIR(System_GetAudioChannels)},
{"System::get_CapsLock", API_FN_PAIR(System_GetCapsLock)},
{"System::get_ColorDepth", API_FN_PAIR(System_GetColorDepth)},
{"System::get_Gamma", API_FN_PAIR(System_GetGamma)},
{"System::set_Gamma", API_FN_PAIR(System_SetGamma)},
{"System::get_HardwareAcceleration", API_FN_PAIR(System_GetHardwareAcceleration)},
{"System::get_HasInputFocus", API_FN_PAIR(System_GetHasInputFocus)},
{"System::get_NumLock", API_FN_PAIR(System_GetNumLock)},
{"System::get_OperatingSystem", API_FN_PAIR(System_GetOS)},
{"System::get_RenderAtScreenResolution", API_FN_PAIR(System_GetRenderAtScreenResolution)},
{"System::set_RenderAtScreenResolution", API_FN_PAIR(System_SetRenderAtScreenResolution)},
{"System::get_RuntimeInfo", API_FN_PAIR(System_GetRuntimeInfo)},
{"System::get_ScreenHeight", API_FN_PAIR(System_GetScreenHeight)},
{"System::get_ScreenWidth", API_FN_PAIR(System_GetScreenWidth)},
{"System::get_ScrollLock", API_FN_PAIR(System_GetScrollLock)},
{"System::get_SupportsGammaControl", API_FN_PAIR(System_GetSupportsGammaControl)},
{"System::get_Version", API_FN_PAIR(System_GetVersion)},
{"SystemInfo::get_Version", API_FN_PAIR(System_GetVersion)},
{"System::get_ViewportHeight", API_FN_PAIR(System_GetViewportHeight)},
{"System::get_ViewportWidth", API_FN_PAIR(System_GetViewportWidth)},
{"System::get_Volume", API_FN_PAIR(System_GetVolume)},
{"System::set_Volume", API_FN_PAIR(System_SetVolume)},
{"System::get_VSync", API_FN_PAIR(System_GetVsync)},
{"System::set_VSync", API_FN_PAIR(System_SetVsync)},
{"System::get_Windowed", API_FN_PAIR(System_GetWindowed)},
{"System::set_Windowed", API_FN_PAIR(System_SetWindowed)},
{"System::SaveConfigToFile", Sc_System_SaveConfigToFile},
{"System::Log^102", Sc_System_Log},
};
ccAddExternalFunctions361(system_api);
}
} // namespace AGS3
|