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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_SYSTEM_AUDIO_H
#define AGS_ENGINE_AC_SYSTEM_AUDIO_H
#include "ags/engine/ac/dynobj/script_audio_channel.h"
namespace AGS3 {
int System_GetColorDepth();
int System_GetOS();
int System_GetScreenWidth();
int System_GetScreenHeight();
int System_GetViewportHeight();
int System_GetViewportWidth();
const char *System_GetVersion();
int System_GetHardwareAcceleration();
int System_GetNumLock();
int System_GetCapsLock();
int System_GetScrollLock();
int System_GetVsync();
void System_SetVsync(int newValue);
void System_SetVSyncInternal(bool vsync);
int System_GetWindowed();
int System_GetSupportsGammaControl();
int System_GetGamma();
void System_SetGamma(int newValue);
int System_GetAudioChannelCount();
ScriptAudioChannel *System_GetAudioChannels(int index);
int System_GetVolume();
void System_SetVolume(int newvol);
const char *System_GetRuntimeInfo();
} // namespace AGS3
#endif
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