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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_DEBUGGING_DEBUGGER_H
#define AGS_ENGINE_DEBUGGING_DEBUGGER_H
#include "ags/shared/util/string.h"
namespace AGS3 {
struct IAGSEditorDebugger;
struct ScriptPosition;
int check_for_messages_from_debugger();
bool send_state_to_debugger(const char *msg);
bool send_exception_to_debugger(const char *qmsg);
// Returns current script's location and callstack
AGS::Shared::String get_cur_script(int numberOfLinesOfCallStack);
void check_debug_keys();
#define DBG_NOIFACE 1
#define DBG_NODRAWSPRITES 2
#define DBG_NOOBJECTS 4
#define DBG_NOUPDATE 8
#define DBG_NOSFX 0x10
#define DBG_NOMUSIC 0x20
#define DBG_NOSCRIPT 0x40
// #define DBG_DBGSCRIPT 0x80 // unused
#define DBG_DEBUGMODE 0x100
#define DBG_REGONLY 0x200
#define DBG_NOVIDEO 0x400
enum FPSDisplayMode {
kFPS_Hide = 0, // hid by the script/user command
kFPS_Display = 1, // shown by the script/user command
kFPS_Forced = 2 // forced shown by the engine arg
};
} // namespace AGS3
#endif
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