File: debugger.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef AGS_ENGINE_DEBUGGING_DEBUGGER_H
#define AGS_ENGINE_DEBUGGING_DEBUGGER_H

#include "ags/shared/util/string.h"

namespace AGS3 {

struct IAGSEditorDebugger;
struct ScriptPosition;

int check_for_messages_from_debugger();
bool send_state_to_debugger(const char *msg);
bool send_exception_to_debugger(const char *qmsg);
// Returns current script's location and callstack
AGS::Shared::String get_cur_script(int numberOfLinesOfCallStack);
void check_debug_keys();

#define DBG_NOIFACE       1
#define DBG_NODRAWSPRITES 2
#define DBG_NOOBJECTS     4
#define DBG_NOUPDATE      8
#define DBG_NOSFX      0x10
#define DBG_NOMUSIC    0x20
#define DBG_NOSCRIPT   0x40
// #define DBG_DBGSCRIPT  0x80 // unused
#define DBG_DEBUGMODE 0x100
#define DBG_REGONLY   0x200
#define DBG_NOVIDEO   0x400

enum FPSDisplayMode {
	kFPS_Hide = 0,    // hid by the script/user command
	kFPS_Display = 1, // shown by the script/user command
	kFPS_Forced = 2   // forced shown by the engine arg
};

} // namespace AGS3

#endif