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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//=============================================================================
//
// This unit provides game initialization routine, which takes place after
// main game file was successfully loaded.
//
//=============================================================================
#ifndef AGS_ENGINE_GAME_GAME_INIT_H
#define AGS_ENGINE_GAME_GAME_INIT_H
#include "ags/shared/game/main_game_file.h"
#include "ags/shared/util/string.h"
namespace AGS3 {
namespace AGS {
namespace Engine {
using namespace Shared;
// Error codes for initializing the game
enum GameInitErrorType {
kGameInitErr_NoError,
// currently AGS requires at least one font to be present in game
kGameInitErr_NoFonts,
kGameInitErr_TooManyAudioTypes,
kGameInitErr_EntityInitFail,
kGameInitErr_PluginNameInvalid,
kGameInitErr_NoGlobalScript,
kGameInitErr_ScriptLinkFailed
};
String GetGameInitErrorText(GameInitErrorType err);
typedef TypedCodeError<GameInitErrorType, GetGameInitErrorText> GameInitError;
typedef ErrorHandle<GameInitError> HGameInitError;
// Sets up game state for play using preloaded data
HGameInitError InitGameState(const LoadedGameEntities &ents, GameDataVersion data_ver);
} // namespace Engine
} // namespace AGS
} // namespace AGS3
#endif
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