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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//=============================================================================
//
// AGS specific color blending routines for transparency and tinting effects
//
//=============================================================================
#ifndef AGS_ENGINE_GFX_BLENDER_H
#define AGS_ENGINE_GFX_BLENDER_H
namespace AGS3 {
//
// Allegro's standard alpha blenders result in:
// - src and dst RGB are combined proportionally to src alpha
// (src.rgb * src.alpha + dst.rgb * (1 - dst.alpha));
// - final alpha is zero.
// This blender is suggested for use with opaque destinations
// (ones without alpha channel).
//
/* Declared in Allegro's color.h:
void set_alpha_blender();
*/
// Customizable alpha blender that uses the supplied alpha value as src alpha,
// and preserves destination's alpha channel (if there was one);
void set_my_trans_blender(int r, int g, int b, int a);
// Additive alpha blender plain copies src over, applying a summ of src and
// dst alpha values.
void set_additive_alpha_blender();
// Opaque alpha blender plain copies src over, applying opaque alpha value.
void set_opaque_alpha_blender();
// Sets argb2argb for 32-bit mode, and provides appropriate funcs for blending 32-bit onto 15/16/24-bit destination
void set_argb2any_blender();
} // namespace AGS3
#endif
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