1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/shared/gfx/bitmap.h"
#include "ags/engine/gfx/gfxfilter.h"
#include "ags/engine/gfx/gfx_driver_base.h"
#include "ags/engine/gfx/gfx_util.h"
#include "ags/shared/debugging/out.h"
namespace AGS3 {
using namespace AGS::Shared;
namespace AGS {
namespace Engine {
GraphicsDriverBase::GraphicsDriverBase()
: _pollingCallback(nullptr)
, _drawScreenCallback(nullptr)
, _spriteEvtCallback(nullptr)
, _initGfxCallback(nullptr) {
_actSpriteBatch = UINT32_MAX;
_rendSpriteBatch = UINT32_MAX;
}
bool GraphicsDriverBase::IsModeSet() const {
return _mode.Width != 0 && _mode.Height != 0 && _mode.ColorDepth != 0;
}
bool GraphicsDriverBase::IsNativeSizeValid() const {
return !_srcRect.IsEmpty();
}
bool GraphicsDriverBase::IsRenderFrameValid() const {
return !_srcRect.IsEmpty() && !_dstRect.IsEmpty();
}
DisplayMode GraphicsDriverBase::GetDisplayMode() const {
return _mode;
}
Size GraphicsDriverBase::GetNativeSize() const {
return _srcRect.GetSize();
}
Rect GraphicsDriverBase::GetRenderDestination() const {
return _dstRect;
}
bool GraphicsDriverBase::SetVsync(bool enabled) {
if (!_capsVsync || (_mode.Vsync == enabled)) {
return _mode.Vsync;
}
bool new_value = true;
if (SetVsyncImpl(enabled, new_value) && new_value == enabled) {
Debug::Printf("SetVsync: switched to %d", new_value);
_mode.Vsync = new_value;
}
else {
Debug::Printf("SetVsync: failed, stay at %d", _mode.Vsync);
_capsVsync = false; // mark as non-capable (at least in current mode)
}
return _mode.Vsync;
}
bool GraphicsDriverBase::GetVsync() const {
return _mode.Vsync;
}
void GraphicsDriverBase::BeginSpriteBatch(const Rect &viewport, const SpriteTransform &transform,
GraphicFlip flip, PBitmap surface, uint32_t filter_flags) {
_spriteBatchDesc.push_back(SpriteBatchDesc(_actSpriteBatch, viewport, transform, flip, surface, filter_flags));
_spriteBatchRange.push_back(std::make_pair(GetLastDrawEntryIndex(), (size_t) SIZE_MAX));
_actSpriteBatch = _spriteBatchDesc.size() - 1;
InitSpriteBatch(_actSpriteBatch, _spriteBatchDesc[_actSpriteBatch]);
}
void GraphicsDriverBase::EndSpriteBatch() {
assert(_actSpriteBatch != UINT32_MAX);
if (_actSpriteBatch == UINT32_MAX)
return;
_spriteBatchRange[_actSpriteBatch].second = GetLastDrawEntryIndex();
_actSpriteBatch = _spriteBatchDesc[_actSpriteBatch].Parent;
}
void GraphicsDriverBase::ClearDrawLists() {
ResetAllBatches();
_actSpriteBatch = UINT32_MAX;
_spriteBatchDesc.clear();
_spriteBatchRange.clear();
}
void GraphicsDriverBase::OnInit() {
}
void GraphicsDriverBase::OnUnInit() {
}
void GraphicsDriverBase::OnModeSet(const DisplayMode &mode) {
_mode = mode;
// Adjust some generic parameters as necessary
_mode.Vsync &= _capsVsync;
}
void GraphicsDriverBase::OnModeReleased() {
_mode = DisplayMode();
_dstRect = Rect();
}
void GraphicsDriverBase::OnScalingChanged() {
PGfxFilter filter = GetGraphicsFilter();
if (filter)
_filterRect = filter->SetTranslation(_srcRect.GetSize(), _dstRect);
else
_filterRect = Rect();
_scaling.Init(_srcRect.GetSize(), _dstRect);
}
void GraphicsDriverBase::OnSetNativeRes(const GraphicResolution &native_res) {
_srcRect = RectWH(0, 0, native_res.Width, native_res.Height);
_srcColorDepth = native_res.ColorDepth;
OnScalingChanged();
}
void GraphicsDriverBase::OnSetRenderFrame(const Rect &dst_rect) {
_dstRect = dst_rect;
OnScalingChanged();
}
void GraphicsDriverBase::OnSetFilter() {
_filterRect = GetGraphicsFilter()->SetTranslation(Size(_srcRect.GetSize()), _dstRect);
}
VideoMemoryGraphicsDriver::VideoMemoryGraphicsDriver()
: _stageVirtualScreenDDB(nullptr)
, _stageScreenDirty(false)
, _fxIndex(0) {
// Only to have something meaningful as default
_vmem_a_shift_32 = 24;
_vmem_r_shift_32 = 16;
_vmem_g_shift_32 = 8;
_vmem_b_shift_32 = 0;
}
VideoMemoryGraphicsDriver::~VideoMemoryGraphicsDriver() {
DestroyAllStageScreens();
}
Bitmap *VideoMemoryGraphicsDriver::GetMemoryBackBuffer() {
return nullptr;
}
void VideoMemoryGraphicsDriver::SetMemoryBackBuffer(Bitmap * /*backBuffer*/) {
// do nothing, video-memory drivers don't use main back buffer, only stage bitmaps they pass to plugins
}
Bitmap *VideoMemoryGraphicsDriver::GetStageBackBuffer(bool mark_dirty) {
if (_rendSpriteBatch == UINT32_MAX)
return nullptr;
_stageScreenDirty |= mark_dirty;
return GetStageScreenRaw(_rendSpriteBatch);
}
void VideoMemoryGraphicsDriver::SetStageBackBuffer(Bitmap *backBuffer) {
// do nothing, video-memory drivers don't support this
}
bool VideoMemoryGraphicsDriver::GetStageMatrixes(RenderMatrixes &rm) {
rm = _stageMatrixes;
return true;
}
IDriverDependantBitmap *VideoMemoryGraphicsDriver::CreateDDBFromBitmap(Bitmap *bitmap, bool has_alpha, bool opaque) {
IDriverDependantBitmap * ddb = CreateDDB(bitmap->GetWidth(), bitmap->GetHeight(), bitmap->GetColorDepth(), opaque);
if (ddb)
UpdateDDBFromBitmap(ddb, bitmap, has_alpha);
return ddb;
}
IDriverDependantBitmap *VideoMemoryGraphicsDriver::GetSharedDDB(uint32_t sprite_id, Bitmap *bitmap, bool has_alpha, bool opaque) {
const auto found = _txRefs.find(sprite_id);
if (found != _txRefs.end()) {
const auto &item = found->_value;
if (!item.Data.expired())
return CreateDDB(item.Data.lock(), item.Res.Width, item.Res.Height, item.Res.ColorDepth, opaque);
}
// Create and add a new element
std::shared_ptr<TextureData> txdata(CreateTextureData(bitmap->GetWidth(), bitmap->GetHeight(), opaque));
txdata->ID = sprite_id;
UpdateTextureData(txdata.get(), bitmap, has_alpha, opaque);
// only add into the map when has valid sprite ID
if (sprite_id != UINT32_MAX) {
_txRefs[sprite_id] = TextureCacheItem(txdata,
GraphicResolution(bitmap->GetWidth(), bitmap->GetHeight(), bitmap->GetColorDepth()));
}
return CreateDDB(txdata, bitmap->GetWidth(), bitmap->GetHeight(), bitmap->GetColorDepth(), opaque);
}
void VideoMemoryGraphicsDriver::UpdateSharedDDB(uint32_t sprite_id, Bitmap *bitmap, bool has_alpha, bool opaque) {
const auto found = _txRefs.find(sprite_id);
if (found == _txRefs.end())
return;
auto txdata = found->_value.Data.lock();
if (!txdata)
return;
// Update texture ONLY if the bitmap's resolution matches;
// otherwise - detach shared texture (don't delete the data yet, as it may be in use)
const auto &res = found->_value.Res;
if (res.Width == bitmap->GetWidth() && res.Height == bitmap->GetHeight() && res.ColorDepth == bitmap->GetColorDepth()) {
UpdateTextureData(txdata.get(), bitmap, has_alpha, opaque);
} else {
txdata->ID = UINT32_MAX;
_txRefs.erase(found);
}
}
void VideoMemoryGraphicsDriver::ClearSharedDDB(uint32_t sprite_id) {
// Reset sprite ID for any remaining shared txdata,
// then remove the reference from the cache;
// NOTE: we do not delete txdata itself, as it may be temporarily in use
const auto found = _txRefs.find(sprite_id);
if (found != _txRefs.end()) {
auto txdata = found->_value.Data.lock();
if (txdata)
txdata->ID = UINT32_MAX;
_txRefs.erase(found);
}
}
void VideoMemoryGraphicsDriver::DestroyDDB(IDriverDependantBitmap* ddb) {
uint32_t sprite_id = ddb->GetRefID();
DestroyDDBImpl(ddb);
// Remove shared object from ref list if no more active refs left
const auto found = _txRefs.find(sprite_id);
if (found != _txRefs.end() && found->_value.Data.expired())
_txRefs.erase(found);
}
void VideoMemoryGraphicsDriver::SetStageScreen(const Size &sz, int x, int y) {
SetStageScreen(_actSpriteBatch, sz, x, y);
}
void VideoMemoryGraphicsDriver::SetStageScreen(size_t index, const Size &sz, int x, int y) {
if (_stageScreens.size() <= index)
_stageScreens.resize(index + 1);
_stageScreens[index].Position = RectWH(x, y, sz.Width, sz.Height);
}
Bitmap *VideoMemoryGraphicsDriver::GetStageScreenRaw(size_t index) {
assert(index < _stageScreens.size());
if (_stageScreens.size() <= index)
return nullptr;
auto &scr = _stageScreens[index];
const Size sz = scr.Position.GetSize();
if (scr.Raw && (scr.Raw->GetSize() != sz)) {
scr.Raw.reset();
if (scr.DDB)
DestroyDDB(scr.DDB);
scr.DDB = nullptr;
}
if (!scr.Raw && !sz.IsNull()) {
scr.Raw.reset(new Bitmap(sz.Width, sz.Height, _mode.ColorDepth));
scr.DDB = CreateDDB(sz.Width, sz.Height, _mode.ColorDepth, false);
}
return scr.Raw.get();
}
IDriverDependantBitmap *VideoMemoryGraphicsDriver::UpdateStageScreenDDB(size_t index, int &x, int &y) {
assert((index < _stageScreens.size()) && _stageScreens[index].DDB);
if ((_stageScreens.size() <= index) || !_stageScreens[index].Raw || !_stageScreens[index].DDB)
return nullptr;
auto &scr = _stageScreens[index];
UpdateDDBFromBitmap(scr.DDB, scr.Raw.get(), true);
scr.Raw->ClearTransparent();
x = scr.Position.Left;
y = scr.Position.Top;
return scr.DDB;
}
void VideoMemoryGraphicsDriver::DestroyAllStageScreens() {
if (_stageVirtualScreenDDB) // FIXME: Not in upstream
this->DestroyDDB(_stageVirtualScreenDDB);
_stageVirtualScreenDDB = nullptr;
for (size_t i = 0; i < _stageScreens.size(); ++i) {
if (_stageScreens[i].DDB)
DestroyDDB(_stageScreens[i].DDB);
}
_stageScreens.clear();
}
IDriverDependantBitmap *VideoMemoryGraphicsDriver::DoSpriteEvtCallback(int evt, int data, int &x, int &y) {
if (!_spriteEvtCallback)
error("Unhandled attempt to draw null sprite");
_stageScreenDirty = false;
// NOTE: this is not clear whether return value of callback may be
// relied on. Existing plugins do not seem to return anything but 0,
// even if they handle this event. This is why we also set
// _stageScreenDirty in certain plugin API function implementations.
_stageScreenDirty |= _spriteEvtCallback(evt, data) != 0;
if (_stageScreenDirty) {
return UpdateStageScreenDDB(_rendSpriteBatch, x, y);
}
return nullptr;
}
IDriverDependantBitmap *VideoMemoryGraphicsDriver::MakeFx(int r, int g, int b) {
if (_fxIndex == _fxPool.size()) _fxPool.push_back(ScreenFx());
ScreenFx &fx = _fxPool[_fxIndex];
if (fx.DDB == nullptr) {
fx.Raw = BitmapHelper::CreateBitmap(16, 16, _mode.ColorDepth);
fx.DDB = CreateDDBFromBitmap(fx.Raw, false, true);
}
if (r != fx.Red || g != fx.Green || b != fx.Blue) {
fx.Raw->Clear(makecol_depth(fx.Raw->GetColorDepth(), r, g, b));
this->UpdateDDBFromBitmap(fx.DDB, fx.Raw, false);
fx.Red = r;
fx.Green = g;
fx.Blue = b;
}
_fxIndex++;
return fx.DDB;
}
void VideoMemoryGraphicsDriver::ResetFxPool() {
_fxIndex = 0;
}
void VideoMemoryGraphicsDriver::DestroyFxPool() {
for (auto &fx : _fxPool) {
if (fx.DDB)
DestroyDDB(fx.DDB);
delete fx.Raw;
}
_fxPool.clear();
_fxIndex = 0;
}
template <typename T> T algetr(const T);
template <typename T> T algetg(const T);
template <typename T> T algetb(const T);
template <typename T> T algeta(const T);
template <> uint8_t algetr(const uint8_t c) { return getr8(c); }
template <> uint8_t algetg(const uint8_t c) { return getg8(c); }
template <> uint8_t algetb(const uint8_t c) { return getb8(c); }
template <> uint8_t algeta(const uint8_t c) { return 0xFF; }
template <> uint16_t algetr(const uint16_t c) { return getr16(c); }
template <> uint16_t algetg(const uint16_t c) { return getg16(c); }
template <> uint16_t algetb(const uint16_t c) { return getb16(c); }
template <> uint16_t algeta(const uint16_t c) { return 0xFF; }
template <> uint32_t algetr(const uint32_t c) { return getr32(c); }
template <> uint32_t algetg(const uint32_t c) { return getg32(c); }
template <> uint32_t algetb(const uint32_t c) { return getb32(c); }
template <> uint32_t algeta(const uint32_t c) { return geta32(c); }
template <typename T> bool is_color_mask(const T);
template <> bool is_color_mask(const uint8_t c) { return c == MASK_COLOR_8;}
template <> bool is_color_mask(const uint16_t c) { return c == MASK_COLOR_16;}
template <> bool is_color_mask(const uint32_t c) { return c == MASK_COLOR_32;}
template <typename T> void get_pixel_if_not_transparent(const T *pixel, T *red, T *green, T *blue, T *divisor) {
const T px_color = pixel[0];
if (!is_color_mask<T>(px_color)) {
*red += algetr<T>(px_color);
*green += algetg<T>(px_color);
*blue += algetb<T>(px_color);
divisor[0]++;
}
}
#define VMEMCOLOR_RGBA(r,g,b,a) \
( (((a) & 0xFF) << _vmem_a_shift_32) | (((r) & 0xFF) << _vmem_r_shift_32) | (((g) & 0xFF) << _vmem_g_shift_32) | (((b) & 0xFF) << _vmem_b_shift_32) )
// Template helper function which converts bitmap to a video memory buffer,
// applies transparency and optionally copies the source alpha channel (if available).
template<typename T, bool HasAlpha>
void VideoMemoryGraphicsDriver::BitmapToVideoMemImpl(const Bitmap *bitmap, const TextureTile *tile, uint8_t *dst_ptr, const int dst_pitch) {
// tell the compiler these won't change mid loop execution
const int t_width = tile->width;
const int t_height = tile->height;
const int t_x = tile->x;
const int t_y = tile->y;
const int idst_pitch = dst_pitch * sizeof(uint8_t) / sizeof(uint32_t); // destination is always 32-bit
auto idst = reinterpret_cast<uint32_t *>(dst_ptr);
for (int y = 0; y < t_height; y++) {
const uint8_t *scanline_at = bitmap->GetScanLine(y + t_y);
for (int x = 0; x < t_width; x++) {
auto srcData = (const T *)&scanline_at[(x + t_x) * sizeof(T)];
const T src_color = srcData[0];
if (HasAlpha) {
idst[x] = VMEMCOLOR_RGBA(algetr<T>(src_color), algetg<T>(src_color), algetb<T>(src_color), algeta<T>(src_color));
} else if (is_color_mask<T>(src_color)) {
idst[x] = 0;
} else {
idst[x] = VMEMCOLOR_RGBA(algetr<T>(src_color), algetg<T>(src_color), algetb<T>(src_color), 0xFF);
}
}
idst += idst_pitch;
}
}
// Template helper function which converts bitmap to a video memory buffer,
// assuming that the destination is always opaque (alpha channel is filled with 0xFF)
template<typename T>
void VideoMemoryGraphicsDriver::BitmapToVideoMemOpaqueImpl(const Bitmap *bitmap, const TextureTile *tile, uint8_t *dst_ptr, const int dst_pitch) {
// tell the compiler these won't change mid loop execution
const int t_width = tile->width;
const int t_height = tile->height;
const int t_x = tile->x;
const int t_y = tile->y;
const int idst_pitch = dst_pitch * sizeof(uint8_t) / sizeof(uint32_t); // destination is always 32-bit
auto idst = reinterpret_cast<uint32_t *>(dst_ptr);
for (int y = 0; y < t_height; y++) {
const uint8_t *scanline_at = bitmap->GetScanLine(y + t_y);
for (int x = 0; x < t_width; x++) {
auto srcData = (const T *)&scanline_at[(x + t_x) * sizeof(T)];
const T src_color = srcData[0];
idst[x] = VMEMCOLOR_RGBA(algetr<T>(src_color), algetg<T>(src_color), algetb<T>(src_color), 0xFF);
}
idst += idst_pitch;
}
}
// Template helper function which converts bitmap to a video memory buffer
// with a semi-transparent pixels fix for "Linear" graphics filter which prevents
// colored outline (usually either of black or "magic pink" color).
template<typename T, bool HasAlpha>
void VideoMemoryGraphicsDriver::BitmapToVideoMemLinearImpl(const Bitmap *bitmap, const TextureTile *tile, uint8_t *dst_ptr, const int dst_pitch) {
// tell the compiler these won't change mid loop execution
const int t_width = tile->width;
const int t_height = tile->height;
const int t_x = tile->x;
const int t_y = tile->y;
const int src_bpp = sizeof(T);
const int idst_pitch = dst_pitch * sizeof(uint8_t) / sizeof(uint32_t); // destination is always 32-bit
auto idst = reinterpret_cast<uint32_t *>(dst_ptr);
bool lastPixelWasTransparent = false;
for (int y = 0; y < t_height; y++) {
lastPixelWasTransparent = false;
const uint8_t *scanline_before = (y > 0) ? bitmap->GetScanLine(y + t_y - 1) : nullptr;
const uint8_t *scanline_at = bitmap->GetScanLine(y + t_y);
const uint8_t *scanline_after = (y < t_height - 1) ? bitmap->GetScanLine(y + t_y + 1) : nullptr;
for (int x = 0; x < t_width; x++) {
auto srcData = (const T *)&scanline_at[(x + t_x) * src_bpp];
const T src_color = srcData[0];
if (is_color_mask<T>(src_color)) {
// set to transparent, but use the colour from the neighbouring
// pixel to stop the linear filter doing colored outlines
T red = 0, green = 0, blue = 0, divisor = 0;
if (x > 0)
get_pixel_if_not_transparent<T>(&srcData[-1], &red, &green, &blue, &divisor);
if (x < t_width - 1)
get_pixel_if_not_transparent<T>(&srcData[1], &red, &green, &blue, &divisor);
if (y > 0)
get_pixel_if_not_transparent<T>((const T *)&scanline_before[(x + t_x) * src_bpp], &red, &green, &blue, &divisor);
if (y < t_height - 1)
get_pixel_if_not_transparent<T>((const T *)&scanline_after[(x + t_x) * src_bpp], &red, &green, &blue, &divisor);
if (divisor > 0)
idst[x] = VMEMCOLOR_RGBA(red / divisor, green / divisor, blue / divisor, 0);
else
idst[x] = 0;
lastPixelWasTransparent = true;
} else if (HasAlpha) {
idst[x] = VMEMCOLOR_RGBA(algetr<T>(src_color), algetg<T>(src_color), algetb<T>(src_color), algeta<T>(src_color));
} else {
idst[x] = VMEMCOLOR_RGBA(algetr<T>(src_color), algetg<T>(src_color), algetb<T>(src_color), 0xFF);
if (lastPixelWasTransparent) {
// update the colour of the previous transparent pixel, to
// stop colored outlines when linear filtering
idst[x - 1] = idst[x] & 0x00FFFFFF;
lastPixelWasTransparent = false;
}
}
}
idst += idst_pitch;
}
}
void VideoMemoryGraphicsDriver::BitmapToVideoMem(const Bitmap *bitmap, const bool has_alpha, const TextureTile *tile,
uint8_t *dst_ptr, const int dst_pitch, const bool usingLinearFiltering) {
switch (bitmap->GetColorDepth()) {
case 8:
if (usingLinearFiltering) {
BitmapToVideoMemLinearImpl<uint8_t, false>(bitmap, tile, dst_ptr, dst_pitch);
} else {
BitmapToVideoMemImpl<uint8_t, false>(bitmap, tile, dst_ptr, dst_pitch);
}
break;
case 16:
if (usingLinearFiltering) {
BitmapToVideoMemLinearImpl<uint16_t, false>(bitmap, tile, dst_ptr, dst_pitch);
} else {
BitmapToVideoMemImpl<uint16_t, false>(bitmap, tile, dst_ptr, dst_pitch);
}
break;
case 32:
if (usingLinearFiltering) {
if (has_alpha) {
BitmapToVideoMemLinearImpl<uint32_t, true>(bitmap, tile, dst_ptr, dst_pitch);
} else {
BitmapToVideoMemLinearImpl<uint32_t, false>(bitmap, tile, dst_ptr, dst_pitch);
}
} else {
if (has_alpha) {
BitmapToVideoMemImpl<uint32_t, true>(bitmap, tile, dst_ptr, dst_pitch);
} else {
BitmapToVideoMemImpl<uint32_t, false>(bitmap, tile, dst_ptr, dst_pitch);
}
}
break;
default:
break;
}
}
void VideoMemoryGraphicsDriver::BitmapToVideoMemOpaque(const Bitmap *bitmap, const TextureTile *tile, uint8_t *dst_ptr, const int dst_pitch) {
switch (bitmap->GetColorDepth()) {
case 8:
BitmapToVideoMemOpaqueImpl<uint8_t>(bitmap, tile, dst_ptr, dst_pitch);
break;
case 16:
BitmapToVideoMemOpaqueImpl<uint16_t>(bitmap, tile, dst_ptr, dst_pitch);
break;
case 32:
BitmapToVideoMemOpaqueImpl<uint32_t>(bitmap, tile, dst_ptr, dst_pitch);
break;
default:
break;
}
}
} // namespace Engine
} // namespace AGS
} // namespace AGS3
|