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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//=============================================================================
//
// Legacy built-in GUI dialogs and controls.
//
//=============================================================================
#ifndef AGS_ENGINE_GUI_CSCI_DIALOG_H
#define AGS_ENGINE_GUI_CSCI_DIALOG_H
#include "ags/shared/core/types.h"
#include "ags/engine/gui/gui_dialog_defines.h"
namespace AGS3 {
#define MAXCONTROLS 20
#define MAXSCREENWINDOWS 5
int CSCIGetVersion();
int CSCIDrawWindow(int xx, int yy, int wid, int hit);
void CSCIEraseWindow(int handl);
int CSCIWaitMessage(CSCIMessage *cscim);
int CSCICreateControl(int typeandflags, int xx, int yy, int wii, int hii, const char *title);
void CSCIDeleteControl(int haa);
int CSCISendControlMessage(int haa, int mess, int wPar, NumberPtr lPar);
void multiply_up_to_game_res(int *x, int *y);
void multiply_up(int *x1, int *y1, int *x2, int *y2);
int checkcontrols();
int finddefaultcontrol(int flagmask);
int GetBaseWidth();
} // namespace AGS3
#endif
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