File: gui_dialog.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef AGS_ENGINE_GUI_GUI_DIALOG_H
#define AGS_ENGINE_GUI_GUI_DIALOG_H

#include "common/std/vector.h"
#include "ags/shared/util/string.h"

namespace AGS3 {

namespace AGS {
namespace Shared {
class Bitmap;
} // namespace Shared
} // namespace AGS

// Functions for handling hard-coded GUIs
// Prepares GUI bitmaps which will be passed to the renderer's draw chain
AGS::Shared::Bitmap *prepare_gui_screen(int x, int y, int width, int height, bool opaque);
AGS::Shared::Bitmap *get_gui_screen();
// Deletes GUI bitmaps
void clear_gui_screen();
// Draws virtual screen contents on the GUI bitmaps and assignes them to
// the renderer's draw chain
void refresh_gui_screen();
int  loadgamedialog();
int  savegamedialog();
void preparesavegamelist(int ctrllist);
void enterstringwindow(const char *prompttext, char *dst_buf, size_t dst_sz);
int  enternumberwindow(char *prompttext);
int  roomSelectorWindow(int currentRoom, int numRooms,
	const std::vector<int> &roomNumbers, const std::vector<AGS::Shared::String> &roomNames);
int  myscimessagebox(const char *lpprompt, char *btn1, char *btn2);
int  quitdialog();

// last string value in gui dialog.
char *get_gui_dialog_buffer();

} // namespace AGS3

#endif