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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_GUI_GUI_DIALOG_H
#define AGS_ENGINE_GUI_GUI_DIALOG_H
#include "common/std/vector.h"
#include "ags/shared/util/string.h"
namespace AGS3 {
namespace AGS {
namespace Shared {
class Bitmap;
} // namespace Shared
} // namespace AGS
// Functions for handling hard-coded GUIs
// Prepares GUI bitmaps which will be passed to the renderer's draw chain
AGS::Shared::Bitmap *prepare_gui_screen(int x, int y, int width, int height, bool opaque);
AGS::Shared::Bitmap *get_gui_screen();
// Deletes GUI bitmaps
void clear_gui_screen();
// Draws virtual screen contents on the GUI bitmaps and assignes them to
// the renderer's draw chain
void refresh_gui_screen();
int loadgamedialog();
int savegamedialog();
void preparesavegamelist(int ctrllist);
void enterstringwindow(const char *prompttext, char *dst_buf, size_t dst_sz);
int enternumberwindow(char *prompttext);
int roomSelectorWindow(int currentRoom, int numRooms,
const std::vector<int> &roomNumbers, const std::vector<AGS::Shared::String> &roomNames);
int myscimessagebox(const char *lpprompt, char *btn1, char *btn2);
int quitdialog();
// last string value in gui dialog.
char *get_gui_dialog_buffer();
} // namespace AGS3
#endif
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