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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/gui/my_label.h"
#include "ags/engine/ac/display.h"
#include "ags/engine/ac/game_setup.h"
#include "ags/engine/ac/string.h"
#include "ags/shared/font/fonts.h"
#include "ags/engine/gui/gui_dialog_defines.h"
#include "ags/globals.h"
namespace AGS3 {
using namespace Shared;
MyLabel::MyLabel(int xx, int yy, int wii, const char *tee) {
snprintf(text, sizeof(text), "%s", tee);
x = xx;
y = yy;
wid = wii;
hit = TEXT_HT;
}
void MyLabel::draw(Bitmap *ds) {
int cyp = y;
char *teptr = &text[0];
color_t text_color = ds->GetCompatibleColor(0);
if (break_up_text_into_lines(teptr, _GP(Lines), wid, _G(acdialog_font)) == 0)
return;
for (size_t ee = 0; ee < _GP(Lines).Count(); ee++) {
wouttext_outline(ds, x, cyp, _G(acdialog_font), text_color, _GP(Lines)[ee].GetCStr());
cyp += TEXT_HT;
}
}
int MyLabel::pressedon(int mousex, int mousey) {
return 0;
}
int MyLabel::processmessage(int mcode, int wParam, NumberPtr lParam) {
return -1; // doesn't support messages
}
} // namespace AGS3
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