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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/gui/new_control.h"
#include "ags/engine/gui/gui_dialog.h"
#include "ags/engine/gui/gui_dialog_defines.h"
#include "ags/globals.h"
namespace AGS3 {
NewControl::NewControl(int xx, int yy, int wi, int hi) {
x = xx;
y = yy;
wid = wi;
hit = hi;
state = 0;
typeandflags = 0;
wlevel = 0;
visible = 1;
enabled = 1;
needredraw = 1;
}
NewControl::NewControl() {
x = y = wid = hit = 0;
state = 0;
typeandflags = 0;
wlevel = 0;
visible = 1;
enabled = 1;
needredraw = 1;
}
int NewControl::mouseisinarea(int mx, int my) {
if (_G(topwindowhandle) != wlevel)
return 0;
if ((mx > x) &(mx < x + wid) &(my > y) &(my < y + hit))
return 1;
return 0;
}
void NewControl::drawifneeded() {
if (_G(topwindowhandle) != wlevel)
return;
if (needredraw) {
needredraw = 0;
draw(get_gui_screen());
}
}
void NewControl::drawandmouse() {
draw(get_gui_screen());
}
} // namespace AGS3
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