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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_GUI_NEW_CONTROL_H
#define AGS_ENGINE_GUI_NEW_CONTROL_H
#include "ags/shared/gfx/bitmap.h"
namespace AGS3 {
using namespace AGS; // FIXME later
struct NewControl {
int x, y, wid, hit, state, typeandflags, wlevel;
int8 visible, enabled; // not implemented
int8 needredraw;
virtual void draw(Shared::Bitmap *ds) = 0;
virtual int pressedon(int mx, int my) = 0;
virtual int processmessage(int, int, NumberPtr) = 0;
NewControl(int xx, int yy, int wi, int hi);
NewControl();
virtual ~NewControl() {}
int mouseisinarea(int mx, int my);
void drawifneeded();
void drawandmouse();
};
} // namespace AGS3
#endif
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