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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_MEDIA_AUDIO_AUDIODEFINES_H
#define AGS_ENGINE_MEDIA_AUDIO_AUDIODEFINES_H
#define MUS_MIDI 1
#define MUS_MP3 2
#define MUS_WAVE 3
#define MUS_MOD 4
#define MUS_OGG 5
// Max channels that are distributed among game's audio types
#define MAX_GAME_CHANNELS 16
#define MAX_SOUND_CHANNELS 8
#define SPECIAL_CROSSFADE_CHANNEL (MAX_GAME_CHANNELS)
// Total number of channels: game chans + utility chans
#define TOTAL_AUDIO_CHANNELS (MAX_GAME_CHANNELS + 1)
// Number of game channels reserved for speech voice-over
#define NUM_SPEECH_CHANS 1
// Legacy channel numbers
#define MAX_GAME_CHANNELS_v320 8
#define TOTAL_AUDIO_CHANNELS_v320 (MAX_GAME_CHANNELS_v320 + 1)
#define SCHAN_SPEECH 0
#define SCHAN_AMBIENT 1
#define SCHAN_MUSIC 2
#define SCHAN_NORMAL 3
#define AUDIOTYPE_LEGACY_AMBIENT_SOUND 1
#define AUDIOTYPE_LEGACY_MUSIC 2
#define AUDIOTYPE_LEGACY_SOUND 3
#endif
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