File: sys_main.cpp

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (258 lines) | stat: -rw-r--r-- 7,763 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "common/system.h"
#include "ags/engine/platform/base/sys_main.h"
#include "ags/shared/util/geometry.h"
#include "ags/shared/util/string.h"

namespace AGS3 {

using namespace AGS::Engine;

// ----------------------------------------------------------------------------
// INIT / SHUTDOWN
// ----------------------------------------------------------------------------

int sys_main_init(/*config*/) {
	return 0;
}

void sys_main_shutdown() {
	sys_window_destroy();
}

void sys_set_background_mode(bool /*on*/) {
	// TODO: consider if we want any implementation here, and what...
}


// ----------------------------------------------------------------------------
// DISPLAY UTILS
// ----------------------------------------------------------------------------
#ifdef TODO
const int DEFAULT_DISPLAY_INDEX = 0; // TODO: is this always right?
#endif

int sys_get_desktop_resolution(int &width, int &height) {
	// TODO: ScummVM has a hardcoded dummy desktop resolution. See if there's any
	// need to change the values, given we're hardcoded for pretend full-screen
	width = 9999;
	height = 9999;

	return 0;
}

void sys_get_desktop_modes(std::vector<AGS::Engine::DisplayMode> &dms, int color_depth) {
#ifdef TODO
	SDL_DisplayMode mode;
	const int display_id = DEFAULT_DISPLAY_INDEX;
	const int count = SDL_GetNumDisplayModes(display_id);
	dms.clear();
	for (int i = 0; i < count; ++i) {
		if (SDL_GetDisplayMode(display_id, i, &mode) != 0) {
			SDL_Log("SDL_GetDisplayMode failed: %s", SDL_GetError());
			continue;
		}
		const int bitsdepth = SDL_BITSPERPIXEL(mode.format);
		if ((color_depth == 0) || (bitsdepth != color_depth)) {
			continue;
		}
		AGS::Engine::DisplayMode dm;
		dm.Width = mode.w;
		dm.Height = mode.h;
		dm.ColorDepth = bitsdepth;
		dm.RefreshRate = mode.refresh_rate;
		dms.push_back(dm);
	}
#endif
}

void sys_renderer_set_output(const AGS::Shared::String &name) {
#ifndef AGS_PLATFORM_SCUMMVM
	SDL_SetHint(SDL_HINT_RENDER_DRIVER, name.GetCStr());
#endif
}

// ----------------------------------------------------------------------------
// AUDIO UTILS
// ----------------------------------------------------------------------------

bool sys_audio_init(const AGS::Shared::String &driver_name) {
#ifdef AGS_PLATFORM_SCUMMVM
	return true;
#else
	// IMPORTANT: we must use a combination of SDL_setenv and SDL_InitSubSystem
	// here, and NOT use SDL_AudioInit, because SDL_AudioInit does not increment
	// subsystem's reference count. Which in turn may cause problems down the
	// way when initializing any additional SDL-based audio lib or plugin;
	// at the very least - the mojoAl (OpenAL's implementation we're using).
	bool res = false;
	// If user config contained a driver request, then apply one for a try
	if (!driver_name.IsEmpty())
		SDL_setenv("SDL_AUDIODRIVER", driver_name.GetCStr(), 1);
	const char *env_drv = SDL_getenv("SDL_AUDIODRIVER");
	Debug::Printf("Requested audio driver: %s", env_drv ? env_drv : "default");
	res = SDL_InitSubSystem(SDL_INIT_AUDIO) == 0;
	// If there have been an explicit request that failed, then try to force
	// SDL to go through a list of supported drivers and see if that succeeds.
	if (!res && env_drv) {
		Debug::Printf(kDbgMsg_Error, "Failed to initialize requested audio driver '%s'; error: %s", env_drv, SDL_GetError());
		Debug::Printf("Attempt to initialize any audio driver from the known list");
		SDL_setenv("SDL_AUDIODRIVER", "", 1);
		res = SDL_InitSubSystem(SDL_INIT_AUDIO) == 0;
	}
	if (res)
		Debug::Printf(kDbgMsg_Info, "Audio driver: %s", SDL_GetCurrentAudioDriver());
	else
		Debug::Printf(kDbgMsg_Error, "Failed to initialize any audio driver; error: %s", SDL_GetError());
	return res;
#endif
}

void sys_audio_shutdown() {
#ifndef AGS_PLATFORM_SCUMMVM
	SDL_QuitSubSystem(SDL_INIT_AUDIO);
#endif
}

// ----------------------------------------------------------------------------
// WINDOW UTILS
// ----------------------------------------------------------------------------
// TODO: support multiple windows? in case we need some for diag purposes etc

#ifdef TODO
static SDL_Window *window = nullptr;

SDL_Window *sys_window_create(const char *window_title, int w, int h, WindowMode mode, int ex_flags) {
	if (window) {
		sys_window_destroy();
	}
	// TODO: support display index selection (?)
	Uint32 flags = 0;
	switch (mode) {
	case kWnd_Windowed: flags |= SDL_WINDOW_RESIZABLE; break;
	case kWnd_Fullscreen: flags |= SDL_WINDOW_FULLSCREEN; break;
	case kWnd_FullDesktop: flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; break;
	}
	flags |= ex_flags;
#if (AGS_PLATFORM_MOBILE)
	// Resizable flag is necessary for fullscreen app rotation
	flags |= SDL_WINDOW_RESIZABLE;
#endif
	window = SDL_CreateWindow(
		window_title,
		SDL_WINDOWPOS_CENTERED_DISPLAY(DEFAULT_DISPLAY_INDEX),
		SDL_WINDOWPOS_CENTERED_DISPLAY(DEFAULT_DISPLAY_INDEX),
		w,
		h,
		flags
	);
#if (AGS_PLATFORM_DESKTOP)
	// CHECKME: this is done because SDL2 has some bug(s) during
	// centering. See: https://github.com/libsdl-org/SDL/issues/6875
	// TODO: SDL2 docs mentioned that on some systems the window border size
	// may be known only after the window is displayed, which means that
	// this may have to be called with a short delay (but how to know when?)
	if (mode == kWnd_Windowed)
		sys_window_center();
#endif
	return window;
}
#else
SDL_Window *sys_window_create(const char *window_title, int w, int h, bool windowed, int ex_flags) {
	error("TODO: sys_window_create");
	return nullptr;
}
#endif

SDL_Window *sys_get_window() {
	//return window;
	return nullptr;
}

void sys_window_set_style(WindowMode mode, int /*ex_flags*/) {
#ifdef TODO
	if (!window) return;
	Uint32 flags = 0;
	switch (mode) {
	case kWnd_Fullscreen: flags = SDL_WINDOW_FULLSCREEN; break;
	case kWnd_FullDesktop: flags = SDL_WINDOW_FULLSCREEN_DESKTOP; break;
}
	SDL_SetWindowFullscreen(window, flags);
#endif
}

void sys_window_show_cursor(bool on) {
	g_system->showMouse(on);
}

bool sys_window_lock_mouse(bool on) {
#ifdef TODO
	if (!window) return false;
	SDL_SetWindowGrab(window, static_cast<SDL_bool>(on));
	return on; // TODO: test if successful?
#endif
	return false;
}

void sys_window_set_mouse(int x, int y) {
	g_system->warpMouse(x, y);
}

void sys_window_destroy() {
#ifdef TODO
	if (window) {
		SDL_DestroyWindow(window);
		window = nullptr;
	}
#endif
}

void sys_window_set_title(const char *title) {
	// No implementation in ScummVM
}

void sys_window_set_icon() {
	// No implementation in ScummVM
}

bool sys_window_set_size(int w, int h, bool center) {
	error("TODO: sys_window_set_size");
	return false;
}

void sys_window_center() {
	// No implementation in ScummVM
}

#if AGS_PLATFORM_OS_WINDOWS
void *sys_win_get_window() {
	if (!window) return nullptr;
	SDL_SysWMinfo wmInfo;
	SDL_VERSION(&wmInfo.version);
	SDL_GetWindowWMInfo(window, &wmInfo);
	HWND hwnd = wmInfo.info.win.window;
	return hwnd;
}
#endif

} // namespace AGS3