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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_UTIL_LIBRARY_H
#define AGS_ENGINE_UTIL_LIBRARY_H
#include "ags/shared/core/platform.h"
#include "ags/shared/util/string.h"
namespace AGS3 {
namespace AGS {
namespace Engine {
using AGS::Shared::String;
class BaseLibrary {
public:
BaseLibrary() {}
virtual ~BaseLibrary() {}
// Get library name; returns empty string if not loaded
inline String GetName() const { return _name; }
// Get actual filename; returns empty string if not loaded
inline String GetFileName() const { return _filename; }
// Get path used to load the library; or empty string is not loaded.
// NOTE: this is NOT a fully qualified path, but a lookup path.
inline String GetPath() const { return _path; }
// Returns expected filename form for the dynamic library of a given name
virtual String GetFilenameForLib(const String &libname) = 0;
// Try load a library of a given name
virtual bool Load(const String &libname) = 0;
// Unload a library; does nothing if was not loaded
virtual void Unload() = 0;
// Tells if library is loaded
virtual bool IsLoaded() const = 0;
protected:
String _name;
String _filename;
String _path;
};
} // namespace Engine
} // namespace AGS
} // namespace AGS3
#endif
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