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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/globals.h"
#include "ags/shared/ac/game_setup_struct.h"
#include "ags/shared/ac/sprite_cache.h"
#include "ags/shared/ac/dialog_topic.h"
#include "ags/shared/core/asset_manager.h"
#include "ags/shared/debugging/debug_manager.h"
#include "ags/shared/font/fonts.h"
#include "ags/shared/font/ttf_font_renderer.h"
#include "ags/shared/font/wfn_font_renderer.h"
#include "ags/shared/game/interactions.h"
#include "ags/shared/game/room_struct.h"
#include "ags/shared/game/tra_file.h"
#include "ags/shared/gui/gui_button.h"
#include "ags/shared/gui/gui_inv.h"
#include "ags/shared/gui/gui_label.h"
#include "ags/shared/gui/gui_listbox.h"
#include "ags/shared/gui/gui_slider.h"
#include "ags/shared/gui/gui_textbox.h"
#include "ags/shared/script/cc_common.h"
#include "ags/shared/util/directory.h"
#include "ags/engine/ac/character_extras.h"
#include "ags/engine/ac/draw.h"
#include "ags/engine/ac/draw_software.h"
#include "ags/engine/ac/event.h"
#include "ags/engine/ac/game_setup.h"
#include "ags/engine/ac/game_state.h"
#include "ags/engine/ac/lip_sync.h"
#include "ags/engine/ac/mouse.h"
#include "ags/engine/ac/move_list.h"
#include "ags/engine/ac/room_status.h"
#include "ags/engine/ac/route_finder_jps.h"
#include "ags/engine/ac/screen_overlay.h"
#include "ags/engine/ac/sprite.h"
#include "ags/engine/ac/sprite_list_entry.h"
#include "ags/engine/ac/top_bar_settings.h"
#include "ags/engine/ac/dynobj/cc_audio_channel.h"
#include "ags/engine/ac/dynobj/cc_audio_clip.h"
#include "ags/engine/ac/dynobj/cc_character.h"
#include "ags/engine/ac/dynobj/cc_dialog.h"
#include "ags/engine/ac/dynobj/cc_dynamic_array.h"
#include "ags/engine/ac/dynobj/cc_gui.h"
#include "ags/engine/ac/dynobj/cc_gui_object.h"
#include "ags/engine/ac/dynobj/cc_hotspot.h"
#include "ags/engine/ac/dynobj/cc_inventory.h"
#include "ags/engine/ac/dynobj/cc_object.h"
#include "ags/engine/ac/dynobj/cc_region.h"
#include "ags/engine/ac/dynobj/cc_serializer.h"
#include "ags/engine/ac/dynobj/cc_static_array.h"
#include "ags/engine/ac/dynobj/managed_object_pool.h"
#include "ags/engine/ac/dynobj/script_audio_channel.h"
#include "ags/engine/ac/dynobj/script_dialog.h"
#include "ags/engine/ac/dynobj/script_dialog_options_rendering.h"
#include "ags/engine/ac/dynobj/script_game.h"
#include "ags/engine/ac/dynobj/script_gui.h"
#include "ags/engine/ac/dynobj/script_hotspot.h"
#include "ags/engine/ac/dynobj/script_inv_item.h"
#include "ags/engine/ac/dynobj/script_object.h"
#include "ags/engine/ac/dynobj/script_region.h"
#include "ags/engine/ac/dynobj/script_string.h"
#include "ags/engine/ac/dynobj/script_system.h"
#include "ags/engine/debugging/debugger.h"
#include "ags/engine/debugging/log_file.h"
#include "ags/engine/debugging/message_buffer.h"
#include "ags/engine/device/mouse_w32.h"
#include "ags/engine/gfx/gfxfilter.h"
#include "ags/engine/gui/animating_gui_button.h"
#include "ags/engine/gui/csci_dialog.h"
#include "ags/engine/gui/gui_dialog_defines.h"
#include "ags/engine/gui/new_control.h"
#include "ags/engine/main/graphics_mode.h"
#include "ags/engine/media/audio/ambient_sound.h"
#include "ags/engine/media/audio/audio_defines.h"
#include "ags/engine/platform/base/ags_platform_driver.h"
#include "ags/engine/script/cc_instance.h"
#include "ags/engine/script/executing_script.h"
#include "ags/engine/script/non_blocking_script_function.h"
#include "ags/engine/script/script.h"
#include "ags/engine/script/system_imports.h"
#include "common/std/limits.h"
#include "ags/plugins/ags_plugin.h"
#include "ags/plugins/plugin_engine.h"
#include "ags/plugins/core/core.h"
#include "common/file.h"
namespace AGS3 {
Globals *g_globals;
Globals::Globals() {
g_globals = this;
// Allegro globals
_simd_flags |= g_system->hasFeature(OSystem::kFeatureCpuNEON) ? SIMD_NEON : SIMD_NONE;
_simd_flags |= g_system->hasFeature(OSystem::kFeatureCpuSSE2) ? SIMD_SSE2 : SIMD_NONE;
_simd_flags |= g_system->hasFeature(OSystem::kFeatureCpuAVX2) ? SIMD_AVX2 : SIMD_NONE;
Common::fill((byte *)&_black_palette, (byte *)&_black_palette + PAL_SIZE, 0);
Common::fill((byte *)&_current_palette, (byte *)&_current_palette + PAL_SIZE, 0);
Common::fill((byte *)&_prev_current_palette, (byte *)&_prev_current_palette + PAL_SIZE, 0);
// ags_plugin.cpp globals
_glVirtualScreenWrap = new AGS::Shared::Bitmap();
_pluginReaders = new std::vector<PluginObjectReader>();
// cc_ags_dynamic_object.cpp globals
_GlobalStaticManager = new AGSCCStaticObject();
_GameStaticManager = new CCScriptGame();
// asset_manager.cpp globals
_AssetMgr = new std::unique_ptr<Shared::AssetManager>();
// audio.cpp globals
_audioChannels = new std::array<SOUNDCLIP *>(TOTAL_AUDIO_CHANNELS);
_ambient = new std::array<AmbientSound>(MAX_GAME_CHANNELS);
_scrAudioChannel = new ScriptAudioChannel[MAX_GAME_CHANNELS];
// button.cpp globals
_animbuts = new std::vector<AnimatingGUIButton>();
// cc_instance.cpp globals
_InstThreads = new std::deque<ccInstance *>();
_GlobalReturnValue = new RuntimeScriptValue();
// cc_options.cpp globals
_ccCompOptions = SCOPT_LEFTTORIGHT;
// cc_serializer.cpp globals
_ccUnserializer = new AGSDeSerializer();
// cc_dynamicarray.cpp globals
_globalDynamicArray = new CCDynamicArray();
// cc_common globals
_ccError = new ScriptError();
// character.cpp globals
_splipsync = new std::vector<SpeechLipSyncLine>();
// csc_dialog.cpp globals
_vobjs = new NewControl *[MAXCONTROLS];
_oswi = new OnScreenWindow[MAXSCREENWINDOWS];
Common::fill(_vobjs, _vobjs + MAXCONTROLS, (NewControl *)nullptr);
_windowbackgroundcolor = COL254;
_pushbuttondarkcolor = COL255;
_pushbuttonlightcolor = COL253;
// debug.cpp globals
_display_fps = kFPS_Hide;
_DebugMsgBuff = new std::unique_ptr<AGS::Engine::MessageBuffer>();
_DebugLogFile = new std::unique_ptr<AGS::Engine::LogFile>();
// debug_manager.cpp globals
_DbgMgr = new AGS::Shared::DebugManager();
// dialog.cpp globals
_ccDialogOptionsRendering = new ScriptDialogOptionsRendering();
// display.cpp globals
_topBar = new TopBarSettings();
// draw.cpp globals
_CameraDrawData = new std::vector<RoomCameraDrawData>();
_sprlist = new std::vector<SpriteListEntry>();
_thingsToDrawList = new std::vector<SpriteListEntry>();
_dynamicallyCreatedSurfaces = new std::unique_ptr<AGS::Shared::Bitmap>[MAX_DYNAMIC_SURFACES];
for (int i = 0; i < MAX_DYNAMIC_SURFACES; i++)
_dynamicallyCreatedSurfaces[i].reset(nullptr);
_actsps = new std::vector<ObjTexture>();
_walkbehindobj = new std::vector<ObjTexture>();
_guibg = new std::vector<ObjTexture>();
_guiobjbg = new std::vector<ObjTexture>();
_guiobjddb = new std::vector<Engine::IDriverDependantBitmap *>();
_guiobjoff = new std::vector<Point>();
_guiobjddbref = new std::vector<int>();
_overtxs = new std::vector<ObjTexture>();
_debugRoomMaskObj = new ObjTexture();
_debugMoveListObj = new ObjTexture();
_debugConsoleBuffer = new AGS::Shared::Bitmap();
_maincoltable = new COLOR_MAP();
_palette = new color[256];
for (int i = 0; i < PALETTE_COUNT; ++i)
_palette[i].clear();
// draw_software.cpp globals
_BlackRects = new DirtyRects();
_GlobalOffs = new Point();
_RoomCamRects = new std::vector<DirtyRects>();
_RoomCamPositions = new std::vector<std::pair<int, int> >();
// engine.cpp globals
_ResPaths = new ResourcePaths();
// event.cpp globals
_events = new std::vector<EventHappened>();
// fonts.cpp globals
_fonts = new std::vector<AGS::Shared::Font>();
_ttfRenderer = new TTFFontRenderer();
_wfnRenderer = new WFNFontRenderer();
_Lines = new SplitLines();
// game.cpp globals
_ccDynamicGUIObject = new CCGUIObject();
_ccDynamicCharacter = new CCCharacter();
_ccDynamicHotspot = new CCHotspot();
_ccDynamicRegion = new CCRegion();
_ccDynamicInv = new CCInventory();
_ccDynamicGUI = new CCGUI();
_ccDynamicObject = new CCObject();
_ccDynamicDialog = new CCDialog();
_ccDynamicAudioClip = new CCAudioClip();
_ccDynamicAudio = new CCAudioChannel();
_guis = new std::vector<AGS::Shared::GUIMain>();
_play = new GameState();
_game = new GameSetupStruct();
AGS::Shared::SpriteCache::Callbacks spritecallbacks = {
get_new_size_for_sprite,
initialize_sprite,
post_init_sprite,
nullptr};
_spriteset = new AGS::Shared::SpriteCache(_game->SpriteInfos, spritecallbacks);
_thisroom = new AGS::Shared::RoomStruct();
_troom = new RoomStatus();
_usetup = new GameSetup();
_scrGui = new std::vector<ScriptGUI>();
_scrObj = new ScriptObject[MAX_ROOM_OBJECTS];
_scrHotspot = new ScriptHotspot[MAX_ROOM_HOTSPOTS];
_scrRegion = new ScriptRegion[MAX_ROOM_REGIONS];
_scrInv = new ScriptInvItem[MAX_INV];
_scrDialog = new std::vector<ScriptDialog>();
_charcache = new std::vector<ObjectCache>();
_objcache = new ObjectCache[MAX_ROOM_OBJECTS];
_overcache = new std::vector<Point>();
_charextra = new std::vector<CharacterExtras>();
_mls = new std::vector<MoveList>();
_views = new std::vector<ViewStruct>();
_saveGameDirectory = AGS::Shared::SAVE_FOLDER_PREFIX;
// game_init.cpp globals
_StaticCharacterArray = new CCStaticArray();
_StaticObjectArray = new CCStaticArray();
_StaticGUIArray = new CCStaticArray();
_StaticHotspotArray = new CCStaticArray();
_StaticRegionArray = new CCStaticArray();
_StaticInventoryArray = new CCStaticArray();
_StaticDialogArray = new CCStaticArray();
// game_run.cpp globals
_fps = std::numeric_limits<float>::quiet_NaN();
_scummvmGfxFilter = new AGS::Engine::GfxFilterInfo("StdScale", "Nearest-neighbour");
// gfxfilter_aad3d.cpp globals
_aad3dFilterInfo = new AGS::Engine::GfxFilterInfo("Linear", "Linear interpolation");
// gfxfilter_allegro.cpp globals
_allegroFilterInfo = new AGS::Engine::GfxFilterInfo("StdScale", "Nearest-neighbour");
// gfxfilter_d3d.cpp globals
_d3dFilterInfo = new AGS::Engine::GfxFilterInfo("StdScale", "Nearest-neighbour");
// gfxfilter_hqx.cpp globals
_hqxFilterInfo = new AGS::Engine::GfxFilterInfo("Hqx", "Hqx (High Quality)", 2, 3);
// global_dialog.cpp globals
_last_in_dialog_request_script_pos = new ScriptPosition();
// global_game.cpp globals
_last_cutscene_script_pos = new ScriptPosition();
// graphics_mode.cpp globals
_SavedFullscreenSetting = new ActiveDisplaySetting();
_SavedWindowedSetting = new ActiveDisplaySetting();
_GameScaling = new AGS::Shared::PlaneScaling();
// gui_button.cpp globals
_guibuts = new std::vector<AGS::Shared::GUIButton>();
// gui_dlaog.cpp globals
Common::fill(_filenumbers, _filenumbers + MAXSAVEGAMES_20, 0);
Common::fill(_filedates, _filedates + MAXSAVEGAMES_20, 0);
Common::fill(_bufTemp, _bufTemp + 260, 0);
Common::fill(_buffer2, _buffer2 + 260, 0);
Common::fill(_buff, _buff + 200, 0);
_smes = new CSCIMessage();
// gui_inv.cpp globals
_guiinv = new std::vector<AGS::Shared::GUIInvWindow>();
// gui_label.cpp globals
_guilabels = new std::vector<AGS::Shared::GUILabel>();
// gui_listbox.cpp globals
_guilist = new std::vector<AGS::Shared::GUIListBox>();
// gui_slider.cpp globals
_guislider = new std::vector<AGS::Shared::GUISlider>();
// gui_textbox.cpp globals
_guitext = new std::vector<AGS::Shared::GUITextBox>();
// interactions.cpp globals
_globalvars = new InteractionVariable[MAX_GLOBAL_VARIABLES];
_globalvars[0] = InteractionVariable("Global 1", 0, 0);
// managed_object_pool.cpp globals
_pool = new ManagedObjectPool();
// mouse.cpp globals
_scmouse = new ScriptMouse();
Common::fill(&_mousecurs[0], &_mousecurs[MAXCURSORS], nullptr);
// mouse_w32.cpp globals
_mouse = new Mouse();
// overlay.cpp globals
_screenover = new std::vector<ScreenOverlay>();
_over_free_ids = new std::queue<int32_t>();
// plugins globals
_engineExports = new Plugins::Core::EngineExports();
_plugins = new Common::Array<EnginePlugin>();
_plugins->reserve(MAXPLUGINS);
// plugin_object_reader.cpp globals
// room.cpp globals
_rgb_table = new RGB_MAP();
// route_finder_impl.cpp globals
_navpoints = new Point[MAXNEEDSTAGES];
_nav = new Navigation();
_route_finder_impl = new std::unique_ptr<IRouteFinder>();
// screen.cpp globals
_old_palette = new color[256];
// script.cpp globals
_scripts = new ExecutingScript[MAX_SCRIPT_AT_ONCE];
_gamescript = new PScript();
_dialogScriptsScript = new PScript();
_repExecAlways = new NonBlockingScriptFunction(REP_EXEC_ALWAYS_NAME, 0);
_lateRepExecAlways = new NonBlockingScriptFunction(LATE_REP_EXEC_ALWAYS_NAME, 0);
_getDialogOptionsDimensionsFunc = new NonBlockingScriptFunction("dialog_options_get_dimensions", 1);
_renderDialogOptionsFunc = new NonBlockingScriptFunction("dialog_options_render", 1);
_getDialogOptionUnderCursorFunc = new NonBlockingScriptFunction("dialog_options_get_active", 1);
_runDialogOptionMouseClickHandlerFunc = new NonBlockingScriptFunction("dialog_options_mouse_click", 2);
_runDialogOptionKeyPressHandlerFunc = new NonBlockingScriptFunction("dialog_options_key_press", 3);
_runDialogOptionTextInputHandlerFunc = new NonBlockingScriptFunction("dialog_options_text_input", 2);
_runDialogOptionRepExecFunc = new NonBlockingScriptFunction("dialog_options_repexec", 1);
_runDialogOptionCloseFunc = new NonBlockingScriptFunction("dialog_options_close", 1);
_scsystem = new ScriptSystem();
_scriptModules = new std::vector<PScript>();
_moduleInst = new std::vector<UInstance>();
_moduleInstFork = new std::vector<UInstance>();
_moduleRepExecAddr = new std::vector<RuntimeScriptValue>();
// script_runtime.cpp globals
Common::fill(_loadedInstances, _loadedInstances + MAX_LOADED_INSTANCES,
(ccInstance *)nullptr);
// script_string.cpp globals
_myScriptStringImpl = new ScriptString();
// system_imports.cpp globals
_simp = new SystemImports();
_simp_for_plugin = new SystemImports();
// translation.cpp globals
_trans = new AGS::Shared::Translation();
_transtree = new AGS::Shared::StringMap();
// walk_behind.cpp globals
Common::fill(_walkBehindLeft, _walkBehindLeft + MAX_WALK_BEHINDS, 0);
Common::fill(_walkBehindTop, _walkBehindTop + MAX_WALK_BEHINDS, 0);
Common::fill(_walkBehindRight, _walkBehindRight + MAX_WALK_BEHINDS, 0);
Common::fill(_walkBehindBottom, _walkBehindBottom + MAX_WALK_BEHINDS, 0);
Common::fill(_walkBehindBitmap, _walkBehindBitmap + MAX_WALK_BEHINDS,
(AGS::Engine::IDriverDependantBitmap *)nullptr);
}
Globals::~Globals() {
g_globals = nullptr;
// ags_platform_driver.cpp globals
delete _platform;
// ags_plugin.cpp globals
delete _glVirtualScreenWrap;
delete _pluginReaders;
// ags_static_object.cpp globals
delete _GlobalStaticManager;
delete _GameStaticManager;
// asset_manager.cpp globals
delete _AssetMgr;
// audio.cpp globals
delete _audioChannels;
delete _ambient;
delete[] _scrAudioChannel;
// button.cpp globals
delete _animbuts;
// cc_instance.cpp globals
delete _InstThreads;
delete _GlobalReturnValue;
delete _scriptDumpFile;
// cc_serializer.cpp globals
delete _ccUnserializer;
// cc_dynamic_array.cpp globals
delete _globalDynamicArray;
// cc_common.cpp globals
delete _ccError;
// character.cpp globals
delete _splipsync;
// cscdialog.cpp globals
delete[] _vobjs;
delete[] _oswi;
// debug.cpp globals
delete _DebugMsgBuff;
delete _DebugLogFile;
// debug_manager.cpp globals
delete _DbgMgr;
// dialog.cpp globals
delete _ccDialogOptionsRendering;
// display.cpp globals
delete _topBar;
// draw.cpp globals
delete _CameraDrawData;
delete _sprlist;
delete _thingsToDrawList;
delete _actsps;
delete _walkbehindobj;
delete _guibg;
delete _guiobjbg;
delete _guiobjddbref;
delete _guiobjddb;
delete _guiobjoff;
delete _overtxs;
delete _debugRoomMaskObj;
delete _debugMoveListObj;
delete[] _dynamicallyCreatedSurfaces;
delete[] _palette;
delete _maincoltable;
// draw_software.cpp globals
delete _BlackRects;
delete _GlobalOffs;
delete _RoomCamRects;
delete _RoomCamPositions;
// engine.cpp globals
delete _ResPaths;
// event.cpp globals
delete _events;
// fonts.cpp globals
delete _fonts;
delete _ttfRenderer;
delete _wfnRenderer;
delete _Lines;
// game.cpp globals
delete _ccDynamicGUIObject;
delete _ccDynamicCharacter;
delete _ccDynamicHotspot;
delete _ccDynamicRegion;
delete _ccDynamicInv;
delete _ccDynamicGUI;
delete _ccDynamicObject;
delete _ccDynamicDialog;
delete _ccDynamicAudioClip;
delete _ccDynamicAudio;
delete _guis;
delete _game;
delete _play;
delete _spriteset;
delete _thisroom;
delete _troom;
delete _usetup;
delete _scrGui;
delete[] _scrObj;
delete[] _scrHotspot;
delete[] _scrRegion;
delete[] _scrInv;
delete _scrDialog;
delete _charcache;
delete[] _objcache;
delete _overcache;
delete _charextra;
delete _mls;
delete _views;
// game_init.cpp globals
delete _StaticCharacterArray;
delete _StaticObjectArray;
delete _StaticGUIArray;
delete _StaticHotspotArray;
delete _StaticRegionArray;
delete _StaticInventoryArray;
delete _StaticDialogArray;
delete _scummvmGfxFilter;
// gfxfilter_aad3d.cpp globals
delete _aad3dFilterInfo;
// gfxfilter_allegro.cpp globals
delete _allegroFilterInfo;
// gfxfilter_d3d.cpp globals
delete _d3dFilterInfo;
// gfxfilter_hqx.cpp globals
delete _hqxFilterInfo;
// global_dialog.cpp globals
delete _last_in_dialog_request_script_pos;
// global_game.cpp globals
delete _last_cutscene_script_pos;
// graphics_mode.cpp globals
delete _SavedFullscreenSetting;
delete _SavedWindowedSetting;
delete _GameScaling;
// gui_button.cpp globals
delete _guibuts;
// gui_dlaog.cpp globals
delete _smes;
// gui_inv.cpp globals
delete _guiinv;
// gui_label.cpp globals
delete _guilabels;
// gui_listbox.cpp globals
delete _guilist;
// gui_slider.cpp globals
delete _guislider;
// gui_textbox.cpp globals
delete _guitext;
// interactions.cpp globals
delete[] _globalvars;
// managed_object_pool.cpp globals
delete _pool;
// mouse.cpp globals
delete _scmouse;
// mouse_w32.cpp globals
delete _mouse;
// overlay.cpp globals
delete _screenover;
// plugins globals
delete _engineExports;
delete _plugins;
// plugin_object_reader.cpp globals
// room.cpp globals
delete _rgb_table;
// route_finder_impl.cpp globals
delete[] _navpoints;
delete _nav;
// screen.cpp globals
delete[] _old_palette;
// script.cpp globals
delete[] _scripts;
delete _gamescript;
delete _dialogScriptsScript;
delete _repExecAlways;
delete _lateRepExecAlways;
delete _getDialogOptionsDimensionsFunc;
delete _renderDialogOptionsFunc;
delete _getDialogOptionUnderCursorFunc;
delete _runDialogOptionMouseClickHandlerFunc;
delete _runDialogOptionKeyPressHandlerFunc;
delete _runDialogOptionTextInputHandlerFunc;
delete _runDialogOptionRepExecFunc;
delete _runDialogOptionCloseFunc;
delete _scsystem;
delete _scriptModules;
delete _moduleInst;
delete _moduleInstFork;
delete _moduleRepExecAddr;
// script_string.cpp globals
delete _myScriptStringImpl;
// system_imports.cpp globals
delete _simp;
delete _simp_for_plugin;
// translation.cpp globals
delete _trans;
delete _transtree;
}
} // namespace AGS3
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