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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/lib/allegro/color.h"
#include "ags/lib/allegro/system.h"
#include "ags/lib/allegro/aintern.h"
#include "ags/shared/core/types.h"
#include "ags/shared/util/stream.h"
#include "ags/globals.h"
#include "common/textconsole.h"
#include "common/system.h"
#include "graphics/paletteman.h"
namespace AGS3 {
#define VGA_COLOR_TRANS(x) ((x) * 255 / 63)
void color::readFromFile(AGS::Shared::Stream *file) {
r = file->ReadByte();
g = file->ReadByte();
b = file->ReadByte();
filler = file->ReadByte();
}
void color::writeToFile(AGS::Shared::Stream *file) const {
file->WriteByte(r);
file->WriteByte(g);
file->WriteByte(b);
file->WriteByte(filler);
}
static void convertPalette(const PALETTE src, byte dest[PALETTE_SIZE]) {
const color *cSrc = (const color *)src;
for (int i = 0; i < PALETTE_COUNT; ++i, cSrc++, dest += 3) {
dest[0] = VGA_COLOR_TRANS(cSrc->r);
dest[1] = VGA_COLOR_TRANS(cSrc->g);
dest[2] = VGA_COLOR_TRANS(cSrc->b);
}
}
static void applyPalette() {
if (g_system->getScreenFormat().bytesPerPixel == 1) {
byte pal[PALETTE_SIZE];
convertPalette(_G(current_palette), pal);
g_system->getPaletteManager()->setPalette(pal, 0, PALETTE_COUNT);
}
}
void set_palette(const PALETTE p) {
for (int idx = 0; idx < PAL_SIZE; ++idx)
_G(current_palette)[idx] = p[idx];
applyPalette();
}
void set_palette_range(const PALETTE p, int from, int to, int retracesync) {
for (int i = from; i <= to; ++i) {
_G(current_palette)[i] = p[i];
}
applyPalette();
}
int makecol15(int r, int g, int b) {
return (((r >> 3) << _G(_rgb_r_shift_15)) |
((g >> 3) << _G(_rgb_g_shift_15)) |
((b >> 3) << _G(_rgb_b_shift_15)));
}
int makecol16(int r, int g, int b) {
return (((r >> 3) << _G(_rgb_r_shift_16)) |
((g >> 2) << _G(_rgb_g_shift_16)) |
((b >> 3) << _G(_rgb_b_shift_16)));
}
int makecol24(int r, int g, int b) {
return ((r << _G(_rgb_r_shift_24)) |
(g << _G(_rgb_g_shift_24)) |
(b << _G(_rgb_b_shift_24)));
}
int makecol32(int r, int g, int b) {
return ((r << _G(_rgb_r_shift_32)) |
(g << _G(_rgb_g_shift_32)) |
(b << _G(_rgb_b_shift_32)));
}
int makeacol32(int r, int g, int b, int a) {
return ((r << _G(_rgb_r_shift_32)) |
(g << _G(_rgb_g_shift_32)) |
(b << _G(_rgb_b_shift_32)) |
(a << _G(_rgb_a_shift_32)));
}
int getr8(int c) {
return (int)_G(current_palette)[c].r;
}
int getg8(int c) {
return (int)_G(current_palette)[c].g;
}
int getb8(int c) {
return (int)_G(current_palette)[c].b;
}
int getr15(int c) {
return _rgb_scale_5[(c >> _G(_rgb_r_shift_15)) & 0x1F];
}
int getg15(int c) {
return _rgb_scale_5[(c >> _G(_rgb_g_shift_15)) & 0x1F];
}
int getb15(int c) {
return _rgb_scale_5[(c >> _G(_rgb_b_shift_15)) & 0x1F];
}
int getr16(int c) {
return _rgb_scale_5[(c >> _G(_rgb_r_shift_16)) & 0x1F];
}
int getg16(int c) {
return _rgb_scale_6[(c >> _G(_rgb_g_shift_16)) & 0x3F];
}
int getb16(int c) {
return _rgb_scale_5[(c >> _G(_rgb_b_shift_16)) & 0x1F];
}
int getr24(int c) {
return ((c >> _G(_rgb_r_shift_24)) & 0xFF);
}
int getg24(int c) {
return ((c >> _G(_rgb_g_shift_24)) & 0xFF);
}
int getb24(int c) {
return ((c >> _G(_rgb_b_shift_24)) & 0xFF);
}
int getr32(int c) {
return ((c >> _G(_rgb_r_shift_32)) & 0xFF);
}
int getg32(int c) {
return ((c >> _G(_rgb_g_shift_32)) & 0xFF);
}
int getb32(int c) {
return ((c >> _G(_rgb_b_shift_32)) & 0xFF);
}
int geta32(int c) {
return ((c >> _G(_rgb_a_shift_32)) & 0xFF);
}
int makecol(byte r, byte g, byte b) {
return (b) | (g << 8) | (r << 16);
}
int makecol8(byte r, byte g, byte b) {
return (b) | (g << 8) | (r << 16);
}
void get_color(int idx, RGB *p) {
*p = _G(current_palette)[idx];
}
void get_palette_range(PALETTE p, int from, int to) {
Common::copy(&_G(current_palette)[from], &_G(current_palette)[to + 1], &p[from]);
}
void get_palette(PALETTE p) {
get_palette_range(p, 0, PAL_SIZE - 1);
}
void fade_interpolate(AL_CONST PALETTE source, AL_CONST PALETTE dest, PALETTE output, int pos, int from, int to) {
assert(pos >= 0 && pos <= 64);
assert(from >= 0 && from < PAL_SIZE);
assert(to >= 0 && to < PAL_SIZE);
for (int c = from; c <= to; c++) {
output[c].r = ((int)source[c].r * (63 - pos) + (int)dest[c].r * pos) / 64;
output[c].g = ((int)source[c].g * (63 - pos) + (int)dest[c].g * pos) / 64;
output[c].b = ((int)source[c].b * (63 - pos) + (int)dest[c].b * pos) / 64;
}
}
void select_palette(AL_CONST PALETTE p) {
int c;
for (c = 0; c < PAL_SIZE; c++) {
_G(prev_current_palette)[c] = _G(current_palette)[c];
_G(current_palette)[c] = p[c];
}
applyPalette();
}
void unselect_palette(void) {
int c;
for (c = 0; c < PAL_SIZE; c++)
_G(current_palette)[c] = _G(prev_current_palette)[c];
applyPalette();
}
void set_blender_mode(BlenderMode m, int r, int g, int b, int a) {
_G(_blender_mode) = m;
_G(trans_blend_alpha) = a;
_G(trans_blend_red) = r;
_G(trans_blend_green) = g;
_G(trans_blend_blue) = b;
}
void set_alpha_blender(void) {
set_blender_mode(kSourceAlphaBlender, 0, 0, 0, 0);
}
void set_trans_blender(int r, int g, int b, int a) {
set_blender_mode(kRgbToRgbBlender, r, g, b, a);
}
/* makecol_depth:
* Converts R, G, and B values (ranging 0-255) to whatever pixel format
* is required by the specified color depth.
*/
int makecol_depth(int color_depth, int r, int g, int b) {
switch (color_depth) {
case 8:
return makecol8(r, g, b);
case 15:
return makecol15(r, g, b);
case 16:
return makecol16(r, g, b);
case 24:
return makecol24(r, g, b);
case 32:
return makecol32(r, g, b);
}
return 0;
}
/* makeacol_depth:
* Converts R, G, B, and A values (ranging 0-255) to whatever pixel format
* is required by the specified color depth.
*/
int makeacol_depth(int color_depth, int r, int g, int b, int a) {
switch (color_depth) {
case 8:
return makecol8(r, g, b);
case 15:
return makecol15(r, g, b);
case 16:
return makecol16(r, g, b);
case 24:
return makecol24(r, g, b);
case 32:
return makeacol32(r, g, b, a);
}
return 0;
}
/* getr_depth:
* Extracts the red component (ranging 0-255) from a pixel in the format
* being used by the specified color depth.
*/
int getr_depth(int color_depth, int c) {
switch (color_depth) {
case 8:
return getr8(c);
case 15:
return getr15(c);
case 16:
return getr16(c);
case 24:
return getr24(c);
case 32:
return getr32(c);
}
return 0;
}
/* getg_depth:
* Extracts the green component (ranging 0-255) from a pixel in the format
* being used by the specified color depth.
*/
int getg_depth(int color_depth, int c) {
switch (color_depth) {
case 8:
return getg8(c);
case 15:
return getg15(c);
case 16:
return getg16(c);
case 24:
return getg24(c);
case 32:
return getg32(c);
}
return 0;
}
/* getb_depth:
* Extracts the blue component (ranging 0-255) from a pixel in the format
* being used by the specified color depth.
*/
int getb_depth(int color_depth, int c) {
switch (color_depth) {
case 8:
return getb8(c);
case 15:
return getb15(c);
case 16:
return getb16(c);
case 24:
return getb24(c);
case 32:
return getb32(c);
}
return 0;
}
/* geta_depth:
* Extracts the alpha component (ranging 0-255) from a pixel in the format
* being used by the specified color depth.
*/
int geta_depth(int color_depth, int c) {
if (color_depth == 32)
return geta32(c);
return 0;
}
/* getr:
* Extracts the red component (ranging 0-255) from a pixel in the format
* being used by the current video mode.
*/
int getr(int c) {
return getr_depth(_G(_color_depth), c);
}
/* getg:
* Extracts the green component (ranging 0-255) from a pixel in the format
* being used by the current video mode.
*/
int getg(int c) {
return getg_depth(_G(_color_depth), c);
}
/* getb:
* Extracts the blue component (ranging 0-255) from a pixel in the format
* being used by the current video mode.
*/
int getb(int c) {
return getb_depth(_G(_color_depth), c);
}
/* geta:
* Extracts the alpha component (ranging 0-255) from a pixel in the format
* being used by the current video mode.
*/
int geta(int c) {
return geta_depth(_G(_color_depth), c);
}
/* 1.5k lookup table for color matching */
static unsigned int col_diff[3 * 128];
/* bestfit_init:
* Color matching is done with weighted squares, which are much faster
* if we pregenerate a little lookup table...
*/
static void bestfit_init(void) {
int i;
for (i = 1; i < 64; i++) {
int k = i * i;
col_diff[0 + i] = col_diff[0 + 128 - i] = k * (59 * 59);
col_diff[128 + i] = col_diff[128 + 128 - i] = k * (30 * 30);
col_diff[256 + i] = col_diff[256 + 128 - i] = k * (11 * 11);
}
}
/* bestfit_color:
* Searches a palette for the color closest to the requested R, G, B value.
*/
int bestfit_color(AL_CONST PALETTE pal, int r, int g, int b) {
int i, coldiff, lowest, bestfit;
assert(r >= 0 && r <= 63);
assert(g >= 0 && g <= 63);
assert(b >= 0 && b <= 63);
if (col_diff[1] == 0)
bestfit_init();
bestfit = 0;
lowest = INT_MAX;
/* only the transparent (pink) color can be mapped to index 0 */
if ((r == 63) && (g == 0) && (b == 63))
i = 0;
else
i = 1;
while (i < PAL_SIZE) {
AL_CONST RGB *rgb = &pal[i];
coldiff = (col_diff + 0)[(rgb->g - g) & 0x7F];
if (coldiff < lowest) {
coldiff += (col_diff + 128)[(rgb->r - r) & 0x7F];
if (coldiff < lowest) {
coldiff += (col_diff + 256)[(rgb->b - b) & 0x7F];
if (coldiff < lowest) {
bestfit = rgb - pal; /* faster than `bestfit = i;' */
if (coldiff == 0)
return bestfit;
lowest = coldiff;
}
}
}
i++;
}
return bestfit;
}
/* makecol8:
* Converts R, G, and B values (ranging 0-255) to an 8 bit paletted color.
* If the global _G(rgb_map) table is initialised, it uses that, otherwise
* it searches through the current palette to find the best match.
*/
int makecol8(int r, int g, int b) {
if (_G(rgb_map))
return _G(rgb_map)->data[r >> 3][g >> 3][b >> 3];
else
return bestfit_color(_G(current_palette), r >> 2, g >> 2, b >> 2);
}
/* hsv_to_rgb:
* Converts from HSV colorspace to RGB values.
*/
void hsv_to_rgb(float h, float s, float v, int *r, int *g, int *b) {
float f, x, y, z;
int i;
assert(s >= 0 && s <= 1);
assert(v >= 0 && v <= 1);
v *= 255.0f;
if (s == 0.0f) { /* ok since we don't divide by s, and faster */
*r = *g = *b = v + 0.5f;
} else {
h = fmod(h, 360.0f) / 60.0f;
if (h < 0.0f)
h += 6.0f;
i = (int)h;
f = h - i;
x = v * s;
y = x * f;
v += 0.5f; /* round to the nearest integer below */
z = v - x;
switch (i) {
case 6:
case 0:
*r = v;
*g = z + y;
*b = z;
break;
case 1:
*r = v - y;
*g = v;
*b = z;
break;
case 2:
*r = z;
*g = v;
*b = z + y;
break;
case 3:
*r = z;
*g = v - y;
*b = v;
break;
case 4:
*r = z + y;
*g = z;
*b = v;
break;
case 5:
*r = v;
*g = z;
*b = v - y;
break;
}
}
}
/* rgb_to_hsv:
* Converts an RGB value into the HSV colorspace.
*/
void rgb_to_hsv(int r, int g, int b, float *h, float *s, float *v) {
int delta;
assert(r >= 0 && r <= 255);
assert(g >= 0 && g <= 255);
assert(b >= 0 && b <= 255);
if (r > g) {
if (b > r) {
/* b>r>g */
delta = b - g;
*h = 240.0f + ((r - g) * 60) / (float)delta;
*s = (float)delta / (float)b;
*v = (float)b * (1.0f / 255.0f);
} else {
/* r>g and r>b */
delta = r - MIN(g, b);
*h = ((g - b) * 60) / (float)delta;
if (*h < 0.0f)
*h += 360.0f;
*s = (float)delta / (float)r;
*v = (float)r * (1.0f / 255.0f);
}
} else {
if (b > g) {
/* b>g>=r */
delta = b - r;
*h = 240.0f + ((r - g) * 60) / (float)delta;
*s = (float)delta / (float)b;
*v = (float)b * (1.0f / 255.0f);
} else {
/* g>=b and g>=r */
delta = g - MIN(r, b);
if (delta == 0) {
*h = 0.0f;
if (g == 0)
*s = *v = 0.0f;
else {
*s = (float)delta / (float)g;
*v = (float)g * (1.0f / 255.0f);
}
} else {
*h = 120.0f + ((b - r) * 60) / (float)delta;
*s = (float)delta / (float)g;
*v = (float)g * (1.0f / 255.0f);
}
}
}
}
/* create_rgb_table:
* Fills an RGB_MAP lookup table with conversion data for the specified
* palette. This is the faster version by Jan Hubicka.
*
* Uses alg. similar to floodfill - it adds one seed per every color in
* palette to its best position. Then areas around seed are filled by
* same color because it is best approximation for them, and then areas
* about them etc...
*
* It does just about 80000 tests for distances and this is about 100
* times better than normal 256*32000 tests so the calculation time
* is now less than one second at all computers I tested.
*/
void create_rgb_table(RGB_MAP *table, AL_CONST PALETTE pal, void (*callback)(int pos)) {
#define UNUSED 65535
#define LAST 65532
/* macro add adds to single linked list */
#define add(i) (next[(i)] == UNUSED ? (next[(i)] = LAST, \
(first != LAST ? (next[last] = (i)) : (first = (i))), \
(last = (i))) : 0)
/* same but w/o checking for first element */
#define add1(i) (next[(i)] == UNUSED ? (next[(i)] = LAST, \
next[last] = (i), \
(last = (i))) : 0)
/* calculates distance between two colors */
#define dist(a1, a2, a3, b1, b2, b3) \
(col_diff[ ((a2) - (b2)) & 0x7F] + \
(col_diff + 128)[((a1) - (b1)) & 0x7F] + \
(col_diff + 256)[((a3) - (b3)) & 0x7F])
/* converts r,g,b to position in array and back */
#define pos(r, g, b) \
(((r) / 2) * 32 * 32 + ((g) / 2) * 32 + ((b) / 2))
#define depos(pal, r, g, b) \
((b) = ((pal) & 31) * 2, \
(g) = (((pal) >> 5) & 31) * 2, \
(r) = (((pal) >> 10) & 31) * 2)
/* is current color better than pal1? */
#define better(r1, g1, b1, pal1) \
(((int)dist((r1), (g1), (b1), \
(pal1).r, (pal1).g, (pal1).b)) > (int)dist2)
/* checking of position */
#define dopos(rp, gp, bp, ts) \
if ((rp > -1 || r > 0) && (rp < 1 || r < 61) && \
(gp > -1 || g > 0) && (gp < 1 || g < 61) && \
(bp > -1 || b > 0) && (bp < 1 || b < 61)) { \
i = first + rp * 32 * 32 + gp * 32 + bp; \
if (!data[i]) { \
data[i] = val; \
add1(i); \
} \
else if ((ts) && (data[i] != val)) { \
dist2 = (rp ? (col_diff+128)[(r+2*rp-pal[val].r) & 0x7F] : r2) + \
(gp ? (col_diff )[(g+2*gp-pal[val].g) & 0x7F] : g2) + \
(bp ? (col_diff+256)[(b+2*bp-pal[val].b) & 0x7F] : b2); \
if (better((r+2*rp), (g+2*gp), (b+2*bp), pal[data[i]])) { \
data[i] = val; \
add1(i); \
} \
} \
}
int i, curr, r, g, b, val, dist2;
unsigned int r2, g2, b2;
unsigned short next[32 * 32 * 32];
unsigned char *data;
int first = LAST;
int last = LAST;
int count = 0;
int cbcount = 0;
#define AVERAGE_COUNT 18000
if (col_diff[1] == 0)
bestfit_init();
memset(next, 255, sizeof(next));
memset(table->data, 0, sizeof(char) * 32 * 32 * 32);
data = (unsigned char *)table->data;
/* add starting seeds for floodfill */
for (i = 1; i < PAL_SIZE; i++) {
curr = pos(pal[i].r, pal[i].g, pal[i].b);
if (next[curr] == UNUSED) {
data[curr] = i;
add(curr);
}
}
/* main floodfill: two versions of loop for faster growing in blue axis */
while (first != LAST) {
depos(first, r, g, b);
/* calculate distance of current color */
val = data[first];
r2 = (col_diff + 128)[((pal[val].r) - (r)) & 0x7F];
g2 = (col_diff)[((pal[val].g) - (g)) & 0x7F];
b2 = (col_diff + 256)[((pal[val].b) - (b)) & 0x7F];
/* try to grow to all directions */
dopos(0, 0, 1, 1);
dopos(0, 0, -1, 1);
dopos(1, 0, 0, 1);
dopos(-1, 0, 0, 1);
dopos(0, 1, 0, 1);
dopos(0, -1, 0, 1);
/* faster growing of blue direction */
if ((b > 0) && (data[first - 1] == val)) {
b -= 2;
first--;
b2 = (col_diff + 256)[((pal[val].b) - (b)) & 0x7F];
dopos(-1, 0, 0, 0);
dopos(1, 0, 0, 0);
dopos(0, -1, 0, 0);
dopos(0, 1, 0, 0);
first++;
}
/* get next from list */
i = first;
first = next[first];
next[i] = UNUSED;
/* second version of loop */
if (first != LAST) {
depos(first, r, g, b);
val = data[first];
r2 = (col_diff + 128)[((pal[val].r) - (r)) & 0x7F];
g2 = (col_diff)[((pal[val].g) - (g)) & 0x7F];
b2 = (col_diff + 256)[((pal[val].b) - (b)) & 0x7F];
dopos(0, 0, 1, 1);
dopos(0, 0, -1, 1);
dopos(1, 0, 0, 1);
dopos(-1, 0, 0, 1);
dopos(0, 1, 0, 1);
dopos(0, -1, 0, 1);
if ((b < 61) && (data[first + 1] == val)) {
b += 2;
first++;
b2 = (col_diff + 256)[((pal[val].b) - (b)) & 0x7f];
dopos(-1, 0, 0, 0);
dopos(1, 0, 0, 0);
dopos(0, -1, 0, 0);
dopos(0, 1, 0, 0);
first--;
}
i = first;
first = next[first];
next[i] = UNUSED;
}
count++;
if (count == (cbcount + 1) * AVERAGE_COUNT / 256) {
if (cbcount < 256) {
if (callback)
callback(cbcount);
cbcount++;
}
}
}
/* only the transparent (pink) color can be mapped to index 0 */
if ((pal[0].r == 63) && (pal[0].g == 0) && (pal[0].b == 63))
table->data[31][0][31] = 0;
if (callback)
while (cbcount < 256)
callback(cbcount++);
}
/* create_light_table:
* Constructs a lighting color table for the specified palette. At light
* intensity 255 the table will produce the palette colors directly, and
* at level 0 it will produce the specified R, G, B value for all colors
* (this is specified in 0-63 VGA format). If the callback function is
* not NULL, it will be called 256 times during the calculation, allowing
* you to display a progress indicator.
*/
void create_light_table(COLOR_MAP *table, AL_CONST PALETTE pal, int r, int g, int b, void (*callback)(int pos)) {
int r1, g1, b1, r2, g2, b2, x, y;
unsigned int t1, t2;
assert(table);
assert(r >= 0 && r <= 63);
assert(g >= 0 && g <= 63);
assert(b >= 0 && b <= 63);
if (_G(rgb_map)) {
for (x = 0; x < PAL_SIZE - 1; x++) {
t1 = x * 0x010101;
t2 = 0xFFFFFF - t1;
r1 = (1 << 24) + r * t2;
g1 = (1 << 24) + g * t2;
b1 = (1 << 24) + b * t2;
for (y = 0; y < PAL_SIZE; y++) {
r2 = (r1 + pal[y].r * t1) >> 25;
g2 = (g1 + pal[y].g * t1) >> 25;
b2 = (b1 + pal[y].b * t1) >> 25;
table->data[x][y] = _G(rgb_map)->data[r2][g2][b2];
}
}
if (callback)
(*callback)(x);
} else {
for (x = 0; x < PAL_SIZE - 1; x++) {
t1 = x * 0x010101;
t2 = 0xFFFFFF - t1;
r1 = (1 << 23) + r * t2;
g1 = (1 << 23) + g * t2;
b1 = (1 << 23) + b * t2;
for (y = 0; y < PAL_SIZE; y++) {
r2 = (r1 + pal[y].r * t1) >> 24;
g2 = (g1 + pal[y].g * t1) >> 24;
b2 = (b1 + pal[y].b * t1) >> 24;
table->data[x][y] = bestfit_color(pal, r2, g2, b2);
}
}
if (callback)
(*callback)(x);
}
for (y = 0; y < PAL_SIZE; y++)
table->data[255][y] = y;
}
/* create_trans_table:
* Constructs a translucency color table for the specified palette. The
* r, g, and b parameters specifiy the solidity of each color component,
* ranging from 0 (totally transparent) to 255 (totally solid). Source
* color #0 is a special case, and is set to leave the destination
* unchanged, so that masked sprites will draw correctly. If the callback
* function is not NULL, it will be called 256 times during the calculation,
* allowing you to display a progress indicator.
*/
void create_trans_table(COLOR_MAP *table, AL_CONST PALETTE pal, int r, int g, int b, void (*callback)(int pos)) {
int tmp[768], *q;
int x, y, i, j, k;
unsigned char *p;
int tr, tg, tb;
int add;
assert(table);
assert(r >= 0 && r <= 255);
assert(g >= 0 && g <= 255);
assert(b >= 0 && b <= 255);
/* This is a bit ugly, but accounts for the solidity parameters
being in the range 0-255 rather than 0-256. Given that the
precision of r,g,b components is only 6 bits it shouldn't do any
harm. */
if (r > 128)
r++;
if (g > 128)
g++;
if (b > 128)
b++;
if (_G(rgb_map))
add = 255;
else
add = 127;
for (x = 0; x < 256; x++) {
tmp[x * 3] = pal[x].r * (256 - r) + add;
tmp[x * 3 + 1] = pal[x].g * (256 - g) + add;
tmp[x * 3 + 2] = pal[x].b * (256 - b) + add;
}
for (x = 1; x < PAL_SIZE; x++) {
i = pal[x].r * r;
j = pal[x].g * g;
k = pal[x].b * b;
p = table->data[x];
q = tmp;
if (_G(rgb_map)) {
for (y = 0; y < PAL_SIZE; y++) {
tr = (i + * (q++)) >> 9;
tg = (j + * (q++)) >> 9;
tb = (k + * (q++)) >> 9;
p[y] = _G(rgb_map)->data[tr][tg][tb];
}
} else {
for (y = 0; y < PAL_SIZE; y++) {
tr = (i + * (q++)) >> 8;
tg = (j + * (q++)) >> 8;
tb = (k + * (q++)) >> 8;
p[y] = bestfit_color(pal, tr, tg, tb);
}
}
if (callback)
(*callback)(x - 1);
}
for (y = 0; y < PAL_SIZE; y++) {
table->data[0][y] = y;
table->data[y][y] = y;
}
if (callback)
(*callback)(255);
}
} // namespace AGS3
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