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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/lib/allegro/base.h"
#include "ags/lib/allegro/gfx.h"
#include "ags/lib/allegro/surface.h"
#ifndef AGS_LIB_ALLEGRO_DRAW_H
#define AGS_LIB_ALLEGRO_DRAW_H
namespace AGS3 {
#define DRAW_MODE_SOLID 0 /* flags for drawing_mode() */
#define DRAW_MODE_XOR 1
#define DRAW_MODE_COPY_PATTERN 2
#define DRAW_MODE_SOLID_PATTERN 3
#define DRAW_MODE_MASKED_PATTERN 4
#define DRAW_MODE_TRANS 5
AL_FUNC(void, drawing_mode, (int mode, BITMAP *pattern, int x_anchor, int y_anchor));
AL_FUNC(void, xor_mode, (int on));
AL_FUNC(void, solid_mode, (void));
typedef void (*DrawMethod)(BITMAP *, int, int, int);
extern void do_line(BITMAP *bmp, int x1, int y1, int x2, int y2, int d, DrawMethod proc);
} // namespace AGS3
#endif
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