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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_LIB_ALLEGRO_FIXED_H
#define AGS_LIB_ALLEGRO_FIXED_H
#include "common/scummsys.h"
#include "ags/shared/core/types.h"
namespace AGS3 {
typedef int32_t fixed;
extern const fixed _cos_tbl[];
extern const fixed _tan_tbl[];
extern const fixed _acos_tbl[];
extern fixed ftofix(double x);
extern double fixtof(fixed x);
extern fixed fixadd(fixed x, fixed y);
extern fixed fixsub(fixed x, fixed y);
extern fixed fixmul(fixed x, fixed y);
extern fixed fixdiv(fixed x, fixed y);
extern int fixfloor(fixed x);
extern int fixceil(fixed x);
extern fixed itofix(int x);
extern int fixtoi(fixed x);
extern fixed fixcos(fixed x);
extern fixed fixsin(fixed x);
extern fixed fixtan(fixed x);
extern fixed fixacos(fixed x);
extern fixed fixasin(fixed x);
} // namespace AGS3
#endif
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