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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/lib/allegro/system.h"
#include "ags/lib/allegro/aintern.h"
#include "ags/globals.h"
#include "common/system.h"
namespace AGS3 {
GFX_MODE_LIST *get_gfx_mode_list(int card) {
GFX_MODE_LIST *list = new GFX_MODE_LIST();
list->num_modes = 1;
list->mode = new GFX_MODE[1];
GFX_MODE &gm = list->mode[0];
gm.width = 320;
gm.height = 200;
gm.bpp = 32;
return list;
}
void destroy_gfx_mode_list(GFX_MODE_LIST *list) {
delete[] list->mode;
delete list;
}
void set_color_depth(int depth) {
_G(_color_depth) = depth;
}
int get_color_depth() {
return _G(_color_depth);
}
int get_desktop_resolution(int32_t *width, int32_t *height) {
// TODO: ScummVM has a hardcoded dummy desktop resolution. See if there's any
// need to change the values, given we're hardcoded for pretend full-screen
if (width)
*width = 640;
if (height)
*height = 480;
return 0;
}
void request_refresh_rate(int rate) {
// No implementation
}
void set_close_button_callback(void(*proc)()) {
// No implementation
}
} // namespace AGS3
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